Eryn

(#58370826)
Level 1 Wildclaw
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Familiar

Nature Sprite
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Energy: 46/50
This dragon’s natural inborn element is Nature.
Female Wildclaw
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Personal Style

Apparel

Spring's Breath
Druidic Emblem
Gladegift Halo
Gladegift Garlands
Witch's Herb Pouch
Witch's Cloak
Faerie Rose Thorn Leg Tangle
Faerie Rose Thorn Arm Tangle
Faerie Rose Thorn Tail Tangle
Forest Green Tail Wrap
Forest Green Leg Wraps
Forest Green Arm Wraps

Skin

Accent: Verdant Adaptations

Scene

Scene: Gladekeeper's Domain

Measurements

Length
4.59 m
Wingspan
5.17 m
Weight
397.12 kg

Genetics

Primary Gene
Jungle
Speckle
Jungle
Speckle
Secondary Gene
Forest
Striation
Forest
Striation
Tertiary Gene
Green
Okapi
Green
Okapi

Hatchday

Hatchday
Jan 10, 2020
(4 years)

Breed

Breed
Adult
Wildclaw

Eye Type

Special Eye Type
Nature
Primal
Level 1 Wildclaw
EXP: 0 / 245
Scratch
Shred
STR
8
AGI
9
DEF
6
QCK
5
INT
5
VIT
6
MND
6

Lineage

Parents

Offspring

  • none

Biography

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"Gladelings" is the name given to the dragons who were made by the Gladekeeper in her own image. They were originally made as Wildclaws, being Nature's native species, with the colors of Jungle/Forest/Green and sporting primarily animal patterns. These Gladelings had the ability to use magic to make plants grow in any conditions, to revive sick or dying plants almost instantly, and to communicate with the Gladekeeper from anywhere within her realm. They formed exclusive clans who roamed the Viridian Labyrinth, carrying with them bags of seeds, with the mission of caring for the plantlife that inhabited the Gladekeeper's territory and spreading this life wherever possible.

However, over time, the Gladelings found their numbers dwindling. In order to preserve their lineage, the decision was made to mingle with dragons of other breeds and colors. But as their bloodline became thinned, their abilities waned. Gladelings today are still prodigious gardeners and caretakers of plants for their clans, but they do not have quite the abilities of Gladelings at their beginnings, and they have lost their abilities to communicate with the Gladekeeper that they once had. They come in every size, shape, and pattern, but their colors are always Jungle/Forest/Green.

Gladelings are the dragons created by the Gladekeeper in her own image. In the distant past, Gladelings were all hatched as Wildclaws, Nature's own native species, with the colors of the Gladekeeper and camouflaging patterns to let them blend into the thick vegetation of the jungle. These Gladelings were able to communicate with the Gladekeeper from anywhere within the Viridian Labyrinth, and this close connection to the Gladekeeper lent them magical abilities: to make plants grow in any condition, and to revive sick or dying plants.

The Gladelings formed exclusive clans who roamed the Viridian Labyrinth, carrying with them seeds, cuttings, and saplings, with the mission of caring for the plantlife that inhabited the Gladekeeper's territory and spreading this life wherever possible.

Over time, the initial burst of power that allowed for the hatching of Gladelings was spent, and the numbers of new Gladelings dwindled. To preserve their lineage and their calling, the decision was made to mingle with dragons of other breeds and colors - but as their bloodline became thinned, their abilities waned. Gladelings remained prodigious gardeners and caretakers of plants for their clans, but they did not have quite the abilities of Gladelings at their beginnings, and they lost their abilities to communicate with the Gladekeeper that they once had.

The thinning of the bloodlines allowed for more frequent misidentifications to occur, and dragons from other flights or with other patterns of the Gladekeepers colors began to be acclaimed as Gladelings themselves. These counterfeit Gladelings persisted and sometimes took advantage of other dragons in the guide of true Gladelings - sometimes even joining clans of Gladelings.

It was the Bounty of Elements that changed everything. With the extreme burst of magical energy, new kinds of Gladeling began to be hatched once more. Prophets once again roam the lands - and with them, New Prophets, their eyes blooming with the magical energy of the Gladekeeper. Strange eyes peered out across the lands, serving as the Gladekeepers eyes. The bloodlines of the Gladelings were renewed.

Sometimes, a Prophet of the Gladekeeper will be born, though no one knows exactly what conditions are necessary for this to happen. Prophets who arise from the ancient bloodlines of the original Gladelings always retain the original image of the subspecies. Since the Bounty of Elements, a new magic has found its way into the nests of the Viridian Labyrinth. A new kind of Prophets, brimming with the Gladekeeper's magic, can be hatched in any breed or gene combination, and they are visually identified by the flowers that appear to grow from their eyes.

Whichever appearance a Prophet takes, they all possess the original abilities of the Gladelings. They can grow plants anywhere, revive sick or dying plants, and they can communicate directly with the Gladekeeper in order to carry out her wishes. Most are known to wander the Viridian Labyrinth as their ancestors once did, every so often falling into a silent, trance-like state while they speak with the Gladekeeper, before carrying on with their mission.

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Exalting Eryn to the service of the Shadowbinder will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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