Veille

(#50508155)
"The trees have much to say today."
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Familiar

Daffodil of Mistral
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Energy: 49/50
This dragon’s natural inborn element is Light.
Male Imperial
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Personal Style

Apparel

Light Aura
Daisy Lei
Daisy Flowerfall
Teardrop Pearl Choker
Dew Laden White Rose
Bowman's Wing Cover
Gentle Healer's Reference
Spring Carousel Bracelet
Gentle Healer's Mantle
Teardrop Pearl Tail Ring
Luminous Halo

Skin

Scene

Scene: Lightweaver's Domain

Measurements

Length
19.66 m
Wingspan
16.97 m
Weight
7500.85 kg

Genetics

Primary Gene
Cream
Iridescent
Cream
Iridescent
Secondary Gene
Cream
Shimmer
Cream
Shimmer
Tertiary Gene
Maize
Opal
Maize
Opal

Hatchday

Hatchday
Mar 27, 2019
(5 years)

Breed

Breed
Adult
Imperial

Eye Type

Eye Type
Light
Uncommon
Level 1 Imperial
EXP: 0 / 245
Scratch
Shred
STR
6
AGI
6
DEF
6
QCK
5
INT
8
VIT
8
MND
6

Biography

Head of the Mystic Arts, Herbalist, Diviner - Reports to Ayella and Boran

Peaceful, fair-minded, go-with-the-flow, appreciative. Kind of individual who likes to take long blinks and sigh. Oddly enough, a little naive.

Name pronounced as [Vay-ul]

Uses Light magic to alter his vision of the sky to divine meaning from the stars, winds, clouds, and other natural prophetic signs potentially from the deities or magical fields.

Veille found himself in the Viridian Labyrinth while following his precious stars. Once he arrived in the Clan, he seemed to know this is where he belonged, which he would explain patiently to anyone who questioned him.

Very small Imp
QOEcH2F.png

Head of Squad 6: Ior, Consiee, Mairwen, Altair, Ysolt, Sterion, and Numen. This squad is mainly for damage control, meant to protect the forest and vulnerable members of the Clan. It also serves as a second wave, the end all be all. The Wizards give the healers a pocket of time to transfer their patients.

Magic Lore

The magic in this Clan is based on teamwork. Earth spires shooting up, water coursing through them like blood, while lightning dashes down, the shadows making it seem like the forest is falling around you-- that sort of thing. For that reason, much of the work done is to maintain a healthy source of every type of elemental magic in the territory. Knowing where your source is and having your internal store filled at all times is vital for the wizards here. Knowing your way around is also necessary, which is why the cave system was so important.

Spells are essentially carefully channeled elemental energy, oftentimes through the dragon's breath.

Experiments are used to test the limits of magic, and are often intertwined with alchemy. One of the recipes thought to be especially forward-thinking is the vial of healing potion with pure, Arcane energy, mixed with a dash of the elemental flight. It's supposed to give the magic within a dragon a
'specialized' boost to speed up the healing process. It's also caused glowing eyes, gem or crystal deposits on or an scales, swirls of stardust stuck to the hide, misshapen limbs, breed changes, increase or decrease in size, instant death, teleportation, bursts of uncontrollable magic that leaves the drinker unconscious and unhealed, and mutated hatchlings in their eggs (not to be used on pregnant mothers). These side effects are called "misdirections".
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Exalting Veille to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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