Agnarr

(#549213)
Level 25 Wildclaw
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Familiar

Sprouting Goblin
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Energy: 50/50
This dragon’s natural inborn element is Nature.
Male Wildclaw
This dragon is hibernating.
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Biography

AGNARR
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Clan Leader and Founder
Druid, Healer, Priest

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While Sharuna takes care of the physical wellbeing of their clan, Agnarr is responsible for the psychological part. He acts as a peacekeeper and mediator within their own group and is the diplomat for their negotiations with other clans surrounding them. Being a druid he protects the clan and helps enhancing the lair by using his magic and teaching others to do the same. Additionally he makes sure that the hatchlings get a proper education and that each of the clan members continues learning and thriving to grow into better versions of themselves.


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He was raised as a druid and is always in contact with the magic surrounding him. Therefore Agnarr emits a steady and calm aura and has a deep rooted confidence in his and his mate’s abilities. He is often the voice of reason and uses logic to resolve any problems. Agnarr is determined when he has a goal to achieve, but tends to take things too seriously and in bad cases he develops a tunnel vision. He can become very radical and stubborn and even self-sacrificial for those he loves. While he prefers the honest way he has a cunning streak to him and no problem with coldly doing any underhanded work for the sake of his family.

Agnarr is the father of the clan that he founded together with his mate Sharuna. He is a hard-working and well beloved leader who would do anything for those who are under his protection. He wants nothing more but for his family to have a peaceful and safe place in this world.


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My random progen.
Was originally a Mirror in storm/ goldenrod/ splash.
He ate 32 scatterscrolls until he got his current colors.
He was once exalted and served the Gladekeeper for roughly two years. I always regretted it and made a suggestion to return exalted progen. I got him back immediately after progenitor restorations became official. Never letting go again.


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Agnarr could feel the magic prickling in the air already weeks before the actual start of the Greenskeeper Gathering. And when the festival of his deity finally arrived the energy buzzing around him was overwhelming and amazing. He spent most of the first day in some kind of daze, indulging in the flux of energy. Nature magic. Pure, clean and strong Nature magic. Oh how he missed the Viridian Labyrinth and the closeness of the Gladekeeper.

He was a druid, had spent years in the realm of his deity studying to become one of the strongest. And yet, here in the Scarred Wasteland, his own magic was weak. Agnarr wanted nothing more but to be able to protect his family. He gave his best to enhance the plants and wildlife of their valley, to turn it into a little safe paradise where they could live in peace. He took in some pupils and taught them in the way of the druids, used them to help him strengthen the valley’s borders and keep the Plague away. A daily struggle to channel his Nature magic into a shield against the forceful attacks of the Wyrmwound. But even then sometimes it was all for naught and a disease snug in. Then it was his daughter Leilani who endangered her life while she took over the fight to heal them again. If only he was stronger it would be easier for him to protect his child.

But all of these worries were gone now. At least for this one week of the year he didn’t have to fear for his family. The Greenskeeper Gathering filled all of Sornieth with the Gladekeeper’s magic. Agnarr easily played with these energies, enhancing their lair, healing their plants, animating the animals to increase in number. Nature magic was warm, prickling and strong and he absorbed as much of it as he could.

Agnarr realized how the festival’s energy also influenced his mate. Sharuna had grown restless until she finally decided that they would organize a feast in honour of the Gladekeeper. She personally went on the hunt and joined the gatherers and soon they were all dancing and singing and laughing. New hatchlings were born, life spreading all around them. Forgotten the daily struggle for survival, no more fights or plays for power. For this one week it was like in the beginning, when their clan had been small and nothing more but a collection of family and friends eager to grow and explore the world.

Maybe Agnarr would talk to his mate. Maybe they could move closer to the Gladekeeper again, so that they could constantly utilize this energy. But for now he was content to just revel in this magic which made him feel so alive.


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Exalting Agnarr to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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