Tempeste

(#43033623)
Level 2 Tundra
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Familiar

Spirit of Ice
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Energy: 0/50
This dragon’s natural inborn element is Light.
Female Tundra
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Personal Style

Apparel

Skin

Scene

Measurements

Length
3.61 m
Wingspan
3.81 m
Weight
162.19 kg

Genetics

Primary Gene
Caribbean
Poison
Caribbean
Poison
Secondary Gene
Mint
Toxin
Mint
Toxin
Tertiary Gene
Cantaloupe
Scales
Cantaloupe
Scales

Hatchday

Hatchday
Jun 30, 2018
(5 years)

Breed

Breed
Adult
Tundra

Eye Type

Eye Type
Light
Common
Level 2 Tundra
EXP: 368 / 641
Meditate
Contuse
STR
7
AGI
6
DEF
6
QCK
5
INT
7
VIT
7
MND
7

Biography

Nomadic Pinkerlocke

Start
Use a random number generator (1-14) to determine which breed your first dragon will be. Buy the first dragon of that breed on AH. Their element decides which region they start in.

1. Fae
2. Guardian
3. Mirror
4. Pearlcatcher
5. Ridgeback
6. Tundra
7. Spiral
8. Imperial
9. Snapper
10. Wildclaw
11. Nocturne
12. Coatl
13. Skydancer
14. Bogsneak

Drops
Food: Determines how good or bad the day is on a scale of 1-4.

Plants: Resources are abundant; the clan has major gains.
Insects: Resources are available; the clan has small gains.
Seafood: Resources are lacking; the clan has small loses.
Meat: There are no resources; the clan has major loses. Roll a D6, if it lands on 1 randomly select a dragon to be exalted.

Materials: Clan travels to a different subregion of their current elemental region.

Trinkets: Clan travels to a different elemental region. Determine how many elemental regions are adjacent to the clan's current region and number them. Use a random number generator to determine which elemental region the clan moves to.

Familiars: Buy a dragon. Use a random number generator (1-14) to determine which breed the dragon will be. Buy the first dragon of that breed on AH.

1. Fae
2. Guardian
3. Mirror
4. Pearlcatcher
5. Ridgeback
6. Tundra
7. Spiral
8. Imperial
9. Snapper
10. Wildclaw
11. Nocturne
12. Coatl
13. Skydancer
14. Bogsneak

Apparel: Breed two dragons together, they must nest in the element of the region that they are currently in. For each hatchling flip a coin.

Tails: The hatchling is stillborn. Exalt.
Heads: The hatchling survives.

If breeding two dragons is not applicable, use the familiars' rules to buy a hatchling.

Battle Items: Use a random number generator to pick a dragon. That dragon is exalted and considered dead. Write about how that dragon passes.

Rules
1. A dragon's genes, breed, eyes, and colors can not be altered. Scrolls of Renaming are allowed.
2. Every day must be written about.




Premise


Rules


Index


Dramatis Personae


Cemetery/Deceased
In the interest of avoiding spoilers the deceased will be linked through items.

Inventory



Primarily inspired by and based on: Partitioned Nuzlocke Challenge and Pinkerton's Plundered Nuzlocke

Starting

First Dragon(s)
Purchase 1-3 adult, level 1 dragons from the Auction House using a random number generator (1-14) to determine each dragon's breed.

1. Fae
2. Guardian
3. Mirror
4. Pearlcatcher
5. Ridgeback
6. Tundra
7. Spiral
8. Imperial
9. Snapper
10. Wildclaw
11. Nocturne
12. Coatl
13. Skydancer
14. Bogsneak

Partition Resources
Your dragons begin with nothing. No treasure, gems, food, familiars, apparel, etc. Decide how you will keep separate/track of what your Pinkerlocke clan has compared to the rest of your lair.

Gameplay

Food/Energy
Each dragon needs to consume 3 food points per day to stay healthy. If a dragon's energy reaches 0 the dragon starves and dies.

1. Keep in mind the breeds of dragon you're using. If you're starting with 2 wildclaws and a fae, you'll need 6 points of meat and 3 points of insects each day.

2. Convert enough food to keep the clan fed. You must track the number of food points of each type of food you have stored for them and each dragon's energy.

3. Food can be gotten from from the Coliseum, gathering (see Gathering and Pinkerton's Plundered Pile: Food below for more information), buying from the Auction House using the clan's funds, and Pinkerton's Plundered Pile.

Gathering
If you choose to gather for food, it does not go to the Pinkerlocke clan, with the exception if you draw plants, insects, or seafood from Pinkerton's Plundered Pile (see Pinkterton's Plundered Pile: Food below for more information). The clan does get materials, chests, etc. found in digging or scavenging.

1. Chests should be opened, and the proceeds belong to the clan

2. Familiars found belong to your Pinerlocke dragons. These familiars may be used by the them, or "released" (sold or melted). No proceeds of released familiars go to the clan. Familiar bonding proceeds do!

Pinkerton's Plundered Pile
The item Pinkerton gives determines what happens that day.

Food:

1. Plants: Resources are abundant; you may use gathering turns equal to your dragon count for food.

2. Insects: Resources are sufficient; you may use gathering turns equal to half your dragon count for food.

3. Seafood: Resources are available; you may use gathering turns equal to a quarter of your dragon count rounded down for food.

4. Meat: There are no resources; the clan gets nothing from gathering and the Coliseum.

Materials: The clan travels to a different subregion of their current elemental region.

Trinkets: The clan travels to a different elemental region. Determine how many elemental regions are adjacent to the clan's current region and number them. Use a random number generator to determine which elemental region the clan moves to.

Familiars: A newcomer joins the clan! Buy an adult dragon from the Auction House. Use a random number generator (1-14) to determine which breed the dragon will be.

1. Fae
2. Guardian
3. Mirror
4. Pearlcatcher
5. Ridgeback
6. Tundra
7. Spiral
8. Imperial
9. Snapper
10. Wildclaw
11. Nocturne
12. Coatl
13. Skydancer
14. Bogsneak

Apparel: Breed one pair of dragons together. If breeding two dragons is not applicable hatch an egg or use the "familiar" possibility to buy a hatchling from the Auction House. Whichever option you choose the resulting hatchling(s) must be of the same element of the region that the clan currently resides in. Additionally, if you decide to breed two dragons you must flip a coin for each hatchling.

1. Tails: the hatchling does not survive its first day and dies.
2. Heads: the hatchling survives.

Battle Items: Use a random number generator to choose one dragon and flip a coin.

1. Tails: the dragon perishes.
2. Heads: the dragon has a near death experience and is severely wounded, but lives.

Coliseum
The Coliseum is a good way to get resources - at the risk of a dragon fainting and thus dying.

1. Battle stones must be bought using the clan's funds.

2. You can change up your dragons' starting stones (i.e. replacing scratch/slash with meditate/contuse) free of cost.

Death
Whenever a dragon dies they must be removed from the game through exaltation. The proceeds from exaltation go to the clan.

Losing
If all the dragons die, the clan is a lost. You may start over with a new clan.

Other Ideas?
Running away from a coli battle takes 2 energy from each dragon.


Primarily inspired by and based on: Partitioned Nuzlocke Challenge and Pinkerton's Plundered Nuzlocke

Starting

First Dragon(s)
Purchase 1-3 adult, level 1 dragons from the Auction House using a random number generator (1-14) to determine each dragon's breed.

1. Fae
2. Guardian
3. Mirror
4. Pearlcatcher
5. Ridgeback
6. Tundra
7. Spiral
8. Imperial
9. Snapper
10. Wildclaw
11. Nocturne
12. Coatl
13. Skydancer
14. Bogsneak

Partition Resources
My dragons begin with nothing. No treasure, gems, food, familiars, apparel, etc. I will be keeping track of what the clan has compared to the rest of my lair.

Gameplay

Food/Energy
Each dragon needs to consume 3 food points per day to stay healthy. If a dragon's energy reaches 0 the dragon starves and dies. Dragons can only consume the certain types of food points that they get nutrition from (as shown by a breed's diet). When converting food items into food points the item will be consumed and removed from the clan's inventory. I will track the number of food points of each type of food that the clan has stored and each individual's energy.

Food can be gotten from from the Coliseum, gathering (see Gathering and Pinkerton's Plundered Pile: Food below for more information), buying from the Auction House using the clan's funds, and Pinkerton's Plundered Pile.

Gathering
When gathering for food, it does not go to the clan, with the exception if I draw plants or insects from Pinkerton's Plundered Pile (see Pinkterton's Plundered Pile: Food below for more information). The clan does get materials, chests, etc. found in digging or scavenging.

Chests should be opened, and the proceeds belong to the clan

Familiars found belong to the Pinkerlocke dragons. These familiars may be used by the them, or "released" (sold or melted). No proceeds of released familiars go to the clan. Familiar bonding proceeds do.

Pinkerton's Plundered Pile
The item Pinkerton gives determines what happens that day.

Food:

Plants: Resources are abundant; I may use gathering turns equal to the clan's dragon count for food.

Insects: Resources are available; I may use gathering turns equal to half of the clan's dragon count for food.

Seafood: There are no resources; the clan gets nothing from gathering and the Coliseum.

Meat: A disaster strikes the clan; flip a coin.

Tails: Loose half of the value of the clan's treasure and gems combined.
Heads: Loose 3 food points for each dragon in the clan.

Materials: The clan travels to a different subregion of their current elemental region.

Trinkets: The clan travels to a different elemental region. Determine how many elemental regions are adjacent to the clan's current region and number them. Use a random number generator to determine which elemental region the clan moves to.

Familiars: A newcomer joins the clan! Buy an adult dragon from the Auction House. Use a random number generator (1-14) to determine which breed the dragon will be.

1. Fae
2. Guardian
3. Mirror
4. Pearlcatcher
5. Ridgeback
6. Tundra
7. Spiral
8. Imperial
9. Snapper
10. Wildclaw
11. Nocturne
12. Coatl
13. Skydancer
14. Bogsneak

Apparel: Breed one pair of dragons together. If breeding two dragons is not applicable hatch an egg or use the "familiar" possibility to buy a hatchling from the Auction House. Whichever option I choose the resulting hatchling(s) must be of the same element of the region that the clan currently resides in. Additionally, if I decide to breed two dragons I must flip a coin for each hatchling.

Tails: the hatchling does not survive its first day and dies.
Heads: the hatchling survives.

Battle Items: Flip a coin.

Tails: Death streak.
Heads: Nothing happens.

If a death streak occurs I must randomly select three dragons using a random number generator and fight in the coliseum for 10 consecutive rounds (I cannot exit the arena), quitting midway if a dragon dies. The venue must be one tier lower than the highest level dragon.

Coliseum
The Coliseum is a good way to get resources - at the risk of a dragon dying. If a dragon faints, they die.

Battle stones must be bought using the clan's funds, with the exception that I can replace a dagon's starting stones (i.e. replacing scratch/slash with meditate/contuse) free of cost.

I can flee a battle if it appears to be going south, but I must subtract 2 energy from each dragon that participated.

Death
Whenever a dragon dies they must be removed from the game through exaltation. The proceeds from exaltation go to the clan.








Food/Energy
Each dragon needs to consume 3 food points per day to stay healthy. If a dragon's energy reaches 0 the dragon starves and dies. Dragons can only consume the certain types of food points that they get nutrition from (as shown by a breed's diet). When converting food items into food points the item will be consumed and removed from the clan's inventory. I will track the number of food points of each type of food that the clan has stored and each individual's energy.

Food can be gotten from from the Coliseum, gathering (see Gathering and Pinkerton's Plundered Pile: Food below for more information), and buying from the Auction House using the clan's funds.

Gathering
When gathering for food, it does not go to the clan, with the exception if I draw plants or insects from Pinkerton's Plundered Pile (see Pinkterton's Plundered Pile: Food below for more information). The clan does get materials, chests, etc. found in digging or scavenging.

Chests should be opened, and the proceeds belong to the clan

Familiars found belong to the Pinkerlocke dragons. These familiars may be used by the them, or "released" (sold or melted). No proceeds of released familiars go to the clan. Familiar bonding proceeds do.

Pinkerton's Plundered Pile
The item Pinkerton gives determines what happens that day*.

Food:

Plants: Resources are abundant; I may use gathering turns equal to the clan's dragon count for food.

Insects: Resources are available; I may use gathering turns equal to half of the clan's dragon count for food.

Seafood: There are no resources; the clan gets nothing from gathering and the Coliseum.

Meat: A disaster strikes the clan; flip a coin.

Tails: Loose half of the value of the clan's treasure and gems combined.
Heads: Loose 3 food points for each dragon in the clan.

Materials: The clan travels to a different subregion of their current elemental region.

Trinkets: The clan travels to a different elemental region. Determine how many elemental regions are adjacent to the clan's current region and number them. Use a random number generator to determine which elemental region the clan moves to.

Familiars: A newcomer joins the clan! Buy an adult dragon from the Auction House that is 10kt or below. Use a random number generator (1-14) to determine which breed the dragon will be.

1. Fae
2. Guardian
3. Mirror
4. Pearlcatcher
5. Ridgeback
6. Tundra
7. Spiral
8. Imperial
9. Snapper
10. Wildclaw
11. Nocturne
12. Coatl
13. Skydancer
14. Bogsneak

Apparel: Breed one pair of dragons together. If breeding two dragons is not applicable hatch an egg or use the "familiar" possibility to buy a hatchling from the Auction House. Whichever option I choose the resulting hatchling(s) must be of the same element of the region that the clan currently resides in. Additionally, if I decide to breed two dragons I must flip a coin for each hatchling.

Tails: the hatchling does not survive its first day and dies.
Heads: the hatchling survives.

Battle Items: Flip a coin.

Tails: Death streak.
Heads: Nothing happens.

If a death streak occurs I must randomly select three dragons using a random number generator and fight in the coliseum for 10 consecutive rounds (I cannot exit the arena), quitting midway if a dragon dies. The venue must be one tier lower than the highest level dragon.

Coliseum
The Coliseum is a good way to get resources - at the risk of a dragon dying. If a dragon faints, they die.

Battle stones must be bought using the clan's funds, with the exception that I can replace a dagon's starting stones (i.e. replacing scratch/slash with meditate/contuse) free of cost.

I can flee a battle if it appears to be going south, but I must subtract 2 energy from each dragon that participated.

Death
Whenever a dragon dies they must be removed from the game through exaltation. The proceeds from exaltation go to the clan.



*By day I mean IRL day; in the story it can be any amount of time I deem it to be.

Prologue: You Can't. (Neryn)
Gets captured.
"EEEmm! Rrrhhh MMM- rrrMMM eerrm!" No! You can't- don't leave me!
Prologue: Make Me. (Unnamed)
Fights way out.
"Make me"
Prologue: Be Civilized. (Acantha)
Escape town.
"Be civilized, you two. We don't want to make the wrong impression."


Abandoned by their previous clan - an infamous, multi-breed clan united by a single ubiquitous belief: the strong survive and the weak perish - a small splinter group is left with nothing.


A nomadic clan struggles to survive on the edges of draconic society, where even the most basic necessities of life can be scarce. Dragons pampered with more civilized lives often label this clan as "feral" for their rough and restless nature.
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Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.

This dragon doesn't eat Insects.
This dragon doesn't eat Meat.
This dragon doesn't eat Seafood.
Plant stocks are currently depleted.
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Exalting Tempeste to the service of the Stormcatcher will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

Do you wish to continue?

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