Mirabelle
(#45775481)
Level 10 Imperial
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Energy: 0/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
23.57 m
Wingspan
19.21 m
Weight
7588.25 kg
Genetics
Peach
Skink
Skink
Chocolate
Bee
Bee
Algae
Runes
Runes
Hatchday
Breed
Eye Type
Level 10 Imperial
EXP: 87 / 27676
STR
6
AGI
6
DEF
6
QCK
5
INT
8
VIT
8
MND
6
Biography
2nd Gen Pure Imperial
Cantrips
Guidance - Divination
Light - Evocation
If your target is an object held or worn by a hostile creature, the creature must pass a Dexterity save to avoid being lit by the spell. Mending - Transmutation
Resistance - Abjuration
Sacred Flame - Evocation
Leveling: The spell's damage die increases by one at levels 5, 11, and 17. Spare the Dying - Necromancy
Thaumaturgy - Transmutation
If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action. Toll the Dead - Necromancy
The damage increases by one die when you reach 5th, 11th, and 17th level. Word of Radiance - Evocation
The damage increases by 1d6 when you reach 5th, 11th, and 17th level.
1st Level
Bless - Enchantment
At Higher Levels: You can target one additional creature for each slot level above 1st. Command - Enchantment
You may use any single word and the DM will interpret it as they feel is appropriate. Common commands and their effects are as follows: Approach: The target comes directly toward you and, if it is able to reach within 5 feet of you, it stops and ends its turn. Drop: The target drops whatever it is holding and then ends its turn. Flee: The target uses its turn to move directly away from you. Grovel: The target falls prone and then ends its turn. Halt: The target doesn't move and takes no actions. If a creature is flying and is able to stay aloft for the duration of the spell, it will move the minimum necessary for it to stay in the air. At Higher Levels: You can affect one more creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them. Create or Destroy water - Enchantment
You can destroy the same amount of water in an open container, or destroy a 30-foot cube of fog. At Higher Levels: Increase the amount of water by another 10 gallons, or the cube size by 5 feet, for each level above 1st. Cure Wounds - Evocation
At Higher Levels: The healing increases by 1d8 for each slot level above 1st. Detect good/evil - Divination
You are unable to sense these things through 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. Detect magic - Divination
This spell can't detect magic through 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. Detect Poison/Disease - Divination
This spell is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. Guiding bolt - Evocation
At Higher Levels: The damage increases by 1d6 for each slot level above 1st Healing word - Evocation
At Higher Levels: The healing increases by 1d4 for each slot level above 1st. Inflict wounds - Necromancy
At Higher Levels: The damage increases by 1d10 for each slot level above 1st. Protection from evil/good - Abjuration
Purify Food/drink - Transmutation
Sanctuary - Abjuration
If the warded creature makes an attack or casts a spell that affects an enemy creature, or deals damage to another creature, this spell ends. Shield of Faith - Abjuration
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2nd Level
Aid - Abjuration
At Higher Levels: The hit points are increased by an additional 5 for each slot level above 2nd. Augury - Divination
The otherworldly being isn't capable of accounting for changes in circumstances between now and doing the thing, and if you try to ask again before taking a long rest, there is a 25% chance the reading will be random. Blindness/Deafness - Necromancy
At Higher Levels: You can target one additional creature for each slot level above 2nd. Calm emotions - Enchantment
*You can suppress any effect causing them to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired. *You can make them indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target takes damage or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise. Continual flame - Evocation
Enhance ability - Divination
At Higher Levels: You can target one additional creature for each slot level above 2nd. Find traps - Divination
Gentle repose - Necromancy
Hold person - Enchantment
At Higher Levels: You can target one additional humanoid, all within 30 feet of each other, for each level above 2nd. Healing Spirit - Conjuration
As a bonus action, you can move the spirit up to 30 feet to a space you can see. At Higher Levels: The healing increases by 1d6 for each slot level above 2nd. Lesser restoration - Abjuration
Locate object - Divination
Instead, you can also sense the nearest object that you can describe in a basic way. The spell doesn't work on lead objects or if there is any thickness of lead between you and the object. Prayer of healing - Evocation
At Higher Levels: The healing increases by 1d8 for each slot level above 2nd. Protection from poison - Abjuration
Silence - Divination
Spiritual Weapon - Evocation
As a bonus action, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. At Higher Levels: The damage increases by 1d8 for every two slot levels above the 2nd. Warding bond - Abjuration
Zone of truth - Enchantment
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Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
Insect stocks are currently depleted.
Meat stocks are currently depleted.
Seafood stocks are currently depleted.
Plant stocks are currently depleted.
Exalting Mirabelle to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
Do you wish to continue?
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- Names must be no longer than 16 characters.
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