Kidd

(#63922908)
Leave the wind behind, and leave a piece of eight!
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William

Blue and Gold Macaw
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Energy: 50/50
This dragon’s natural inborn element is Wind.
Male Spiral
This dragon is hibernating.
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Personal Style

Apparel

Privateer's Seaspray Cap
Roving Seafarer's Armcuffs
Archer's Leggings
Golden Sage Sash
Leather Aviator Coat
Golden Sage Tassel

Skin

Scene

Measurements

Length
3.1 m
Wingspan
2 m
Weight
111.46 kg

Genetics

Primary Gene
Seafoam
Iridescent
Seafoam
Iridescent
Secondary Gene
Forest
Shimmer
Forest
Shimmer
Tertiary Gene
Turquoise
Smoke
Turquoise
Smoke

Hatchday

Hatchday
Sep 16, 2020
(3 years)

Breed

Breed
Adult
Spiral

Eye Type

Eye Type
Wind
Unusual
Level 6 Spiral
EXP: 130 / 8380
Meditate
Shred
Zephyr Bolt
Zephyr Acuity Fragment
STR
6
AGI
20
DEF
13
QCK
17
INT
12
VIT
14
MND
13

Lineage

Parents

Offspring


Biography

((Clan Role: Cartographer/ Trader))

Aaaaah watch out!
Kidd is yet another troublemaker, here to squeeze into the clan and make his day.

The youngest of the captain trio, Kidd isn't the most charming, nor the most fierce. Kidd has a certain special quality about him that fits perfectly within his pals. He is clever! He is a treasure hunter and burier. He makes traps and puzzles and maps all over the areas around the molten scar and beyond.

Being a fast flyer, with a keen eye, Kidd always finds the X on the map, and never loses his way. A great asset to his pals, Bartholomew and Morgan, Kidd sees himself as no more mightier a dragon and no lesser a part of their friendship, despite his young age and his late initiation.

He delights in sharing stories, shanties, drink and shenanigans with Bartholomew and Morgan. They have an odd agreement among themselves that started with, pretending to betray one another for the sake of treasure. Only to steal twice their haul by teaming up suddenly whenever the opportunity presented itself. Kidd is behind most of the agreements and guidelines, what some might see as "codes", though Morgan and Bartholomew seem to like to take the credit from him. Though it IS very unfair, Kidd often cools down his anger for their imprudence upon him, as soon as he sits down for a drink.

They end up brawling, clashing swords and elements, but in the end, after a few more pints, they are laughing and singing and embracing like good close crewmates. Kidd among them, forgetting his short fuse and coming up with more clever ways to organize their unruly spirits.

Kidd is the best gambler, and he is so stingy, he will fight over a single coin. He is also the most hilarious drunk with unexpected wisdom coming from him at all the wrong times.
Though being with his pals and his familiar William is his favorite thing to do, he has another, less expected interest....but don't let anyone know,

...Kidd likes to sew tiny outfits for familiars.
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Exalting Kidd to the service of the Flamecaller will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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