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Personal Style

Apparel

Skin

Scene

Measurements

Length
29.24 m
Wingspan
16.95 m
Weight
8585.32 kg

Genetics

Primary Gene
Buttercup
Crystal
Buttercup
Crystal
Secondary Gene
Gold
Alloy
Gold
Alloy
Tertiary Gene
Gold
Underbelly
Gold
Underbelly

Hatchday

Hatchday
Jul 25, 2019
(4 years)

Breed

Breed
Adult
Imperial

Eye Type

Eye Type
Nature
Common
Level 7 Imperial
EXP: 179 / 11881
Scratch
Shred
STR
6
AGI
6
DEF
6
QCK
5
INT
8
VIT
8
MND
6

Lineage

Parents

Offspring

  • none

Biography

https://www1.flightrising.com/forums/gde/2469655
Quote:

Stats.png
Stats:
STR
AGI
DEF
QCK

133
10
5
32

|
|
|
|

INT
VIT
MND


5
20
5


|
|
|
|
Stones:
Meditate
Rally
Berserker
Ambush



Eliminate
Berserker
Ambush

Sap
Haste

The reasoning for the stats is as follows:
Str 133 allows the Levi to Rally + Elim everything in the venue (other than bosses)

Qck 32 plus 30 from haste allows me to take an extra turn at the beginning (it's equal to the fastest enemy in the venue)

Vit 20 allows the Levi to take a few hits before you need to refresh.

Agi 10 is where the remaining 4 points were put.

Mohenjo wrote on 2018-06-25 22:53:19:
First Battle:
1) Meditate
2) Haste (targeting Levi )
3) Rally (targeting Levi )
3) Defend
4) Eliminate

Meditate, haste, and rally will generate enough breath to cast eliminate. You need to defend because you still have 1 turn left before the penalty of meditate wears off.



Second Battle:
1) Haste (targeting Levi )
2) Rally (targeting Levi )
3) Eliminate

Using haste will give you a free turn (it uses a turn and adds a turn), as well as allows your dragon to keep up with the monsters. Rally increases your attack, and eliminate all the enemies.



Enemy Attack Order:
Hit the melee enemies first, and the mages last. The mage has a chance at charging instead of attacking so you won't take more damage.



Sap Usage:
I tend to use sap when there's one mage left, and it attacked because it has to meditate.

You can also use 3 saps on the last mage if you have the breath for it, this should gain you more health than you lose even if they attack.

The more you play with the Levi build, the more comfortable you'll be using sap. I've had a few times where I got my fodder from 1 to 7 without stopping because of sap, but that's uncommon. It's more common that using sap will let you stay for 1-3 more battles.



Refresh:
When training fodder and need to refresh, I suggest putting the fodder's stats into vitality so that they can take more hits instead of your trainer. In contrast to the Mire, this helps a lot in the Kelp Beds, and it is worth the small amount of time it takes.

This isn't really needed if you're training to level 5, but you can still do it if you want. It's most helpful if you're training to 6-7 or higher.

Dodge:
If you miss an Elim and don't have enough breath to cast it again, you should refresh. The only time you might not need to refresh is when there's only 1 caster remaining: then you can decide if it's worth setting up your breath again.

Note: If you're 5-10 breath away from Elim, you can cast Haste + Rally to get that breath instead of casting Meditate.




Mate to Ariele

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dragon?age=1&body=167&bodygene=21&breed=8&element=10&eyetype=0&gender=0&tert=45&tertgene=18&winggene=21&wings=45&auth=f41706b5ec95e096eeb6f522f52145b0fede419e&dummyext=prev.png
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