Alis

(#51948338)
Level 7 Imperial
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Familiar

Dusk Fuiran
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Energy: 0/50
This dragon’s natural inborn element is Arcane.
Female Imperial
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Personal Style

Apparel

Skin

Accent: Rose Rot

Scene

Scene: Ancient Harpy Canyon

Measurements

Length
21.58 m
Wingspan
15.86 m
Weight
9142.27 kg

Genetics

Primary Gene
Midnight
Lionfish
Midnight
Lionfish
Secondary Gene
Coral
Noxtide
Coral
Noxtide
Tertiary Gene
Antique
Spines
Antique
Spines

Hatchday

Hatchday
May 19, 2019
(4 years)

Breed

Breed
Adult
Imperial

Eye Type

Eye Type
Arcane
Uncommon
Level 7 Imperial
EXP: 3850 / 11881
Scratch
Shred
Sap
STR
20
AGI
6
DEF
6
QCK
14
INT
8
VIT
8
MND
6

Biography

GUARDIANS OF THE AFTERLIFE


LORE

When the gods created life, it did not take them long to learn about death. Feeling pity for the dragons' short lifespan, the gods gave them a new chance: A second life. But to keep dragons from being too foolhardy, they kept it a secret.

As millennia massed, the gods got busy. And so they created a guardian, or gatekeeper, and named her Naomi. She would transport the deceased and keep them safe in the afterlife. Not too many decades later the elemental energies begun to surge and attach so strongly to dragons, some were able to walk between the worlds. Before Naomi and the Afterlife could become too common a knowledge, the gods threw Naomi into the world of the living, giving her true life. She was now a "normal" fae. Realising how much the flights were rising, the gods went for an army instead of a single protector. These new guardians would transport and care like their single predecessor, but also guard them against the living. They were created capable of breeding, to have and make capacity for what was to come, being it a higher number of deceased or living "visitors" as they too became more powerful.


APPEARANCE AND ABILITIES

They were given a blend of dark and bright colours. This is so they are easily distinguishable from the residents. They were also made to look intimidating to the living. They often have special eyes, letting them see trough walls and lies alike. Their ears and noses are slightly larger than on average dragons, though this is not very noticeable due to their striking pattern. They can speak telepathically to one another over a short distance. They are very stable and strong mentally and elementally. Most prefer magic over brute force, and will do their best not to kill unnecessarily. Livings are forcefully thrown trough a portal back to their world, often with a slight memory loss. This kinds of spells come naturally to all guardians of the afterlife. The last of their gifts were the ability to speak all languages.


CRITERIA

Though a guardian of the afterlife an be of any breed and element, there are som colour and gene specifics. Also, the dragon must count as residing in the afterlife, meaning it is dead or unknown to your living residents. This should be included in its bio.

Primary
- commonly obsidian, eldritch and midnight
- rarely from black to white

Secondary
- commonly from coral to pearl
- rarely from midnight to white

Tertiary
- commonly from antique to orca
- uncommonly from cream to magenta
- rarely mist, lavender, splash to sky, spruce to mint, fern to pear, radioactive to peridot, sanddollar to ivory and ruby to garnet

Genes
- commonly lionfish, uncommonly starmap and poison
- commonly noxtide and trail, uncommonly toxin and bee, rarely spinner and jaguar
- commonly ghost, uncommonly spines, rarely firefly


THE 4 GROUPS

1) Souldbringer - these dragons bring the sould of the dead from the Nothingness to the Afterlife. The Nothingness is a place where souls go after death. It is a vast, dark space with souls floating as glowing lights in the dark. Some souls hang completely still, others drift extremely slowly. Only Soulbringers can withstand the Nothingness pressing on the mind and stay sane.

2) Gatekeeper - these dragons make sure only the souls of the truly dead are taken into the Afterlife. A Souldbringer will bring souls to the Gatekeeper for approval before releasing them. The dragon takes form as it steps trough the gates from the Nothingness to the Afterlife. When the guides are busy,a Gatekeeper may assist them as long the gate is not unguarded.

3) Guide - incoming dragons vary in age, and they don't always have a complete memory. Guides make sure they settle in well and learn the rules. As deceased dragons have weaker magic, they are unable to walk between worlds. Guides are also happy to help with any task in their spare time.

4) Guard - their main job is to patrol for and return livings who have "popped trough" back into the world of the living. This also go for familiars, mainly bakus. The living visitors are often strong mages, fortune tellers and clairvoyants. They also look for livings who have passed the eyes of the Gatekeepers.


Subspecies by Lisegathe #13582

Code:
[center][size=5][b]GUARDIANS OF THE AFTERLIFE[/b][/size][/center] [b]LORE[/b] When the gods created life, it did not take them long to learn about death. Feeling pity for the dragons' short lifespan, the gods gave them a new chance: A second life. But to keep dragons from being too foolhardy, they kept it a secret. As millennia massed, the gods got busy. And so they created a guardian, or gatekeeper, and named her [url=http://flightrising.com/main.php?dragon=25342]Naomi[/url]. She would transport the deceased and keep them safe in the afterlife. Not too many decades later the elemental energies begun to surge and attach so strongly to dragons, some were able to walk between the worlds. Before Naomi and the Afterlife could become too common a knowledge, the gods threw Naomi into the world of the living, giving her true life. She was now a "normal" fae. Realising how much the flights were rising, the gods went for an army instead of a single protector. These new guardians would transport and care like their single predecessor, but also guard them against the living. They were created capable of breeding, to have and make capacity for what was to come, being it a higher number of deceased or living "visitors" as they too became more powerful. [b]APPEARANCE AND ABILITIES[/b] They were given a blend of dark and bright colours. This is so they are easily distinguishable from the residents. They were also made to look intimidating to the living. They often have special eyes, letting them see trough walls and lies alike. Their ears and noses are slightly larger than on average dragons, though this is not very noticeable due to their striking pattern. They can speak telepathically to one another over a short distance. They are very stable and strong mentally and elementally. Most prefer magic over brute force, and will do their best not to kill unnecessarily. Livings are forcefully thrown trough a portal back to their world, often with a slight memory loss. This kinds of spells come naturally to all guardians of the afterlife. The last of their gifts were the ability to speak all languages. [b]CRITERIA[/b] Though a guardian of the afterlife an be of any breed and element, there are som colour and gene specifics. Also, the dragon must count as residing in the afterlife, meaning it is dead or unknown to your living residents. This should be included in its bio. Primary - commonly obsidian, eldritch and midnight - rarely from black to white Secondary - commonly from coral to pearl - rarely from midnight to white Tertiary - commonly from antique to orca - uncommonly from cream to magenta - rarely mist, lavender, splash to sky, spruce to mint, fern to pear, radioactive to peridot, sanddollar to ivory and ruby to garnet Genes - commonly lionfish, uncommonly starmap and poison - commonly noxtide and trail, uncommonly toxin and bee, rarely spinner and jaguar - commonly ghost, uncommonly spines, rarely firefly [b]THE 4 GROUPS[/b] 1) Souldbringer - these dragons bring the sould of the dead from the Nothingness to the Afterlife. The Nothingness is a place where souls go after death. It is a vast, dark space with souls floating as glowing lights in the dark. Some souls hang completely still, others drift extremely slowly. Only Soulbringers can withstand the Nothingness pressing on the mind and stay sane. 2) Gatekeeper - these dragons make sure only the souls of the truly dead are taken into the Afterlife. A Souldbringer will bring souls to the Gatekeeper for approval before releasing them. The dragon takes form as it steps trough the gates from the Nothingness to the Afterlife. When the guides are busy,a Gatekeeper may assist them as long the gate is not unguarded. 3) Guide - incoming dragons vary in age, and they don't always have a complete memory. Guides make sure they settle in well and learn the rules. As deceased dragons have weaker magic, they are unable to walk between worlds. Guides are also happy to help with any task in their spare time. 4) Guard - their main job is to patrol for and return livings who have "popped trough" back into the world of the living. This also go for familiars, mainly bakus. The living visitors are often strong mages, fortune tellers and clairvoyants. They also look for livings who have passed the eyes of the Gatekeepers. [right]Subspecies by [url=http://flightrising.com/main.php?p=lair&tab=userpage&id=13582]Lisegathe #13582[/url][/right]





Hatched on request by SapphireMoon99 and Animecafe102. She was born a female imperial with midnight piebald, coral daub, antique underbelly and arcane uncommon eyes. I gave her spines 23rd, noxtide 25th and lionfish 30th of May 2019.


Alis meaning wings.
Guardian of the afterlife.
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