Tra
(#40430632)
Ok, but what if I... *blows up*
Click or tap to view this dragon in Predict Morphology.
Energy: 48/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
5.1 m
Wingspan
6.59 m
Weight
515.5 kg
Genetics
Aqua
Tapir
Tapir
Driftwood
Striation
Striation
Sanddollar
Runes
Runes
Hatchday
Breed
Eye Type
Level 1 Pearlcatcher
EXP: 0 / 245
STR
6
AGI
6
DEF
6
QCK
7
INT
7
VIT
6
MND
7
Biography
Trá Plaża
Fisherwoman • Arcane Student • Runaway ~ Perky • Intuitive • Independent
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Notes: -In Tra’s experimentation with Arcane magic, she travels back in time for a short time and finds herself when she was younger… -Uhh Kokamo multiple personality shell phone bruh ---God her bio is suh a WIP ehhhhhh--- -An outlander and coffee field caretaker. She specializes in hybrid beans and infusements. -Nature Cafe-gal learning Arcane magic in her free time (didn't always have runes?) -very environmentally conscious -Huh, why would this gardener/mage living on a peaceful island with no beastclan drama need armor? hmm "My father sent me this cuirass some time back. He tells me there's some kind of drama going on in the Ashfall Waste and buying this armor helps to support some cause, he won't tell me exactly what it is though. I suspect it has something to do with Beastclan. He's always been a big supporter of beastclan prosperity and that kind of thing." -The dragon who is paired with the globe as its 'familiar' has constructed a magical, ever changing and pinpoint-accurate miniature representation of Sornieth as a way to test her magical abilities. She is a nature dragon who practices Arcane magic in her free time. As a way to prove to herself that she was indeed improving, she challenged herself to animate a once still, painted pottery Sornieth, and it worked! it's like 3D google earth and sometimes you see dragons on it in real time, usually doing embarrassing things. While it hasn't shown to be sentient (yet) She treats it like a pet puppy and calls it a good boy.. Planet. Sornieth Globe Headcanons Flygo72 wrote:
"If you tell the truth, you don't have to remember anything."
"People change so that you can learn to let go, things go wrong so that you appreciate them when they're right." ART By: Cryptnoch Coffee Headcanon-- "As you've probably noticed, out here on the Fawn Isles, most dragons are lowerdown on the color range. Browns, oranges, tans, that sort of thing. While not rare, it is uncommon to find dragons like myself who indulge in the coffee courtesy (cough cough) culture, I mean. I think it's an interesting culture and wouldn't be alive if it weren't for these lovely, introverted people in the isles." "Dragons like me who don't exactly fit in with the browns and tans of the clans try to supplement this by wearing such colors--Not that we would necessarily be bothering anyone if we didn't, it makes us feel like we fit in a bit more. Most coffees are laid back, and pretty welcoming to outsiders. After all, these isles weren't originally inhabited by dragons in the first place, so..." -Faun Isles-- "Ages ago, the local flora and fauna took care of these ancient cocoa and coffea trees. The name likely comes from the earlier discovered group of island east of here. Those isles were once a lighter brown color because the trees were so full of fruit, and they grew in sand. The name is either a reference to the color the isles used to be, or because of the old tenders to the coffee groves. Fauns and Dryads never made the coffee we know today but as they befriended local maren, they found out their crop could be used to create tinctures. They kept the land healthy and tended to the area as they are so prone to do. Since the land they protected was surrounded by water, it didn't take long for the few local longnecks to become carpenters and travel out to colonize the other islands. -Longnecks wanted to colonize the land and chop down the trees that the faun and dryad protected. Civil war over the land? --Overview-- The Beastclan of the isles often are very timid and usually allied with local dragons. Longneck however are usually seen as nuisances and are pushed away from clans and any farm land. Ever since the civil war fought between the Longnecks and Fauns over the sparse and spread of land of the isles, Faun have returned to their peaceful ways of tending to flora and don't bother to fight, although since their alliance with the Maren, the sea dwelling beasts will often attack longneck on sight. Dragons are a newer inhabitant of the isles, but thankfully since the first few settlers were not looking to start the kind of feud they had going on back home, they were quickly welcomed by the faun and have since become their strongest ally against the Longnecks. Geologically, the Faun Isles lie or once lay on a hotspot. The nature of the hotspot is, when a plate sits on it, the hotspot causes the plate above it to develop uprising landmasses and volcanoes above the sea level. When the volcanoes erupt they create land (extremely fertile land) to develop above it. The main island is the largest. Named Kaldi, it currently resides on the eastern hotspot and has an active volcano on its northern end named the Summitim. The volcano is enormous and stout, and having existed for hundreds of years, has formed a fantastically large an fertile island around it. A majority of the isle's population resides on this island as farmers, fishers, and artisans working within the volcado to forge their wares. A small mountain range resides at the south end of the island and most fishers make their living there. While the northern quarter of the island houses the Summitim, the main portion of the island is farmland and coastland, the main crops being cold weather fruit/veggies, grain, and most notably, Coffee. The second set of islands furthest to the east is named the (Tidepools?), is like a big, weird sand bank. Very geologically active. Very fertile but waterlogged. Sea bamboo for crafts, fishing, and rice and other watery grain. West off the coast of the (Tidepools) and north of Kaldi, is a dragonmade island of rafts, reeds, and buoyant sea trees keeping it afloat. Anchored to the bottom of the ocean, the island-sized raft is a marketplace for islanders and seafarers. Some underwater operations. Lastly, a small series of islands scatter north trailing off the tail of the (???). Few inhabitants. Why? (Or scrap this one? with that one lone island being Foli's?) The naturally occuring elements of Faun Isles include Nature, Earth, and Water although some natural discrepancies include Fire and Plague. It's not too jarring to find dragons of other elements, though they somewhat uncommon. It is believed that long ago, residual or excess magic from the creation or customization of the aforementioned elemental lands (in Sornieth, by the gods) embedded themselves in the closest "neutral" land (magic was not there previously) |
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