Larimar

(#39837918)
It's only 100C in here. What are you freaking out about?
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Familiar

Band of Companionship
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Energy: 41/50
This dragon’s natural inborn element is Fire.
Male Fae
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Personal Style

Apparel

Ball Python
Cindersphere Baubles
Marigold Flowerfall
Bubbly Bisque Locket
Golden Seraph Anklets
Bronze Steampunk Tail Bauble
Fossil Facsimile
Fire Aura
Blaze Branches

Skin

Accent: Beltane

Scene

Scene: Flamecaller's Domain

Measurements

Length
1.13 m
Wingspan
1.1 m
Weight
1.39 kg

Genetics

Primary Gene
Garnet
Flaunt
Garnet
Flaunt
Secondary Gene
Sanguine
Flair
Sanguine
Flair
Tertiary Gene
Ivory
Spines
Ivory
Spines

Hatchday

Hatchday
Mar 01, 2018
(6 years)

Breed

Breed
Adult
Fae

Eye Type

Eye Type
Fire
Common
Level 25 Fae
Max Level
Meditate
Contuse
Sear
Aid
Rally
Scholar
Scholar
Scholar
Ambush
Discipline
STR
6
AGI
10
DEF
6
QCK
57
INT
126
VIT
11
MND
6

Lineage

Parents

Offspring

  • none

Biography

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Larimar

Metallurgist, Resident Lurker



Otherwise known as a lair's central heating system in the winter.
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Sometimes instead of a melody, a drumming sound echoes from the clan's ventilation system. This isn't a host of evil spirits doomed to play the bongo for all of eternity, but the sounds of the clan's only metallurgist pounding away on his newest work.

The clan's trinket crafter and secret archivist, Larimar could technically be described as a ghost, as his presence is a mystery to many of the dragons in the lair. Few have ever seen him and even less have ever actually communicated with him. This isn't their fault, but his. Larimar is a social recluse, doomed to simultaneously love and hate interactions with others. Hopelessly trapped in this contradiction, he has turned to quietly stalking his clanmates, as being near them fulfills his social needs, and hiding from them appeals to the reclusive character in him.

His clanmates are understandingly unnerved by the sensation that they're being watched. Well, some of them, anyway. The rest are intrigued by the idea that there might be a ghost in the ventilation shafts, but fear the creepy melody in there enough to stay away. Thanks to this, and the occasional glimpse some dragons have of a glowing thing in the vents, there are now rumors of multiple ghosts, and unless we get an exorcist, nothing is stopping the Arcane portion of the clan from launching an expedition into the vents and probably blowing up the lair.

It's a pretty big portion.

To be fair, though, Larimar is responsible for most tales of ghosts haunting the ventilation system. A glowing Fae floating through the darkness does tend to give those with creative minds an extra kick, and the candles he keeps floating around him don't help much when all they do is make him look extremely creepy. But rest assured if you run into this particular "ghost" in the ventilation vents. Larimar isn't an evil spirit out to devour your soul, but one that will kindly guide you back out of the vents.

Unless, of course, you happen to be the idiot that's been stealing his trinkets from the shafts, in which case he will be pouring molten metal into the vents and watching you scream in agony as you are immortalized in gold.

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Larimar's workshop resides somewhere in the tangle of ventilation shafts that run through the clan's mountain. Few dragons know about him, fewer know about his workshop, and the ones that do are too unnerved by the general creepiness of the shafts to go in. Thus, the prime way to contact Larimar is to write your message down on a paper airplane and throw it into one of the shafts. Larimar's workshop appears to be the central station everything has to pass through before coming out of the shafts, and so he'll definitely get your note, unless it lands in his furnace. Oddly enough, none of the battle stones Netjeri's tossed in there has made it to his workshop yet. Perhaps there's another place heavier objects end up at? Though some of those paper airplanes have arrived with odd, glowing purple clawmarks...

His location at the central spot of the ventilation system has given him the very important job as the clan's main heating element. Located so high up in the Runic Mountains, it's a wonder the dragons living inside the lair don't freeze. Thus, Larimar makes sure his workshop is constantly at a proper 45ºC, and throws his newest failed project into the furnace to increase that number whenever it gets too cold. And it does get cold, often and quickly, almost as soon as he attempts to raise the temperature again. Larimar's starting to think there's an ice demon somewhere in the lair that's attempting to freeze them all. Well, not if he can help it! He's aiming for the very achievable and tolerable number of 50ºC. He'll be very surprised if an ice demon can survive that.

(By the time the warmed air gets to the rest of the lair, it will have dropped to a tolerable 30ºC. Thus, no complaints about the additional heat have been made - and even if someone wants to complain, it's not like they can find Larimar anyway.)

For the most part, though, Larimar's happy to stay in his workshop and hammer away at his newest project. The dragons that know about him will often send blueprints, ideas, or commissions to him via paper airplanes, along with a bribe or two to see if he'll be willing to make them things. Larimar doesn't mind the influx of blueprints, but there are very specific things that he's willing to build. If it's big, massive, horribly blocky and doesn't look pretty, he won't build it. Larimar prefers the finer things in metallurgy, like detailed statues of birds made entirely out of wires, or filigree, or that steampunk vulture with eco-green smoke he made for Mauriti. That's one of his favourites.

His entire workshop is a masterpiece of artfully worked strips of metal, a place far too beautiful to believe. Not only is it aesthetically gorgeous, it's also structurally sound and can withstand an amazing amount of punishment from external forces such as Muffin's explosions. No one has ever seen Larimar's workshop, but if they did, they'd be bedazzled by the copper crafting tables, paper lanterns, and very nice lava fountain Larimar built in the center of the room. Though, also knowing the dragons in this clan, it's far more likely they'd be fazed by how a place like this has no exploding and or flaming parts.

(Larimar would like to remind everyone that nothing ever unintentionally catches on fire in his presence. It is a matter of professional respect.)

His only companion is his ball python Poker, will slither through the vents, pop out in the kitchen, and snag whatever Kavleyn or Moonfeather are cooking to bring back to Larimar. She is probably the only reason Larimar hasn't starved, because for all of his talents, food made out of copper remains inedible.

Larimar would totally introduce himself to the clan, having arrived here long before most of them. (He's been here since before Hathor. He's been here since before Nephthys. It's possible he was here before Demeter and Kraken ever came along.) But every time Larimar gets the courage to wander outside his workshop, he then remembers how awkward it would be to tell his clanmates how he's been here before most of them and has a workshop in the center of the lair. No, such humiliation is too terrible to risk. Larimar would rather rumors of his existence spread by themselves then actually go talk to his clanmates himself.

Also, there's a really creepy melody in the ventilation shafts, and Larimar would rather remain in the safety of his lair than face whatever's making that sound.








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§ Graphics by LuminousNoble, Recolored by Fantastea Icons by Hazeledpoppy, DeadBattery, Serpy

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§ Art by RubieKanary

They say a ghost wanders the hallways
Can you hear that quiet, haunted sound?
Can you feel the way the air parts
Before someone who should no longer be around?

Do you hear that echoing melody
The sound that lulls you deep into sleep
The lullaby that resonates
With tones of pain and grief...
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§ Art by BzooZu
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§ Art by RedOptics
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§ Art by TsarinaTorment
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Exalting Larimar to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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