Krajta
(#42483728)
Aye, this will be a mighty battle!
Click or tap to view this dragon in Predict Morphology.
Energy: 44/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
5.63 m
Wingspan
4.75 m
Weight
487.07 kg
Genetics
Shale
Python
Python
Oilslick
Basic
Basic
Eldritch
Runes
Runes
Hatchday
Breed
Eye Type
Level 1 Pearlcatcher
EXP: 0 / 245
STR
7
AGI
8
DEF
6
QCK
8
INT
5
VIT
6
MND
5
Lineage
Parents
- none
Offspring
- none
Biography
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Krajta
Dark Vigilante, Vault Guard, Useless Paperclip His name means the Serpent of Darkness Just kidding, it's Czech for snake. Often confused with the snake the god Apollo killed at Delphi, though that's not a surprise. Everyone loves killing snakes. No sense of appreciation whatsoever. Losers. aaaaaa aaaaaaaaaaaaaaaaaaaaa aaaaaaaaa aaaaaaaaaaaaaaaaaa aaaaaaaa aaaaaa aaaaaaaaaa aaaaaaaa |
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The hero this clan doesn't deserve, Krajta is the warrior of the night, sliding through the shadows and aligning with the dark side to uphold justice and protect peace. Unfortunately, having arrived at a clan where his skills aren't particularly needed (or wanted), he's resorted to stirring up trouble so he can be called to help calm it. This would be fine, if some of his antics weren't so... overblown. It's never a good idea to drop a Hydra into the hatchery, and he's still missing a few scales from that time he tried to introduce an Imperial's face to the bottom of Muffin's cauldron. He should probably just consider super-villainy. It might be a better match for him. Krajta's job in the clan is simple: protect the clan. In other words, he's one of the poor peons who gets to work for Pachetonas, which is a punishment you'd only wish on your worst enemy, and even then you might want to pray that they won't die so painfully. Nonetheless, Krajta has persevered, whether it be checking to make sure Isfet's placed the landmines in the right places or patrolling the clan perimeters. Surprisingly, poking around in Isfet's firearms hasn't gotten him killed yet, nor has sticking his snout into Vespera's printing room, so he might actually be the best dragon for the job. Or, knowing Vespera and Isfet, they're biding their time to slaughter him later, in which case he's screwed. In addition to being responsible for the clan's defences, Krajta is also in charge of defending the Vault from any suspicious visitors, which he does with his shining sword and supposedly unrivaled combat skills. But since Kraken lost the key to said Vault some time ago, this is a pointless exercise, as nobody can open the Vault without the key or an explosion, and explosions are heavily discouraged, unless you don't mind losing your head. Not to be deterred, Krajta uses this role to get closer to Kraken, hoping that the clan leader would divulge one or two secrets he can the use in his inevitable rise as a dark vigilante. However, it seems that Kraken has caught onto his plan, and thus responds to anything Krajta asks with an open smile and easy demeanor that Krajta instantly knows is just a mask, used to confuse the unwary. Krajta doesn't mind, though. His path, like the path of all vigilantes, shall be a hard, difficult one. Kraken's definitely hiding something, and he, Krajta, the Dark Vigilante and Protector of the Shadows, shall be the one to make him crack. (Unbeknownst to him, Kraken really doesn't know anything, so whether or not he cracks, it's probably not going to be useful to Krajta.) |
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During his off-duty hours, Krajta is a common visitor to the Karma Cafe, where he secretly (not really) gathers intel on the dark forces plotting to overthrow the clan. Unfortunately, while the Cafe does serve mead, it's not a bar, and thus not useful for gathering anything other than gossip. On the bright side, Krajta always loses to Kayania at card games, so he's provided a nice income for the gambling Nocturne. It's a miracle he still has money. Like most of the currency in this clan, it probably comes from somewhere. We just don't know where. Despite his strong belief that he's unrivaled in combat , Krajta is... well, he's... there's no other way to put it - he absolutely sucks. His skills are admittedly unrivaled, but that's only because there cannot possibly be anyone worse at fighting than he is. The sword he carries is really more decor than actual weaponry, and half the time, he can't unsheathe it without stabbing himself in the face. It doesn't help that he insists on always holding onto his pearl, which is the equivalent of running into battle with a glowing bowling ball in one hand. Have you ever tried holding a Pearlcatcher's pearl with one hand? No? Well, don't try. It's like trying to carry a watermelon with your pinky toe. It's exhausting, difficult, and you probably won't survive more than six seconds in a fight. Theoretically, Krajta could use his pearl as a wrecking ball, but it's part of his code of honour to never fall so low as to using dirty tricks (i.e. survival skills). Or maybe the thought just hasn't crossed his mind yet. We may never know. Recently, he's commissioned Moonfeather to dig him a giant, secretive underground cavern where he can carry out his superhero work. Everyone knows it's there, and sometimes Vanya and Harmony sneak down there to steal from the little mini-fridge he keeps stock with chocolate truffles. In a vain attempt to keep this from happening, he's stationed a Lionsnake there to keep out intruders, which doesn't work the slightest when said Lionsnake loves belly rubs and can be easily convinced to steal chocolates for Krajta's unwanted visitors. Also, seeing as he purchased that Lionsnake from Viper, it's likely that the Familiar is more loyal to Viper than he himself. Another creature Krajta received from Viper is his diamondback, Excalibur. Viper gave her to him for the sole purpose of balancing out his incompetence, as Excalibur is a far better swordsnake than he can ever hope to be. Most of the time, the snake hangs out on his scabbard or on the grip of his sword, but in dire situations she can wield Krajta's saber for him, fending off enemies as Krajta runs for his life. As far as Excalibur is concerned, she has a pretty cowardly mount, but at least he comes with a good sword. For the most part, Krajta is a pretty nice dragon to get along with, if you don't mind him suddenly dashing off after one dragon or the other, convinced that an assassination is about to occur. He's one of the few dragons who actually follows Ma'at's rules to the letter, and is honour-bound enough to be reduced to nothing more than an errand dragon, which works out for the rest of the clan. However, he does have a habit of turning everything into a conspiracy theory, including that one time when he was utterly convinced that Astraea was plotting to overthrow the lair, despite the fact that Astraea can't even plot her way out of a paper bag, much less something as complicated as a rebellion. What's worse, he actually hunted Astraea down while she was delivering potted plants to Myrtle, and had the Nocturne hanging over Muffin's cauldron in an attempt to make her speak. This plan inadvertently failed when Myrtle caught wind of it, and now Krajta can't leave the clan lair unless he wants the Guardian to cleave his skull in half. All attempts to defeat Myrtle without actually fighting her have failed, so Krajta's resigned himself to poking around Muffin's lab for chemical bombs. Maybe after he wipes out who is clearly an Empress of Evil and her garden, the clan will start appreciating him. Yeah, he should just become a super-villain. |
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§ Graphics by LuminousNoble, Icons by Hazeledpoppy, Osiem
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Exalting Krajta to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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