Arana
(#53893913)
Level 7 Imperial
Click or tap to view this dragon in Predict Morphology.
Energy: 50
out of
50
Expand the dragon details section.
Collapse the dragon details section.
Personal Style
Apparel
Skin
Scene
Measurements
Length
29.24 m
Wingspan
16.95 m
Weight
8585.32 kg
Genetics
Buttercup
Crystal
Crystal
Gold
Alloy
Alloy
Gold
Underbelly
Underbelly
Hatchday
Breed
Eye Type
Level 7 Imperial
EXP: 179 / 11881
STR
6
AGI
6
DEF
6
QCK
5
INT
8
VIT
8
MND
6
Biography
https://www1.flightrising.com/forums/gde/2469655
The reasoning for the stats is as follows:
Str 133 allows the Levi to Rally + Elim everything in the venue (other than bosses)
Qck 32 plus 30 from haste allows me to take an extra turn at the beginning (it's equal to the fastest enemy in the venue)
Vit 20 allows the Levi to take a few hits before you need to refresh.
Agi 10 is where the remaining 4 points were put.
Mate to Ariele
Quote:
Stats: STR AGI DEF QCK |
133 10 5 32 |
| | | | |
INT VIT MND |
5 20 5 |
| | | | |
Stones: Meditate Rally Berserker Ambush |
Eliminate Berserker Ambush |
Sap |
Haste |
The reasoning for the stats is as follows:
Str 133 allows the Levi to Rally + Elim everything in the venue (other than bosses)
Qck 32 plus 30 from haste allows me to take an extra turn at the beginning (it's equal to the fastest enemy in the venue)
Vit 20 allows the Levi to take a few hits before you need to refresh.
Agi 10 is where the remaining 4 points were put.
Mohenjo wrote on 2018-06-25 22:53:19:
First Battle:
1) Meditate
2) Haste (targeting Levi )
3) Rally (targeting Levi )
3) Defend
4) Eliminate
Meditate, haste, and rally will generate enough breath to cast eliminate. You need to defend because you still have 1 turn left before the penalty of meditate wears off.
Second Battle:
1) Haste (targeting Levi )
2) Rally (targeting Levi )
3) Eliminate
Using haste will give you a free turn (it uses a turn and adds a turn), as well as allows your dragon to keep up with the monsters. Rally increases your attack, and eliminate all the enemies.
Enemy Attack Order:
Hit the melee enemies first, and the mages last. The mage has a chance at charging instead of attacking so you won't take more damage.
Sap Usage:
I tend to use sap when there's one mage left, and it attacked because it has to meditate.
You can also use 3 saps on the last mage if you have the breath for it, this should gain you more health than you lose even if they attack.
The more you play with the Levi build, the more comfortable you'll be using sap. I've had a few times where I got my fodder from 1 to 7 without stopping because of sap, but that's uncommon. It's more common that using sap will let you stay for 1-3 more battles.
Refresh:
When training fodder and need to refresh, I suggest putting the fodder's stats into vitality so that they can take more hits instead of your trainer. In contrast to the Mire, this helps a lot in the Kelp Beds, and it is worth the small amount of time it takes.
This isn't really needed if you're training to level 5, but you can still do it if you want. It's most helpful if you're training to 6-7 or higher.
Dodge:
If you miss an Elim and don't have enough breath to cast it again, you should refresh. The only time you might not need to refresh is when there's only 1 caster remaining: then you can decide if it's worth setting up your breath again.
Note: If you're 5-10 breath away from Elim, you can cast Haste + Rally to get that breath instead of casting Meditate.
1) Meditate
2) Haste (targeting Levi )
3) Rally (targeting Levi )
3) Defend
4) Eliminate
Meditate, haste, and rally will generate enough breath to cast eliminate. You need to defend because you still have 1 turn left before the penalty of meditate wears off.
Second Battle:
1) Haste (targeting Levi )
2) Rally (targeting Levi )
3) Eliminate
Using haste will give you a free turn (it uses a turn and adds a turn), as well as allows your dragon to keep up with the monsters. Rally increases your attack, and eliminate all the enemies.
Enemy Attack Order:
Hit the melee enemies first, and the mages last. The mage has a chance at charging instead of attacking so you won't take more damage.
Sap Usage:
I tend to use sap when there's one mage left, and it attacked because it has to meditate.
You can also use 3 saps on the last mage if you have the breath for it, this should gain you more health than you lose even if they attack.
The more you play with the Levi build, the more comfortable you'll be using sap. I've had a few times where I got my fodder from 1 to 7 without stopping because of sap, but that's uncommon. It's more common that using sap will let you stay for 1-3 more battles.
Refresh:
When training fodder and need to refresh, I suggest putting the fodder's stats into vitality so that they can take more hits instead of your trainer. In contrast to the Mire, this helps a lot in the Kelp Beds, and it is worth the small amount of time it takes.
This isn't really needed if you're training to level 5, but you can still do it if you want. It's most helpful if you're training to 6-7 or higher.
Dodge:
If you miss an Elim and don't have enough breath to cast it again, you should refresh. The only time you might not need to refresh is when there's only 1 caster remaining: then you can decide if it's worth setting up your breath again.
Note: If you're 5-10 breath away from Elim, you can cast Haste + Rally to get that breath instead of casting Meditate.
Mate to Ariele
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
Feed this dragon Insects.
Feed this dragon Meat.
Feed this dragon Seafood.
Feed this dragon Plants.
Exalting Arana to the service of the Icewarden will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
Do you wish to continue?
- Names must be longer than 2 characters.
- Names must be no longer than 16 characters.
- Names can only contain letters.
- Names must be no longer than 16 characters.
- Names can only contain letters.