Jezabel

(#59182779)
We'll see how this ends.
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Familiar

Bloodwing Owlcat
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Energy: 48/50
This dragon’s natural inborn element is Earth.
Female Guardian
This dragon cannot breed until May 16, 2024 (13 days).
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Personal Style

Apparel

Red Birdskull Necklace
Aged Book Collection
Gold Halfmoon Spectacles
Tarnished Steel Gauntlets
Traditional Broadsword
Red Birdskull Legband
Tarnished Steel Boots
Tarnished Steel Belt
Navy Aviator Scarf
Dark Red Neck Bow
Malign Gambeson

Skin

Scene

Scene: Cartographer's Office

Measurements

Length
10.71 m
Wingspan
17.1 m
Weight
8532.5 kg

Genetics

Primary Gene
Brick
Boulder
Brick
Boulder
Secondary Gene
Cream
Freckle
Cream
Freckle
Tertiary Gene
Cream
Underbelly
Cream
Underbelly

Hatchday

Hatchday
Feb 12, 2020
(4 years)

Breed

Breed
Adult
Guardian

Eye Type

Special Eye Type
Earth
Primal
Level 1 Guardian
EXP: 0 / 245
Anticipate
Shred
STR
7
AGI
5
DEF
7
QCK
5
INT
5
VIT
9
MND
7

Biography

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Jezabel
The Loremaster
Contrary to the image of a typical scribe or loremaster, Jezabel is not writer by nature. Left to her own devices she is far more a dragon of action than of words and in truth finds the idea of sitting down with a book, unmoving, for hours on end the worst kind of punishment imaginable.

If her younger self could see her now, the established loremaster and dedicated historian of a clan of aimless wanderers, she would be justifiably horrified. As respectable as the work of warrior scribes might be, it is not one that comes to her naturally. Rather, one that comes from long suffering and stubbornness and a fear of what might happen should she refuse to do so.

Jezabel would consider her own story particularly uninteresting. A pragmatist at heart, she followed the path typical for many a Guardian. Patiently waiting for her call for the Search, setting out upon it when she did so. There were no unnecessary dramas, no long fueds between clanmates that she would have to look out for. No long lost lovers or sudden entanglements. She considered herself ordinary, and was content to do her part in life, protecting her charge.

She still intends to do so.

Even if her charge is herself a Guardian. One with what Jezabel considers to be one of the single most unfortunate charges it could be possible for a Guardian to have.

A clan of nameless mercenaries, marauders, liars and cheats that have few redeamable characters? An instictive service that makes one happy to follow along, to watch out for them? To be so lost and unhappy when one goes missing for months at a time only to be relieved when they reappear again at an inopportune moment? A clan with dark, dangerous secrets. Dark, dangerous beliefs.

A clan that Jezabel can see is on an unstoppable, unshakable path to self destruction.

Her sword useless, all she can do is attempt to preserve their memory in writing. Words unseen outside the very clan she hates to be a part of. All in the hopes that when it finally implodes, for it will and she knows it, Honeysuckle might find a reprieve in her words. Might not face the fate of a Guardian that is chargeless.

So Jezabel writes, and she watches, and is watched in return. The nameless, unsure of this intruder in their midst. Who can do nothing to hurt them, lest her charge be hurt in return. Who sees far more than some would like, and who unsettlingly views them all with a sense of unflinching, inevitable despair.

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Lore
Origins of the Nameless
The hunts favoured by the traditional Mirror community were an exhilarating, intoxicating mixture of bloodlust and adrenaline. The group working in concert to bring down the largest of prey. An untamed, wild force of nature. Survival of the fitest, those who survived the crush, each coming away with a thirst for more.

Dystopia was, as ever, at the front of the charge.

Deluge was, as ever, to the side.

Dystopia a whirlwind of fang and claw, maw spread into a terrifying grin as she brought the hunt ever closer to completion. The peak of everything a Mirror could possibly be, if such potential was measured soley in terrible, brutal, efficiency.

Deluge, eyes sharp, mind sharper. Glint of light skittering across their claws as they motion in the direction of the prey. Energy thrumming through the veins only making them sharper still. The peak of everything a Mirror could possibly be, if such potential was measured soley in terrible, deadly, efficiency.

A clashing of titans that was only ever destined to end in disaster.

The two dragons ever circling the others orbit. Each a shallow mirror of the other. Who might never have made a move to break the stand off, had it not been for their mutual disdain for such unspoken enmity.

Before each person stands a road, some take the well travelled path, steps each prescribed one by one, others step from the path to forge anew.

This forging, an intertwining of two paths long since travelled alone, would have far greater consequences than the burying of a grudge.

Nameless the two may have been, nameless they would become.



The Nameless originated as a largely temporary agreement between Dystopia and Deluge as a way of offering each other some form of alliance between the larger Mirror hunts. Those that could more reasonably be conisidered swarms as they travelled across the landscape, partaking in as much prey as they could seize.

Despite both being traditionalists, partaking in the largest hunts that Dragonhome had to offer, each preferred their own company inbetween large scale hunts, finding the idea of being a part of a larger pack cloying in the extreme. Their distinctive personalities clashing when it came to having to follow and not lead.

Although the two were antagonistic at first, they grew to understand each other over time, and eventually began to spend an ever increasing amount of time together. This arangement developed into something more permanent, with the two of them spending the majority of their time together between hunts. Eventually formalising their relationship as devoted mates and partners.

Had it not been for their entaglement with Skein, the two Mirrors likely would have continued as they were; spending their time as a pair of independant mercenarys, moving from hunt, to bounty with ease. The road and each other their primary companions.

As it happened, such a stasis was not meant to be.

Meeting Skein through their work, the other dragon needing bodyguards with more flexible morals for his travels, their first interactions were not easy. The different perspectives the dragons had causing as much a hinderance as they helped.

The two Mirrors struggled to understand the differences in abilities that an Obelisk could bring, let alone one that seemed primarily a small time travelling merchant and smuggler, even as Skein struggled to accept the brutal, essentialist perspective two traditionalist Mirrors brought.

Eventually Dystopia and Deluge decide to accept Skein as a travel companion, one that had his own particular skills and talents, talents that would be most helpful to the pair in their travels outside of the hunts. Skein himself saw the fruitfulness that allying himself with such ferocious supports might bring, and though trepadatious of the mechanics of such an alliance, was willing to solidify their arrangement.

Providing the two continued to aid him with his own interests.

As a pack of three, his interests would now be their own and vice versa.

With Skein's presence as a catalyst, the group of travel companions gradually started to expand into a more formal pack structure. Bolstered with the appearance of Cairn, originally from the Windswept Plateau, and one of Skein's tenuous buisness associates and contacts. The pack began using Cairn's skill with numbers and accounts to create a spiderweb of deals, favours and debts that ran the length of Dragonhome.

This pleased Deluge, who discovered a talent for listening to the whispers that ran across the network, able to pull at the various tendrils that lay within their grasp to form an ever tighter net that would pull those most aligned with the packs interests towards them.

Whatever pleased Deluge, Dystopia was more than willing to facilitate. She had ever had a skill for the bloodiest of work, and if intimidation was not enough, she was happy to terrorise others into complying with the packs wishes. The larger the prey, the more satisfied she was.

With word of their exploits spreading. The pack stayed largely nomadic, the four spending a great amount of time with each other. Each slipping into various roles to better support their other travelling companions.

Skein handling much of the buisiness, Deluge the intrigue, Dystopia the enforcement and Cairn the book keeping. The shear efficiency that such powerful personalities managed, capturing the interests of many of the contacts that they had gathered along their travels. From those enamoured with the dragons themselves, to those looking for an opportunity, the pack attracted the dregs of society.

Ever so slightly, the pack began to exapand ever still.




The clan remains as nomadic as it was in it's earliest days, an impact in no small amount brought about by it's ruling council. A system both as chaotic and as efficient as it needs to be.

Dystopia and Deluge remain as traditional Mirrors as they come, sometimes disappearing for weeks at a time to join in with whichever hunt is going through the region, allowing themselves to release some of their natural instincts amongst those who appreciate them the most, out of reach of their most vulnerable clanmates. Despite this, the shear level of competance the two exibit, has ensured their place as the defacto leaders of the clan. Ensuring that challenges to their authority are swiftly and brutally dealt with.

What time they spend outside hunts is often spend expanding upon their own work. Deluge maintaining their ever tightening grip upon the clans network of informers and contacts, just as Dustopia roams the lands of the Earthshakers domain, quashing dissent from those that would dare challenge the clan.

Cairn rarely stays in one place for any significant measure of time. Ey appear to have as much an instinctive longing for the road as they do an insatiable need to further expand upon the debts that are owed em. Few outsiders anticipating that the cheerful, bubbly mess of a dragon was as cunning and canny as any a cutthroat.

Skein himself spends much of his time travelling the merchant roads of Sorneith, holding court in the various towns and cities that will accept his wares. He maintains a network of like minded traders, both those in the clans debt and those views align with their own.

Should any of them fall, the clan would carve a warpath through the remains of whomsoever dared to set foot in their way, the ties that bind them so deeply entenched as to make them truly inseperable.

No matter how far spread the clan may be.




This headship, as time has passed and the pack has expanded enough to warrant being called a clan, has resulted in the internal social dynamics becoming a rather spontaneous environment. Although everyone is fully aware of their place and their role within the nameless, no one daring to challange the rule of their sometimes absent but deeply respected leaders, there are few clanlaws that the members must abide by. Fewer still that regulate their internal rules of engagement; and though it can sometimes lead to personal conflict, it rarely becomes a full clan matter. Most prefering to manage such disagreements themselves.

This can lead to sometimes chaotic relationships within the clan, though many do truly love and appreciate each other, there are an equal number of rivalries and tensions. Despite this, clan gatherings are often relaxed affairs for all involved, perhaps due to the inate understanding that all personal dramas be put aside should any serious conflict arise.

Something that can prove a relief to the quieter members of the clan, as at any given time, there may be as few as two members of the clan in residence at the main lair, to upwards of thirty members at once. Creating something of a clamour as everyone tries to catch up on all of the latest clan gossip at once.

When Dystopia and Deluge are not among that number, leadership tends to default either to Skein, as the longest standing member of the clan; or to whichever member of the clan is the eldest at the time. This often results in Skim being the final voice of reason, as of all the clan members she is the one most likely to be found within the walls of the lair.

The main lair itself is carved into one of the many labyrinthian tombs that make up Cairnstone Rest. It is decorated with swaying pieces of brilliantly coloured fabrics and delicate, spider-fine lace that are suspended from the ceilings and walls. The floors and walls are covered with intricate tiles, which are in turn covered with warm furs in order to keep out the chills inherent within a lair located within Dragonhome, and there is often a gentle smell of incense burning in the air.

Likely due to the tempestuous and free-willed nature of many of the members of the clan, they also maintain a series of smaller lairs that are dotted around the landscape. These lairs, often falling into disrepair and many of which being largely temporary in nature, are often used by those in the clan who are traveling alone, and are exceedingly useful to those journeying long distances.

The clan, unusually for one of it's size, remains as nameless as it was in the days when it was comprised of just the two members. It has somewhat ironically become known as 'The Nameless Clan' due to this, with it's members sometimes derogatorily being called 'the Nameless' by their detractors.

In response to these remarks the clan have chosen to call themselves by this title as well. The ambiguity regarding this lack of a formal name seeming to suit their independent spirits.
Praise be to the Earthshaker
May they sleep till morning

Lore notes: Here
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Likes & Dislikes===Character Traits===Relationships
Aged Tome
Begrudgingly Filled with Records

Bittercrisp Apples
A Parable, More Apt as Time Goes By

Sheep
Can't Have Just One
  • Pragmatic
  • Resolved
  • Proud
  • Bold
  • Steadfast
  • Careful
  • Heartfelt
  • Straightforward
  • Thorough
  • Attentive
  • Loving
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Why don't you Break Free?

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A sign of Things to Come

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Stand Strong, Our Time Will Come


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Familiar

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Exalting Jezabel to the service of the Earthshaker will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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