Ayella

(#33039637)
Lady of the Glade
Click or tap to view this dragon in Scenic Mode, which will remove interface elements. For dragons with a Scene assigned, the background artwork will display at full opacity.

Familiar

Spirit of Nature
Click or tap to share this dragon.
Click or tap to view this dragon in Predict Morphology.
Energy: 49/50
This dragon’s natural inborn element is Nature.
Female Guardian
Expand the dragon details section.
Collapse the dragon details section.

Personal Style

Apparel

Nature Aura
Faerie Rose Thorn Crown
Gladegift Halo
Druid's Woodbasket
Viridian Scale Wingplates
Viridian Scale Greaves
Viridian Scale Gorget
Date Plumed Mantle

Skin

Scene

Scene: Gladekeeper's Domain

Measurements

Length
17.54 m
Wingspan
20 m
Weight
11456.41 kg

Genetics

Primary Gene
Goldenrod
Python
Goldenrod
Python
Secondary Gene
Goldenrod
Trail
Goldenrod
Trail
Tertiary Gene
Stone
Spines
Stone
Spines

Hatchday

Hatchday
May 15, 2017
(6 years)

Breed

Breed
Adult
Guardian

Eye Type

Special Eye Type
Nature
Bright
Level 25 Guardian
Max Level
Scratch
Shred
Jungle Slash
Berserker
Berserker
Berserker
Ambush
Ambush
STR
125
AGI
8
DEF
5
QCK
50
INT
5
VIT
5
MND
5

Lineage


Biography

AeGCzPM.png
YgiDSzf.png HMb5tTF.png
AKUoAUG.png
A Y E L L A

Matriarch • Law-giver • Lady of the Glade • Member of the Old Council

8g2PMp6.png8g2PMp6.png8g2PMp6.png
xgIFIYI.png
IyXHlQi.png
Xt3QMmA.png
GMY3WwO.png
Kmx6kBt.png
XEM5qlc.png
ENF4NJH.pngB I O G R A P H YHcLmuty.png
l3kRBf2.png
The matron of her family, Ayella is introspective and stately. The Clan holds her up as a sort of leadership figure and relies on her to have the final say in crisis situations. She and her mate Boran stay in the largest cave in the Clan's grounds with their hatchling Bellron, and for the most part she stays within close proximity of the cave. Ayella loved her family more than anything, and she thought of the Clan as her wards. Although she didn't have many close personal relations with anyone outside of her immediate family, she was always available for a conversation. However, most of the Clans' respect for her soured into apprehension, and few took the initiative to seek her out.

Introspective, stately, intellectual, majestic. All of her appearances are carefully calculated and emotionally controlled, but sincere and frequent. Thinks of her the Valley as her charge, but acknowledges the benefits of keeping it half ungrown. The Clan still thinks that she thinks they are her charges, but her feelings have changed throughout the years of leadership. She is now closed off, dignified, with tension nearly always boiling away under her scales. She has had to become an extension of the Gladekeeper's values to hold the Clan together.

Themes: National Park by GlitchxCity or Ragged Wood by Fleet Foxes (suggestions by Lichy!!)

l3kRBf2.png

Ayella and Boran first discovered the Clan's current romping grounds with Bellron, Biri (deceased), and their daughter Elia, who has since moved on to find another Clan. Only after around 9 months did Dynas and Seze wander inside the bounds and were allowed to live alongside the family. Overtime, the two groups bonded and became the basis of the forest Clan we know today.
l3kRBf2.png

Ayella spends much of her time in the depths of the cave, studying reports and turning them over in her head.



1vtchYM.png
Q9RUS5M.png
Xt3QMmA.png
ciBavhM.png XEM5qlc.png
ENF4NJH.pngM E N T I O N E D B YHcLmuty.png
l3kRBf2.png

l3kRBf2.png
ENF4NJH.pngE T Y M O L O G Y HcLmuty.png

Name was made up by me.

Additionally, Ayella is on the larger side of female Guardians, ranking a couple meters shy of among the largest on site.
l3kRBf2.png
ENF4NJH.pngL O R E HcLmuty.png

Thunder by Imagine Dragons

Boran's info has more information on the valley itself and the locations within it.

Veille's info has some notes on what magic looks like in the Clan.

This is the wiki for my lore! All information is here!

https://docs.google.com/document/d/10otVVe9meAQOJrFMQuZ3UGWT5lPxZJu9aNXDZvdSbhI/edit How to edit the wiki!

https://www1.flightrising.com/forums/fl10/2381216 Nature forum thread about it!

A Synopsis

The Dragons of the Broken Valley are dysfunctional. They’ve gone through many phases and forms in terms of motivations. From proud and aggressive misfits who thought of themselves as all-inclusive, to jumbled and disconnected near-strangers, to brewing intellects, to actualized rebels. Now they each work together to mean something more than themselves, each dragon operating to their full potential to hopefully find a sense of straight forward, holistic contentment. The Clan itself is a little low-tech, but very tight-knit and content to keep to their crafting. A little narrow-mindedness lingers when it comes to activities outside their realm of expertise, which leads to a fierce distrust of outsiders. It certainly doesn’t help that their leaders know first hand how competitive the hunt for territory can be in the Labyrinth, so warriors are nearly always soaring through the skies, putting on a show as well as patrolling their home forest. The favored phrase is, “Might to fright’s better than fright to might.”

They’ve essentially grown themselves their own self-sufficient ecosystem so they don’t have to be in any dragon’s debt. For that reason, the Clan members hardly ever leave the Labyrinth in groups other than their Trademaster and her guards, and then they only go to hunt for supplies in the wild; those that do otherwise are at best looked down upon. The scholars and wizards have to fight like mad to try and acquire inside knowledge on the latest journals in the outside world, and the Representatives have to think long and hard about which dragons they’re bringing home and how they’ll fit in, because all they have to go on is the initiate's own testimony.

Someone really needs to teach them about emotions and the purpose of a soul.


Extra Notes on Clan Culture

After exalting dragons, I consider them to be either dead, or gone off to serve the Gladekeeper willingly or unwillingly. When a dragon dies in a flight, no matter their own allegiance, their spirit goes to sustain, or serve, the elemental deity of said flight. Either that, or they've died and their spirit fuels their elemental god's essence.

General History


Boran, Ayella, and their newly-emerged hatchlings first arrived in the quarry from their parents’ meeting place in the Shrieking Wilds. The couple built their home in the central cave, thought to be the main entrance to the quarry’s cave system. Their hatchlings grew up, and not much occurred for quite some time, other than a lot of farming.
Then, 9 months of defending the quarry from the forces of nature later, Dynas and a blue Nocturne by the name of Seze flew in under a truce from The Tangled Wood, and the two groups hesitantly tolerated one another, not having much choice due to the Beastclans and packs of Wildclaws occupying nearly everywhere else fertile in the Labyrinth.
Slowly but surely, they became allies. Dynas and Seze were incapable of taking Ayella on in a fight, so they deferred to her as pack leader. Boran rose to the occasion alongside his mate, understanding that if he wanted to settle himself in at her side, it would have to be now, when the ties were fresh.
Really, all that happened after that was born out of necessity and kind of predictable, so let's just say that the Clan grew. Ayella dubbed them the Dragons (or the Clan) of the Broken Valley, because the term “quarry” annoyed the nature dragons beyond belief. Everyone found it fittingly symbolic.
The Clan grew until it was coming on 70 strong, and were establishing themselves as a reliable ally (if nothing more) by forging alliances with other Nature Clans against the Beastclans, but sinister plans were never far from the minds of the wicked.

Some time passed, and several vicious wounds were inflicted upon our dear dragons. There was been a horrible massacre within the Clan as the Beastclans regrouped enough to recognize them as an unorganized target. The noble and renowned Cavemaster Phelga, graceful Timemaster Soie, healer Hirwiva, Weathermaster Telemna, and countless more lost their lives in the scrap.

Merely a few moons after, a great exodus took place, in which a Guardian called by Cireanach attempted to force the Clan southwards, to the watery kingdom of the Sea of a Thousand Currents. Under normal circumstances, the Old Council would've been able to strike down the rebellion, cast Cireanach out and be done with it. However, his adopted sister Muileag (who ironically hailed from the Sea) sought to take over the Clan from within just as Cireanach wished to ferry them away. On a morning where the sun shone exceptionally bright, the three conflicting forces struggled against each other, until the two insurgents were brought down. The losses were earth-shaking, and the Clan found that they could no longer defend their territory, so they were made into a traveling band.

The Old Council were supremely uncomfortable with the seemingly promiscuous nature of power, so they decided to hoard it for their own. This decision was not made lightly, nor was it received so. But it seemed to those elders that the free-flowing nature of the Council made it far too easy to strike at the belly of the Clan. So the Council was reduced to a modest number, and those among them made their nest in the cave system that the honorable Phelga had once excavated so skillfully, and declared that those who came uninvited would never return to the outside world. The rest of the Clan was sentenced to roam, with only Fedelm, Jahir, and Agrius’ late cousin, the Spiral Narfi permitted to enter the Council's palace.

The Clan, now 21 strong, wandered freely, hoping to break the curse of power and once again enter their ancestral haven. After Narfi’s death as a hostage in an enemy Clan that they were attempting to reclaim their abandoned territory from, Fedelm and Jahir staged a coup against the Old Council, making their own declaration that this set up was a strategic disaster. The Old Council agreed, and all decided that the thoughtless actions of the past had swelled up to an unfortunate level due to the grief in the tender old dragons’ hearts.

Needless to say, the Dragons of the Broken Valley had experienced their fill of drama. Many had already left while wandering the wilds, but some stayed to enact their revenge against the Council. Just as before, many died. It was a bloody and tiring ordeal; the circle of hate never seemed to slow.

However, several dragons slowly trickled back into the Clan as well, having gone to hide out the imbalance in their own private dens. Dragons such as Elphaba, Altair, Gwennol, and Dawnbreak returned with varying feelings of remorse and curiosity.

Now, there are several checks and balances of power set in place to steady any resurgences of a power craze. The Clan approaches 100 strong, and attempts to break into the merchant’s trade. The tunnels under the valley are being destabilized due to the earthquakes rocking Sornieth. Belegaer, Phelga’s old apprentice, has condemned them, and the eastern half of the valley has been sent to live in the trees while he works on them. The entire military power is dwelling up next to the sky, but there’s no opportunity to soak in the experience, as their Clan-born advantage has been stripped from them. The appearance of the Gaolers has complicated their movements further, but also brought them a solution in the form of collapsible Gaoler dens, taught to them by the Seeker Zveam.

The caves are a hot topic in the Clan, as many wonder why they had to live away from the open air in the first place, and think that the whole Valley should be taken over with plantlife, and that the Clan should nest in the surrounding trees.

The Gaolers themselves were met with warm welcome, as the first two to join, Kahu and Serif, just happened to be a perfect combination of passive and rule-bound to get the Clan to respect them, no matter their appearance. Since their joining, Serif, at least, has vouched for every single Gaoler who passes by just in case, because he’s come to know the wrath of the suspicious Clan through the tellings of his Clanmates, and how he was lucky to escape it.

Kahu didn't feel the same. She bided her time, trying (and failing as time wore on and Gaolers began to acquire modern sensibilities) to rally the Gaolers together, and wondering for what grand purpose the Icewarden sent them here and when he will summon them home. Over time, the Clan became further desensitized to the Ancient dragons and vice versa, and many rose to become trusted friends, even family. Kahu had a son, Bylden, with the Clan engineer, Mesmir, who became so trusted that Ayella made him her source of personal correspondence in her recent scheme, an Earth colony. Kahu eventually returned to Ice flight.

The Clan has been making a recent effort to increase the span and scope of their trade. Advancements include: a small herd of herbivores to watch over, more specialists, such as gem experts and sculptors, and a new Trademaster. Banescales have finally hit the Clan, more than two months after their miraculous rebirth, first in the form of Demyan, a Water Wizard, and second in a Light Tribe, looking for their place in the modern world.

As soon as word of the Banescales reached the Earth colony (Serif, a second generation from the Order system, let them know specifically), Ranier brought them back to the Valley. There's currently a heightened tension between the two groups. Serif, Ranier, Starling, and Leif are the only Gaolers who know the facts of the great division between the two species, and Elis, Lynne, Isle, and Vilde all have first hand experience of the events following the extinction.




1vtchYM.png
P9KNT57.png ZtQWExj.png
Xt3QMmA.png
vvLlTNj.png
Bio template by @Mibella, find it here.
If you feel that this content violates our Rules & Policies, or Terms of Use, you can send a report to our Flight Rising support team using this window.

Please keep in mind that for player privacy reasons, we will not personally respond to you for this report, but it will be sent to us for review.

Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.

Feed this dragon Insects.
Feed this dragon Meat.
Feed this dragon Seafood.
Feed this dragon Plants.
You can share this dragon on the forums by either copying the browser URL manually, or using bbcode!
URL:
Widget:
Copy this Widget to the clipboard.

Exalting Ayella to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

Do you wish to continue?

  • Names must be longer than 2 characters.
  • Names must be no longer than 16 characters.
  • Names can only contain letters.
  • Names must be no longer than 16 characters.
  • Names can only contain letters.