Tra

(#40430632)
Ok, but what if I... *blows up*
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Familiar

Tendril Loach
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Energy: 48/50
This dragon’s natural inborn element is Nature.
Female Pearlcatcher
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Personal Style

Apparel

Starseer's Emblem
Teardrop Pearl Earrings
Canvas Bandana
Arcane Tome
Brown Wooly Coat
Ivory Aviator Scarf
Tanned Rogue Gloves
Tanned Rogue Bracers
Ivory Scale Cuirass
Mage's Walnut Overcoat

Skin

Scene

Scene: Shoreline Serenity

Measurements

Length
5.1 m
Wingspan
6.59 m
Weight
515.5 kg

Genetics

Primary Gene
Aqua
Tapir
Aqua
Tapir
Secondary Gene
Driftwood
Striation
Driftwood
Striation
Tertiary Gene
Sanddollar
Runes
Sanddollar
Runes

Hatchday

Hatchday
Mar 26, 2018
(6 years)

Breed

Breed
Adult
Pearlcatcher

Eye Type

Eye Type
Nature
Common
Level 1 Pearlcatcher
EXP: 0 / 245
Meditate
Contuse
STR
6
AGI
6
DEF
6
QCK
7
INT
7
VIT
6
MND
7

Biography

Trá Plaża
Fisherwoman • Arcane Student • Runaway
~
Perky • Intuitive • Independent
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Gladekeeper Topiary Cutting Spearmint
Arcanist Meteorite Miniature Arcane Tome
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Aesthetic
Morbi sapien nulla, dapibus et blandit finibus, semper quis augue, morbi ornare facilisis luctus.
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Notes:
-Shellphone shellphone shellphone
-Good relations with local Maren

Miniature Sornieth Globe » Tra's animated Sornieth globe is the result of her practice of arcane magic. In an effort to test her abilities, she had her friend, Farzole cook up a one-of -a-kind clay pottery sculpture of their planet which she then attempted to animate. After much practice and a several tries later, she was successful. She doesn't consider the globe her familiar, after all it doesn't exactly act like any familiar anyone has ever seen, but it seems to respond to simple commands.
Snail Husk » As children stories reiterate: One can hear the surge of the Tidelord’s great movements from anywhere in the world within shells like these. But what if the Tidelord goes missing and the sounds continue? What if the sounds lengthen and intensify? Has something new taken the Tidelord’s place or is it just the sound of your own blood in your ears? Or maybe something else entirely?
»Origin.
Born within the Viridian Labyrinth, Tra was raised in a small, tightly-knit clan of superstitious dragons. Her father, a freelance astronomer, aided the clan by reading the stars and his clan mates' zodiacs, while her mother was an herbalist. Although her father was open minded and receptive, Tra was mostly raised on her mother's strict, close minded and naturalistic conviction that everything happens for a reason. Among other tightly held beliefs, Tra's mother was a strong advocator for her flight and made it hard for dragons of any other element beside nature, to reside within the clan.
Even as a young child, Tra became fed up with the strict attitude of her clan and disbanded as soon as she got the chance. Most were not pleased with this decision, but there was little they could do to keep the passionate young dragon from leaving. Escaping south to the coast of the Sunbeam Ruins, Tra bought a one-way ticket from a voyager to sail her out to what she thought to be an uninhabited archipelago off into the east. Barely known to exist at all by those in Sornieth, the Fawn Isles ended up being the dragoness’ destination. The islands themselves were barely inhabited at the time, though the population hasn't fluctuated much since. Only a couple dozen clans and a few hundred dragons speckle the archipelago altogether. Once there, the young dragon was quickly taken in by a kindhearted clan.
Before reaching the island however, since she was already using Sornieth's back alleys, she paid for a breed change scroll to change from a wildclaw to a pearlcatcher. She couldn't completely change who she was on the inside, but found that changing her appearance lifted a weight from her shoulders. As with most breed changes, she still felt like a wildclaw in some ways. Her urge to create a pearl was jarring and new, but as she had read, it was supposed to feel natural and comfortable. Unfortunately, she only felt shorter. It was supposedly common for past wildclaws to keep their larger toe talon. That however did not happen. Instead, as her pearlcatcher horns grew in naturally with age, her wildclaw horns did as well. She knew for a fact that the obvious malformation would have branded her as some kind of degenerate back home, but here, she was accepted with little question.

»About.
Possibly due of Tra's arduous upbringing, she has grown into a quiet but thoughtful person. It takes her a while to grow fond of people but will open up to her friends and is very outgoing. She has shown to be a great leader in the right setting and is incredibly intelligent and resourceful with her element. Tra also practices arcane magic in her free time but has yet to become proficient.
Tra is still in contact with her father who has since moved back to the Starfall Isles. They communicate via snail mail courier.

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Playback

Kokomo- The Beach Boys
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Notes:
-In Tra’s experimentation with Arcane magic, she travels back in time for a short time and finds herself when she was younger… Kokamo
-Uhh Kokamo multiple personality shell phone bruh
---God her bio is suh a WIP ehhhhhh---
-An outlander and coffee field caretaker. She specializes in hybrid beans and infusements.
-Nature Cafe-gal learning Arcane magic in her free time (didn't always have runes?)
-very environmentally conscious
-Can she be a hippie-Cowgirl?
-Huh, why would this gardener/mage living on a peaceful island with no beastclan drama need armor? hmm
"My father sent me this cuirass some time back. He tells me there's some kind of drama going on in the Ashfall Waste and buying this armor helps to support some cause, he won't tell me exactly what it is though. I suspect it has something to do with Beastclan. He's always been a big supporter of beastclan prosperity and that kind of thing."



-The dragon who is paired with the globe as its 'familiar' has constructed a magical, ever changing and pinpoint-accurate miniature representation of Sornieth as a way to test her magical abilities. She is a nature dragon who practices Arcane magic in her free time. As a way to prove to herself that she was indeed improving, she challenged herself to animate a once still, painted pottery Sornieth, and it worked!

it's like 3D google earth and sometimes you see dragons on it in real time, usually doing embarrassing things.

While it hasn't shown to be sentient (yet) She treats it like a pet puppy and calls it a good boy.. Planet.
Sornieth Globe Headcanons

Flygo72 wrote:
"If you tell the truth, you don't have to remember anything."

"People change so that you can learn to let go, things go wrong so that you appreciate them when they're right."

ART

cryptnoch.png
By: Cryptnoch


Coffee Headcanon--
"As you've probably noticed, out here on the Fawn Isles, most dragons are lowerdown on the color range. Browns, oranges, tans, that sort of thing. While not rare, it is uncommon to find dragons like myself who indulge in the coffee courtesy (cough cough) culture, I mean. I think it's an interesting culture and wouldn't be alive if it weren't for these lovely, introverted people in the isles."

"Dragons like me who don't exactly fit in with the browns and tans of the clans try to supplement this by wearing such colors--Not that we would necessarily be bothering anyone if we didn't, it makes us feel like we fit in a bit more. Most coffees are laid back, and pretty welcoming to outsiders. After all, these isles weren't originally inhabited by dragons in the first place, so..."


-Faun Isles-- "Ages ago, the local flora and fauna took care of these ancient cocoa and coffea trees. The name likely comes from the earlier discovered group of island east of here. Those isles were once a lighter brown color because the trees were so full of fruit, and they grew in sand. The name is either a reference to the color the isles used to be, or because of the old tenders to the coffee groves. Fauns and Dryads never made the coffee we know today but as they befriended local maren, they found out their crop could be used to create tinctures.

They kept the land healthy and tended to the area as they are so prone to do. Since the land they protected was surrounded by water, it didn't take long for the few local longnecks to become carpenters and travel out to colonize the other islands.

-Longnecks wanted to colonize the land and chop down the trees that the faun and dryad protected. Civil war over the land?

--Overview--
The Beastclan of the isles often are very timid and usually allied with local dragons. Longneck however are usually seen as nuisances and are pushed away from clans and any farm land. Ever since the civil war fought between the Longnecks and Fauns over the sparse and spread of land of the isles, Faun have returned to their peaceful ways of tending to flora and don't bother to fight, although since their alliance with the Maren, the sea dwelling beasts will often attack longneck on sight. Dragons are a newer inhabitant of the isles, but thankfully since the first few settlers were not looking to start the kind of feud they had going on back home, they were quickly welcomed by the faun and have since become their strongest ally against the Longnecks.

Geologically, the Faun Isles lie or once lay on a hotspot. The nature of the hotspot is, when a plate sits on it, the hotspot causes the plate above it to develop uprising landmasses and volcanoes above the sea level. When the volcanoes erupt they create land (extremely fertile land) to develop above it.

The main island is the largest. Named Kaldi, it currently resides on the eastern hotspot and has an active volcano on its northern end named the Summitim. The volcano is enormous and stout, and having existed for hundreds of years, has formed a fantastically large an fertile island around it. A majority of the isle's population resides on this island as farmers, fishers, and artisans working within the volcado to forge their wares. A small mountain range resides at the south end of the island and most fishers make their living there. While the northern quarter of the island houses the Summitim, the main portion of the island is farmland and coastland, the main crops being cold weather fruit/veggies, grain, and most notably, Coffee.

The second set of islands furthest to the east is named the (Tidepools?), is like a big, weird sand bank. Very geologically active. Very fertile but waterlogged. Sea bamboo for crafts, fishing, and rice and other watery grain.

West off the coast of the (Tidepools) and north of Kaldi, is a dragonmade island of rafts, reeds, and buoyant sea trees keeping it afloat. Anchored to the bottom of the ocean, the island-sized raft is a marketplace for islanders and seafarers. Some underwater operations.

Lastly, a small series of islands scatter north trailing off the tail of the (???). Few inhabitants. Why? (Or scrap this one? with that one lone island being Foli's?)



The naturally occuring elements of Faun Isles include Nature, Earth, and Water although some natural discrepancies include Fire and Plague. It's not too jarring to find dragons of other elements, though they somewhat uncommon.

It is believed that long ago, residual or excess magic from the creation or customization of the aforementioned elemental lands (in Sornieth, by the gods) embedded themselves in the closest "neutral" land (magic was not there previously)

tea-Nature, Wind, Earth, and more uncommonly, Arcane, Light, and Plague
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