Kalamar
(#5267610)
Level 1 Spiral
Click or tap to view this dragon in Predict Morphology.
Energy: 48/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
4.03 m
Wingspan
2.69 m
Weight
109.07 kg
Genetics
Royal
Iridescent
Iridescent
Splash
Shimmer
Shimmer
Stonewash
Gembond
Gembond
Hatchday
Breed
Eye Type
Level 1 Spiral
EXP: 0 / 245
STR
5
AGI
9
DEF
5
QCK
8
INT
6
VIT
6
MND
6
Lineage
Parents
Offspring
- Andros
- Barbados
- Sweetnightmares
- Molokai
- Tahiti
- Samoa
- Haiti
- Waikiki
- Tortuga
- Oahu
- Ibiza
- Laguna
- Palawan
- Lagoon
- Sylt
- Orca
- Marina
- Fehmarn
- Zingst
- Norderney
- Borkum
- Pellworm
- Darsst
- Bahama
- Cayman
- Manta
- Shark
- Tuna
- Spiekeroog
- Adria
- Sicily
- Taifun
- Hurricane
- Hooge
- Storm
- Trinidad
- sawyer
- Whirlwind
- Nemo
- Seaslug
- Narwhal
- Triggerfish
- Hawkfish
- Anemone
- Gramma
- Angelfish
- Kraken
- Calamari
- Seaclaw
- Abyss
- Shark
Biography
Kalamar
Kalamar came to our clan from another Nature lair, but despite his Nature roots and home, he always felt a strong affinity to the Water element. His name, Kalamar, was made up from two words meaning "squid" (in German and Latin, Kalmar and Calamare), because he reminds other dragons of a colorful creature of the ocean. Kalamar likes to think of himself as a sea dragon, even though he has never even swum in or been to the ocean. In fact, he doesn't even know how to swim. (He once asked Charybdis to teach him how to swim, but that ended with Kalamar tying himself into an anxious knot and almost drowning. Mariana blames Charybdis for that episode, while Kalamar tries not to think of it at all. Since that day, he only "swims" in shallow water.) He likes to daydream and paint colorful sea creatures (he made up based on stories he has heard or simply invented himself) on the walls of the clan's tree caves. Kalamar joined our clan because he fell in love with Mariana, who reminds him of an enchanted, beautiful creature of the deep sea.
Mate: Mariana
Kalamar, the Painter
great art by Micolash
Kalamar's self-portrait
by laddster
Kalamar tying himself into knots around a coral after his first failed attempt at learning how to swim
Lovely art by Univorn
Kalamar's new idea of "going swimming"
Lovely art by Ruruko
Kalamar swims again!
Beautiful art by nonaline
Kalamar still "swimming"
fun adopt by Lunamyth
Adorable box art by ninjakt
Kalamar as a fish by HighFives
Kalamar came to our clan from another Nature lair, but despite his Nature roots and home, he always felt a strong affinity to the Water element. His name, Kalamar, was made up from two words meaning "squid" (in German and Latin, Kalmar and Calamare), because he reminds other dragons of a colorful creature of the ocean. Kalamar likes to think of himself as a sea dragon, even though he has never even swum in or been to the ocean. In fact, he doesn't even know how to swim. (He once asked Charybdis to teach him how to swim, but that ended with Kalamar tying himself into an anxious knot and almost drowning. Mariana blames Charybdis for that episode, while Kalamar tries not to think of it at all. Since that day, he only "swims" in shallow water.) He likes to daydream and paint colorful sea creatures (he made up based on stories he has heard or simply invented himself) on the walls of the clan's tree caves. Kalamar joined our clan because he fell in love with Mariana, who reminds him of an enchanted, beautiful creature of the deep sea.
Mate: Mariana
Kalamar, the Painter
great art by Micolash
Kalamar's self-portrait
by laddster
Kalamar tying himself into knots around a coral after his first failed attempt at learning how to swim
Lovely art by Univorn
Kalamar's new idea of "going swimming"
Lovely art by Ruruko
Kalamar swims again!
Beautiful art by nonaline
Kalamar still "swimming"
fun adopt by Lunamyth
Adorable box art by ninjakt
Kalamar as a fish by HighFives
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
Feed this dragon Insects.
Feed this dragon Meat.
This dragon doesn't eat Seafood.
This dragon doesn't eat Plants.
Exalting Kalamar to the service of the Lightweaver will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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