Marko
(#54528753)
Level 1 Gaoler
Click or tap to view this dragon in Predict Morphology.
Energy: 47/50
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Personal Style
Ancient dragons cannot wear apparel.
Skin
Scene
Measurements
Length
11.56 m
Wingspan
5.45 m
Weight
5643.73 kg
Genetics
Ruby
Wasp (Gaoler)
Wasp (Gaoler)
Cherry
Bee (Gaoler)
Bee (Gaoler)
Ivory
Gnarlhorns (Gaoler)
Gnarlhorns (Gaoler)
Hatchday
Breed
Eye Type
Level 1 Gaoler
EXP: 0 / 245
STR
7
AGI
5
DEF
7
QCK
5
INT
5
VIT
9
MND
7
Lineage
Parents
Offspring
- Carcin
- Gaspar
- Aquamarine
- Layek
- Jayle
- Moros
- Zelkova
- Alth
- Jellyball
- Shyrza
- Aluiries
- Rebellious
- Onesiphoros
- Augusti
- Luckyclaw
- Verismo
- Magsys
- Innochka
- Vash
- Radio
- Masul
- Cyndeyrn
- Fallon
- Ynes
- Seliana
- Silail
- Setral
- Shavri
- Rakgi
- Tagu
- Hexagon
- Radial
- Oddity
- Tywyn
- Deonderrick
- Reznin
- Myria
- Gale
- Amaris
- Treven
- Bryna
- Ingot
- Incubore
- Quellion
- Mahira
- Alliance
- Garnet
- Einir
- Elixabete
- Ancilla
- Apoc
- Tedo
- Aela
- Linna
- Nelacar
- Iago
- Amyrlin
- Exie
- Lebaron
- Lauras
- Lorn
- Julianna
- Ragnufel
- Avondetta
- Vidal
- Cheyenne
- Ardatha
- Nadeah
- Grim
- Annatto
- Zap
- Daunte
- Warlord
- Erzulie
- Zelse
- Elwen
- Sonatina
- Lilyanna
- Miniver
- Petrova
- Kashell
- Perses
- Avenicci
- Jadzia
- Virtue
- Amaranta
- Gienah
- Tholannan
- Yahtzee
- Ropata
- Lucus
- Zahhak
- Cadrawd
- Kune
- Iharaira
- Cara
- Surasa
- Rioska
- Wyngale
- Manus
- Latimer
- Berylla
- Lorn
- Berianth
- Noble
- Seliana
- Euram
- Zandall
- Igrot
- Annessa
- Fenwick
- Oaken
- Ark
- Casandra
- Moorchase
- Selassie
- Kettle
- Israphel
- Nymstryx
- Xug
- Vivien
- Innis
- Kylara
- Bakal
- Atraxus
- Aretha
- Adriano
- Toxin
- Unaella
- Thistle
- Measure
- Fearless
- Gonn
- Tyrantfeller
- Ildene
- Revyn
- Jerrett
- Fir
- Chamber
- Zorak
- Raen
- Cynfaen
- Loften
- Cabernet
- Sadeas
- Bomix
- Moarah
- Farek
- Solanum
- Artur
- Arorangi
- Pitch
- Zircon
- Tamidu
- Achelous
- Gorman
- Brellick
- Thornhill
- Sallyon
- Palici
- Snievan
- Wynnie
- Ulises
- Steyn
- Esselm
- Encore
- Benek
- Markham
- Rigel
- Armon
- Asphodelle
- Sai
- Threve
- Wrexon
- Mithra
- Unyielding
- Dyn
- Izarre
- Maeron
- Khusavir
- Marcus
- Lakila
- Murgen
- Swiftfang
- Esmeralda
- Everyn
- Carolyas
- Rudan
- Kristhyra
- Apachu
- Maeron
- Trevor
- Nyx
- Decay
- Mystrunner
- Puff
- Furious
- Intern
- Dschubba
- Balestrieri
- Loris
- Riannon
- Atasna
- Lamont
- Fraud
- Rainscale
- Volta
- Oloros
Biography
Marko “Candlelight” Okmar
Male // He/Him // Pansexual Polyamorous
Male // He/Him // Pansexual Polyamorous
- - - - - M A R K O ,- S C R O L L K E E P E R
Theme Song #1 / Theme Song #2 / Vine - - - -
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MATE .
MATE .
FAMILY .
FRIEND .
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▢ Trivia
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Name wrote:
Additional info, such as art, breeding cards, stories, etc. can go here. Credit is appreciated but not necessary, and modifying is okay. Have fun! ~code by mirrordescent #100079
"Timeline"
1. Fortis, Current, and Duelist were the founders of the Caravan. Current and Duelist were already mates by then, and befriended Fortis by chance. Their bond is probably the strongest of all those forged in the Caravan.
2. During an expedition in the Southern Icefield, Justice joined the Caravan, after being cast out from the Sentinel Order in the Fortress of Ends. Being able to remain a Sentinel was probably the biggest reason that she joined the Caravan.
3. Lumio was fleeing from something when he joined. He woke up unconscious in the Caravan, the others having allowed him to rest their in safety, and stayed after growing an admiration for Justice.
4. Peace joined for no reason other than out of pure boredom. They stumbled upon the Caravan by chance.
5. Xanthippos was a childhood friend of Duelist. They joined sometime after Peace, reuniting with Duelist and vowing never to leave his best friend again.
~The Caravan remained at the small number of the aforementioned number of seven Gaolers for a while. They mostly wanted to keep it small, a family of sorts. After Fortis was murdered, they started allowing more Gaolers to join them, as there is safety in numbers. They hoped to never undergo such a tragedy again.~
6. Splendor joined soon, also running from something like Lumio., Lumio recognized her, but didn't say anything about it.
7. It is around this time that “The Shadow” (Reever) starts to stalk the Caravan, for reasons only Lumio and Splendor know.
~After that point a lot of couples start to join.~
8. Coldwinter and Starflower join, the former bringing up the idea of using larger familiars to pull the Caravans, instead of just taking turns. Fortis thinks it's a fine idea, and starts using larger familiars (elephants, rhinos, Rocs) to pull the Caravans.
9. Alastair and Rhyosymedre, Marko and Lore, and Alval and Solsten all join next in quick succession, in that order. (Side note: Solsten did not join with Alval, she joined before him. They joined with a short timeframe in between each arrival, however, so they are treated as one arrival. Still, Solsten came first, and then Alval.)
10. Dismal was found unconscious and immediately adopted against his will, being a pygmy Gaoler that woudn't be able to fend for themselves much in the wild. They are the closest with Fortis, but also have a Manticore mate, seeing as the two are the same size.
11. Uncertainty seeks out Fortis, a distant relative of his, and is eventually indoctrinated into the Caravan despite being a Tundra. He becomes the Caravan's first Modern breed, and only one of two that will ever be accepted into the Caravan.
~The Caravan is starting to become well-known across Sornieth. After all, it's not like there are many wandering Gaolers that build prisons and act as hired mercenaries. Their skillset is unique, and not likely be to be found anywhere else due to their diversity.~
12. Iro is adopted by Alastair and Rhyosymedre, and decides to stay in the Caravan with his new parents.
13. During another trip to the Southern Icefield, the Caravan meets a disheveled Rosemary. She is obviously very powerful, and has the unique ability to see the past memories of the lands that they travel, so she is allowed into the Caravan as well. Rosemary and Iro become mates.
14. Cougar and Ruga join the Caravan (need to figure out a reason).
15. Splendor's abandoned and disfigured children, Clawtooth and Sheep, find the Caravan. Most everyone is disgusted by their appearance, and Splendor refuses to claim them as her kin. Starflower and Rosemary beg Fortis to allow them in, taking pity on the poor children. Fortis accepts their pleas. Sheep falls in love with Starflower's Primal son, but Clawtooth prefers to keep to himself.
16. Demi and Spark join the Caravan (need to figure out a reason).
17. The Ace trio join the Caravan after nearly dying in the Tangled Wood. Fortis wishes to study the effects that prolonged exposure to Shadow magic have on different elements, and so he allows them to stay so that he may observe their abilities.
18. Vincent and Melliferous join around the same time, but not together. They become the Caravan's first unhealthy couple. As in, they're not in a good relationship. It's almost surprising that it hasn't happened until now.
~Iro becomes Shadetouched. Rosemary is able to hide this from the rest of the Caravan using her overwhelming Arcane magic, but for how long?~
19. Soren joins the Caravan next, after warning Fortis of an imminent attack from Reever and being offered a life of luxury in return for the use of her power.
20. Although Maleficent was only a Skydancer at the time, she was able to use her beauty to get accepted into the Caravan.
21. SiMeavolent and Ayafeeia, rich Imperial siblings, join the Caravan to act as emissaries for their wealthy home clan, and spread its influence.
~Maleficent and SiMeavolent fall in "love", but it does not last. They have three children, but Maleficent quickly denounces them from being her family. The breakup is nasty, but neither dragon leaves the Caravan. SiMeavolent begins to suspect that something is up with Maleficent. ~
22. Maleficent, after changing into a Gaoler, adopts Tavrin, a Wildclaw-hatchling-turned-Gaoler to save his life after an attack.
23. Ruin is found by Fortis after nearly being killed by an Imperial, and Fortis takes him back to live in the Caravan. He is not adopted by one single couple, but rather raised by the entirety of the group of Gaolers. It's a lot less stressful that way.
24. Deus, after hearing about his long-long brother's success in the field of archeology, tracks him back to the Caravan to live with him.
25. The Sunshine Family joins seemingly out of random— the Caravan isn’t too sure what to feel about them.
~Maleficent leaves the Caravan for a while, and returns with three oddly powerful hatchlings with an unknown father. Little does the Caravan know that she has ulterior motives.~
26. Delusion, Aberration, and Greed are the three children of Maleficent that join the Caravan when she returns. All of them are odd, deplorable in at least one way, and strangely strong. Their eyes hold a haunted look, as if their childhood has held much pain and abuse. But, if there is more to their hatching than meets the eye, they are loathe to admit it.
27. While visiting a village, Maleficent decides that Ridikyu would be the perfect mate for her son. The marriage is an arranged one, and neither the groom nor the bride like the other. They fight all the time, and everyone wishes that they would just divorce already, but for some reason they don't.
1. Fortis, Current, and Duelist were the founders of the Caravan. Current and Duelist were already mates by then, and befriended Fortis by chance. Their bond is probably the strongest of all those forged in the Caravan.
2. During an expedition in the Southern Icefield, Justice joined the Caravan, after being cast out from the Sentinel Order in the Fortress of Ends. Being able to remain a Sentinel was probably the biggest reason that she joined the Caravan.
3. Lumio was fleeing from something when he joined. He woke up unconscious in the Caravan, the others having allowed him to rest their in safety, and stayed after growing an admiration for Justice.
4. Peace joined for no reason other than out of pure boredom. They stumbled upon the Caravan by chance.
5. Xanthippos was a childhood friend of Duelist. They joined sometime after Peace, reuniting with Duelist and vowing never to leave his best friend again.
~The Caravan remained at the small number of the aforementioned number of seven Gaolers for a while. They mostly wanted to keep it small, a family of sorts. After Fortis was murdered, they started allowing more Gaolers to join them, as there is safety in numbers. They hoped to never undergo such a tragedy again.~
6. Splendor joined soon, also running from something like Lumio., Lumio recognized her, but didn't say anything about it.
7. It is around this time that “The Shadow” (Reever) starts to stalk the Caravan, for reasons only Lumio and Splendor know.
~After that point a lot of couples start to join.~
8. Coldwinter and Starflower join, the former bringing up the idea of using larger familiars to pull the Caravans, instead of just taking turns. Fortis thinks it's a fine idea, and starts using larger familiars (elephants, rhinos, Rocs) to pull the Caravans.
9. Alastair and Rhyosymedre, Marko and Lore, and Alval and Solsten all join next in quick succession, in that order. (Side note: Solsten did not join with Alval, she joined before him. They joined with a short timeframe in between each arrival, however, so they are treated as one arrival. Still, Solsten came first, and then Alval.)
10. Dismal was found unconscious and immediately adopted against his will, being a pygmy Gaoler that woudn't be able to fend for themselves much in the wild. They are the closest with Fortis, but also have a Manticore mate, seeing as the two are the same size.
11. Uncertainty seeks out Fortis, a distant relative of his, and is eventually indoctrinated into the Caravan despite being a Tundra. He becomes the Caravan's first Modern breed, and only one of two that will ever be accepted into the Caravan.
~The Caravan is starting to become well-known across Sornieth. After all, it's not like there are many wandering Gaolers that build prisons and act as hired mercenaries. Their skillset is unique, and not likely be to be found anywhere else due to their diversity.~
12. Iro is adopted by Alastair and Rhyosymedre, and decides to stay in the Caravan with his new parents.
13. During another trip to the Southern Icefield, the Caravan meets a disheveled Rosemary. She is obviously very powerful, and has the unique ability to see the past memories of the lands that they travel, so she is allowed into the Caravan as well. Rosemary and Iro become mates.
14. Cougar and Ruga join the Caravan (need to figure out a reason).
15. Splendor's abandoned and disfigured children, Clawtooth and Sheep, find the Caravan. Most everyone is disgusted by their appearance, and Splendor refuses to claim them as her kin. Starflower and Rosemary beg Fortis to allow them in, taking pity on the poor children. Fortis accepts their pleas. Sheep falls in love with Starflower's Primal son, but Clawtooth prefers to keep to himself.
16. Demi and Spark join the Caravan (need to figure out a reason).
17. The Ace trio join the Caravan after nearly dying in the Tangled Wood. Fortis wishes to study the effects that prolonged exposure to Shadow magic have on different elements, and so he allows them to stay so that he may observe their abilities.
18. Vincent and Melliferous join around the same time, but not together. They become the Caravan's first unhealthy couple. As in, they're not in a good relationship. It's almost surprising that it hasn't happened until now.
~Iro becomes Shadetouched. Rosemary is able to hide this from the rest of the Caravan using her overwhelming Arcane magic, but for how long?~
19. Soren joins the Caravan next, after warning Fortis of an imminent attack from Reever and being offered a life of luxury in return for the use of her power.
20. Although Maleficent was only a Skydancer at the time, she was able to use her beauty to get accepted into the Caravan.
21. SiMeavolent and Ayafeeia, rich Imperial siblings, join the Caravan to act as emissaries for their wealthy home clan, and spread its influence.
~Maleficent and SiMeavolent fall in "love", but it does not last. They have three children, but Maleficent quickly denounces them from being her family. The breakup is nasty, but neither dragon leaves the Caravan. SiMeavolent begins to suspect that something is up with Maleficent. ~
22. Maleficent, after changing into a Gaoler, adopts Tavrin, a Wildclaw-hatchling-turned-Gaoler to save his life after an attack.
23. Ruin is found by Fortis after nearly being killed by an Imperial, and Fortis takes him back to live in the Caravan. He is not adopted by one single couple, but rather raised by the entirety of the group of Gaolers. It's a lot less stressful that way.
24. Deus, after hearing about his long-long brother's success in the field of archeology, tracks him back to the Caravan to live with him.
25. The Sunshine Family joins seemingly out of random— the Caravan isn’t too sure what to feel about them.
~Maleficent leaves the Caravan for a while, and returns with three oddly powerful hatchlings with an unknown father. Little does the Caravan know that she has ulterior motives.~
26. Delusion, Aberration, and Greed are the three children of Maleficent that join the Caravan when she returns. All of them are odd, deplorable in at least one way, and strangely strong. Their eyes hold a haunted look, as if their childhood has held much pain and abuse. But, if there is more to their hatching than meets the eye, they are loathe to admit it.
27. While visiting a village, Maleficent decides that Ridikyu would be the perfect mate for her son. The marriage is an arranged one, and neither the groom nor the bride like the other. They fight all the time, and everyone wishes that they would just divorce already, but for some reason they don't.
Headcanons:
Gaolers:
--Gaolers show the most respect to those of the Ice element, especially among their kind. They find Gaolers of other elements to be beneath them, in a way. They have disgraced the Icewarden by taking upon the eyes of another deity, and are stereotyped to be not as loyal to the Icewarden as they should be. They show the most disdain towards Fire Gaolers, as they are born in the land of their greatest enemy (besides the Shade), and will often go out of their way to make Fire Gaolers feel unwelcome.
--Gaolers have very traditional naming systems, and first names are typically supposed to have some meaning. There is a formal first name, a family last name, and an informal middle name. If two Gaolers become mates, there are supposed to choose one surname to pass down IF they are of the same Order. If one is of an Order that is higher in ranking/importance than the other, than their last name is automatically passed down. (Side Note: From lowest to highest, the hierarchy is Seeker, Sentry, Keeper, Overseer, Sentinel.) It is very unusual for a mated pair of Gaolers to merge their last name, although it may be done so if they hold a high amount of respect for each other.
--Related to pairs, Gaolers are a very monogamous breed. They will also hold dragon weddings, because they are just that formal.
--A little thing about Sentinels that I stole from tales about traditional dragons; they have "Truenames". Names given at birth that are deeply interwoven into the dragon. They can even act as a magical barrier, as anyone who knows a Sentinel's Truename can control them. Saying the name aloud lets the user block the dragon from using magic, and reveal any tricks or illusions they have set. The Warden of the Sentinels gives all Sentinels a name at birth, and only the Warden and a few of their comrades know all of the Truenames of their Sentinels.
--Another thing, being a Sentinel is hereditary. It's almost impossible to join the Order unless you were born into it, as it is very secretive.
--Fancy foods are considered hedonistic and entirely unnecessary. If it can't last for a long time, can't adequately feed a group, and is worth more trouble preparing than the energy it gives in return, then it's very much frowned upon. This is due to the Southern Icefield being famously difficult to get good food in, and with the prisons needing to be catered to at every possible second, they simply don't have time for extravagant meals. (All of the Caravan knows this, but they don't particularly care since they aren't in the Southern Icefield anymore. This largely contributes to why Alastair is allowed to only be a cook with no other role to distract him-- actually good food is a luxury most of them had seldom experienced before.)
Gaolers:
--Gaolers show the most respect to those of the Ice element, especially among their kind. They find Gaolers of other elements to be beneath them, in a way. They have disgraced the Icewarden by taking upon the eyes of another deity, and are stereotyped to be not as loyal to the Icewarden as they should be. They show the most disdain towards Fire Gaolers, as they are born in the land of their greatest enemy (besides the Shade), and will often go out of their way to make Fire Gaolers feel unwelcome.
--Gaolers have very traditional naming systems, and first names are typically supposed to have some meaning. There is a formal first name, a family last name, and an informal middle name. If two Gaolers become mates, there are supposed to choose one surname to pass down IF they are of the same Order. If one is of an Order that is higher in ranking/importance than the other, than their last name is automatically passed down. (Side Note: From lowest to highest, the hierarchy is Seeker, Sentry, Keeper, Overseer, Sentinel.) It is very unusual for a mated pair of Gaolers to merge their last name, although it may be done so if they hold a high amount of respect for each other.
--Related to pairs, Gaolers are a very monogamous breed. They will also hold dragon weddings, because they are just that formal.
--A little thing about Sentinels that I stole from tales about traditional dragons; they have "Truenames". Names given at birth that are deeply interwoven into the dragon. They can even act as a magical barrier, as anyone who knows a Sentinel's Truename can control them. Saying the name aloud lets the user block the dragon from using magic, and reveal any tricks or illusions they have set. The Warden of the Sentinels gives all Sentinels a name at birth, and only the Warden and a few of their comrades know all of the Truenames of their Sentinels.
--Another thing, being a Sentinel is hereditary. It's almost impossible to join the Order unless you were born into it, as it is very secretive.
--Fancy foods are considered hedonistic and entirely unnecessary. If it can't last for a long time, can't adequately feed a group, and is worth more trouble preparing than the energy it gives in return, then it's very much frowned upon. This is due to the Southern Icefield being famously difficult to get good food in, and with the prisons needing to be catered to at every possible second, they simply don't have time for extravagant meals. (All of the Caravan knows this, but they don't particularly care since they aren't in the Southern Icefield anymore. This largely contributes to why Alastair is allowed to only be a cook with no other role to distract him-- actually good food is a luxury most of them had seldom experienced before.)
Roles:
Warden: 1 (Fortis)
Keepers: 5 (Current,
Sentries: 5
Overseers: 3
Sentinels: 3
Seekers: 6
Roleless: 4 (5 if you count Lore)
(Mage, Cook, Hunter, Assassin, Mediator, Scrollkeeper, Priest, Shade-Touched, Dreamwalker, Maleficent, Tavrin, Warrior, Apprentice, Researcher)
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
This dragon doesn't eat Insects.
Feed this dragon Meat.
This dragon doesn't eat Seafood.
Feed this dragon Plants.
Exalting Marko to the service of the Stormcatcher will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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