BasKer

(#62692326)
A delightful desert pragmatist and survivalist. 146
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Familiar

Rose of Brightshine
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Energy: 50/50
This dragon’s natural inborn element is Earth.
Male Aberration
This dragon is an ancient breed.
This dragon is hibernating.
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Personal Style

Ancient dragons cannot wear apparel.

Skin

Scene

Scene: Sunparched Prowl

Measurements

Length
4.16 m
Wingspan
5.56 m
Weight
757.1 kg

Genetics

Primary Gene
Orange
Savannah (Aberration)
Orange
Savannah (Aberration)
Secondary Gene
Sunset
Sarcophagus (Aberration)
Sunset
Sarcophagus (Aberration)
Tertiary Gene
Buttercup
Ghost (Aberration)
Buttercup
Ghost (Aberration)

Hatchday

Hatchday
Jul 15, 2020
(3 years)

Breed

Breed
Adult
Aberration

Eye Type

Eye Type
Earth
Uncommon
Level 25 Aberration
Max Level
Scratch
Eliminate
Sap
Berserker
Berserker
Berserker
Ambush
Ambush
STR
133
AGI
8
DEF
5
QCK
40
INT
5
VIT
6
MND
5

Lineage

Parents

  • none

Offspring

  • none

Biography

___
B A S K E R
SURVIVALIST

Friendly • Pragmatic • Independent

╭━━━━━━▽━━━━━━╮

Sunbeam Fig Potato Onion
Ant Acid Cheerful Chime

╰━━━━━━△━━━━━━╯


╭━━━━━━▽━━━━━━╮
_
R E L A T I O N S

62634638.png


49347463.png

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╭━━━━━━▽━━━━━━╮
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Q U O T E
We carry no tool. We need only our claws and fangs. We march through sickness. We prowl through pestilence. The earth offers no reprieve, and we are stronger for it. Let the healer stay her claws.

╰━━━━━━△━━━━━━╯

coding by Taytenn#339149


HISTORY


A relentless pragmatist and survivalist, BasKer both believe that the only thing a dragon needs to survive is itself. Bas, who has curled horns, is more physical and outgoing. Ker, who has upturned horns, is the brains of the operation and is less trusting. Despite their individuality, they share the same core values of grit, persistence, and toughness. They have voracious appetites for exploration, mastery of the physical form, and difficult experiences to contribute to their overall strength.

BasKer was once a mild mannered Coatl known for being soft spoken. Before the caravan knew about the discovery of the Aberrations in the Scarred Wasteland, they set out for a trade route on the edges of the territory. A clan seeking to gain the upper hand in the aftermath of the ancient breed's discovery kidnapped Basker and delivered him into the Wyrmround under the watchful gaze of a clan of Aberrations. They saw him as soft and weak, as he didn't fight back. They intended to make him strong, to prove the strength and determination and dedication of their clan to their deity.

The caravan came for the pestilence-riddled Coatl in a covert mission. After weeks of illness and many attempts by Sloane to cure him of his new maladies, he mutated into an Aberration. The experience has changed them, and though they are still stalwart, gregarious, and kind, they now has a harsher view of the world and never wants to be put at the mercy of others again, Ker especially.

They are not willing to try magics to revert to their original form, as the addition of a second head created a second consciousness within the same body. They are afraid of losing one another. Are they two aspects of the same original being, or are they two individuals condemned to share a single form? When referring to themselves (such as during an action) or on a point of agreement, they say: "we". (We walk. We went to eat. We think this is delicious.) When referring to an individual thought or action, Bas and Ker will refer to themselves as "I". (I think this is a bad idea. I want to fly! I don't like this at all.) When referring to both, one should use "they" but to either one, "he" will suffice. (They are looking worn out today. They are flying right now.) (Bas? Oh'. He's sleeping right now. Ker, he's the one to ask!)

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Exalting BasKer to the service of the Earthshaker will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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