Firefly

(#49647458)
Level 1 Coatl
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Familiar

Mimic Buttersnake
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Energy: 50/50
This dragon’s natural inborn element is Wind.
Male Coatl
This dragon is hibernating.
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Personal Style

Apparel

Fire's Charm

Skin

Accent: Spirit Ablaze

Scene

Measurements

Length
6.95 m
Wingspan
7.75 m
Weight
945.43 kg

Genetics

Primary Gene
Shale
Lionfish
Shale
Lionfish
Secondary Gene
Marigold
Noxtide
Marigold
Noxtide
Tertiary Gene
Metals
Runes
Metals
Runes

Hatchday

Hatchday
Feb 24, 2019
(5 years)

Breed

Breed
Adult
Coatl

Eye Type

Eye Type
Wind
Unusual
Level 1 Coatl
EXP: 0 / 245
Meditate
Contuse
STR
6
AGI
7
DEF
6
QCK
7
INT
7
VIT
5
MND
6

Lineage

Parents

Offspring

  • none

Biography

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XGWoTjE.png Firefly Keep is a commerce town nestled among the hills near Magma Sanctum.

Founded alongside the grand opening
of the heart of the Keep; The Inn of Ship's Haven.
A welcoming, magma-free experience for travelers of Ashfall Waste, as well as a home for those who have nowhere else to go.
Access to the Sea of a Thousand Currents provides connections to several regions, which in turn ensures fruitful trade and business. It was one of the prime reasons why this specific location was chosen.

Transportation of goods by traveling caravans is certainly efficient, yet very slow. And it becomes less feasible when very large quantities of shipments are involved. Sailing, however, nullifies these issues and only leaves sea beasties to worry about.
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Although the matriarch's vision of the Keep is to create a self-sufficient kingdom - one that doesn't need to rely on the cooperation of others to ensure smooth sailing - the town is no stranger to strong alliances and friendships with other communities. Kuraino Village and Breezy Meadow are two such friendships.

Since it's foundation, the town has seen plenty of expansions. As well as acknowledgment of being a favorable destination by the traveling sort. Festivals, and varied goods o plenty have made this otherwise undesired spot a worthwhile visit. So much so that some travelers gladly return time and time again.



Tab Directory


ㅤㅤㅤ Lorekeepers || All dragons are individually linked in bolded tab titles
Dragons whose bio host worldbuilding details and boring mumbo jumbo about town setup, geographical quirks, resource variety, history, etc.
They also further explain each sorting "faction".

In-depth concept art for locations is sorted across corresponding tabs.
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The Council || Meet the Dragons
The Matriarch and her trusted Council. These dragons have great leadership responsibilities and direct involvement with supervising the wellbeing of Firefly Keep.

This tab covers town politics and hierarchy structure.
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Ship's Haven || Meet the Dragons
The lively staff of the Inn. First page consists of the management dragons who make sure the place runs smoothly, while second page features the maids, butlers and attendants that look after wellbeing of patrons.

This tab covers information about the Inn and everything that's available to guests.
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Grand Bazaar || Meet the Dragons
The licensed employees of the merchant family. Local, seasonal or traveling; these merchants are acknowledged by business manager Cheiron and take great pride in their varied specialty wares.

This tab covers work ethics and details of establishing a business.
All information of available stores can be found at the Shop Directory.
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The Artisans || Meet the Dragons
Crafts-dragons whose loyalty lies with the Keep and her people first, customers and trade relations second. Their primary role is to manage the foundational structure of the town in good shape; buildings, decorations, roads, etc.

This tab covers details of what differentiates a merchant from an artisan.
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Ashen Barracks || Meet the Dragons
The dragons that maintain the line of defense. Page one consists of knights who serve as a powerful military resource, whilst page two features patrolling guards who look after the safety of everyone within the town.

This tab covers information of the barracks, as well as knight and guard duties.
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The Locals || Meet the Dragons
Quite straightforward - dragons who live in the community with no significant roles, or their roles are unique and do not comfortably fall within any of the given categories.

This tab covers day-to-day details of residents and their living arrangements.
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The Scholars || Meet the Dragons
An arbitrary category that served more of a purpose in the past.
Dragons within it pursue academic goals, but otherwise would qualify as locals. Most of these dragons possess respectable authority in their field; being sought after advisors to the Keep's people, as well as the Council.

This tab covers information of the library and it's adjacent research buildings.
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Port Driftwood || Meet the Dragons
Sailors in charge of protection and transportation for goods and dragons of importance. The first page features the pirate-themed crew of the Firefly, whilst page two features sailors of smaller ships.

This tab covers information of sailor duties, the ships and their classifications.
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The Bards || Meet the Dragons
Dragons who ensure that the word of the Keep spreads across Sornieth. Page one features traveling entertainers who advertise the town, whilst page two hosts local musicians in charge of live music.

This tab covers further information on the role of the traveling bards.
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Hunter's Barracks || Meet the Dragons
TBA
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Adventurer's Guild || Meet the Dragons
TBA
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The Pathfinders || Meet the Dragons
TBA
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Village of Breezy Meadow || Meet the Dragons || Separate Spinoff Clan!
A small town tailored after the humble villages of farming games like Story of Seasons, Harvest Moon, Rune Factory and Stardew Valley. Only covers the roles commonly seen in these games, and nothing extra.

This tab contains all information on the village.
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Kingdom of Name Pending || Meet the Dragons || Separate Spinoff Clan!
Small group of dragons tailored after the typically expected Fire Emblem cast archetypes. The monarch, his attendants and knights, etc. The rest of the kingdom's subjects are omitted NPCs.

This tab contains all information on the kingdom.
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Break of Dawn Mercenary Guild || Meet the Dragons || Separate Group!
TBA
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Glimmer Labyrinth || Meet the Dragons || Separate Group!
TBA
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Guiding Lights || Meet the Dragons
Ethereal beings that hold no real purpose or relevance. Ghosts, to be exact. This category is just an excuse to collect dragons with the specific aesthetic of nature spirits. Although nothing more than pretty dragons, they do hold a minor part in the lore.

This tab holds the full summary of the guiding lights.
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