Ahkrin

(#4390131)
Level 11 Imperial
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Energy: 50
out of
50
Ice icon
This dragon’s natural inborn element is Ice.
Female Imperial
Female Imperial
Hibernating icon
This dragon is hibernating.
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Personal Style

Apparel

Skin

Scene

Measurements

Length
29.05 m
Wingspan
14.16 m
Weight
7499.6 kg

Genetics

Primary Gene
White
Iridescent
White
Iridescent
Secondary Gene
White
Shimmer
White
Shimmer
Tertiary Gene
Platinum
Gembond
Platinum
Gembond

Hatchday

Hatchday
Jun 24, 2014
(10 years)

Breed

Imperial icon
Adult
Imperial

Eye Type

Normal Eye Type
Ice
Common
Level 11 Imperial
EXP: 5980 / 34264
Prismatic Meditate
Frigid Bolt
Aid
Contuse
Frozen Acuity Fragment
Frozen Acuity Fragment
Ambush
STR
9
AGI
17
DEF
20
QCK
15
INT
29
VIT
21
MND
20

Lineage


Biography

would like to turn into mage for coli as described in this guide
Culex wrote:
abWMdiU.png 5fB3ckH.png
This is the mage/healer build. It's a total drag to use outside of the Golem Workshop, but if you put this dragon on your leftmost slot so it goes first, it can Rally one of your fighters. Here are some explicit details. Suffice to say, you can use any element, so Enamor could be Drown or Disorient or whatever. Aid is a must, Contuse is a must, and of course Meditate (apologies for my silver one).

(5 STR, 8 AGI, 13 VIT, 50 QCK, 129 INT, 5 DEF, 5 MND, Meditate, Contuse, Aid, Rally, Scholar x3, Ambush x2, optional third tier magic attack)
Culex wrote:
Two dragons at: 129 STR, 50 QCK, 13 VIT, with Scratch, Eliminate, Rally, Berserkers, and Ambushes

One dragon at: 129 INT, 50 QCK, 13 VIT, with Meditate, Contuse, Rally, Aid, Scholars, and Ambushes (your INT dragon, now - can also be mid-leveled with appropriate stats/stones)

Why an INT dragon for this? It's annoying, but to be able to use your 129 STR dragons to fight here for a protracted amount of time, they need to be Rallied, and often healed back up. The bosses are very easy once you use Contuse on them, too. Once your INT dragon is level 25, too, its Contuse will do a smidge more damage than your STR dragons' Scratches, so a Contuse + Eliminate will get rid of the Construction Mith, who otherwise will be reduced to 0 HP and not refund your breath!

The very basic of farming this zone with this build is to make your INT dragon the first dragon - ie. putting it in the leftmost slot while forming your team. The INT dragon will eat the first turn bug, and can if necessary cast Rally on either of your other dragons to defeat the 2 Scratch enemies, or it can cast Contuse on the bosses, or use Aid on any dragon that's fairly damaged.

To start out, you'll want to restart until your first turn is all Meditate-users, or only one physical attacker anyway, so you can gather breath without taking too much damage. You'll be able to get 36 breath on both of your STR dragons, and max out your breath on your INT dragon, on the first spawn.
Here's some spawn-by-spawn tips, for ones that require more work than the standard procedure:

Any spawn with ONLY 1 Construction Mith, OR 1 Steelhound, OR 1 Scrapmetal Tracker, OR 1 Sentry Squawker, OR 1 Monkey Wrench:
Have your INT dragon use Contuse on the strong (listed) enemy. Scratch + Eliminate everything else that's a physical attacker, then the Contused enemy, then any Meditate-users.
Any spawn with 2 or more of: Construction Mith, Steelhound, Scrapmetal Tracker, Monkey Wrench, or Sentry Squawker:
Have your INT dragon Rally either of your STR dragons (it does not matter which!). The next dragon will Scratch each listed enemy once, and the third dragon will use Eliminate on them.
Any boss:
Have your INT dragon Contuse the boss, and each STR dragon Rally themselves before attacking. Keep everyone's health up with Aid, and spam Eliminate; you'll be able to get your breath back quickly.
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Exalting Ahkrin to the service of the Stormcatcher will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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