Atlantica

(#36672298)
Detective & Medium, "Hey Man Who Killed You?"
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Familiar

Somber Spirit
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Energy: 50/50
This dragon’s natural inborn element is Water.
Male Skydancer
This dragon is hibernating.
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Personal Style

Apparel

Ghost Flame Candles
Ghost Flame Collar
Ghost Flame Tail Jewel
Ghost Flame Tail Ribbon
Ghost Flame Wing Ribbon
Ghost Flame Headpiece
Shady Highnoon Vest

Skin

Scene

Measurements

Length
5.39 m
Wingspan
5.75 m
Weight
868.49 kg

Genetics

Primary Gene
Sapphire
Petals
Sapphire
Petals
Secondary Gene
Sapphire
Butterfly
Sapphire
Butterfly
Tertiary Gene
Sapphire
Glimmer
Sapphire
Glimmer

Hatchday

Hatchday
Oct 16, 2017
(6 years)

Breed

Breed
Adult
Skydancer

Eye Type

Eye Type
Water
Common
Level 1 Skydancer
EXP: 0 / 245
Meditate
Contuse
STR
4
AGI
5
DEF
4
QCK
9
INT
9
VIT
4
MND
9

Biography

Atlantica Balakrishnan
Detective & Necromancer | Lawful Good | Needs Coffee To Remain Conscious At Any Given Time
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A diviner of a different sort, Atlantica sees ghosts of the past as opposed to omens of the future. In fact, one could say he spends more time among the dead than the living. As such, he's an exceptionally morbid sort, and despite being fairly soft spoken is not one to mince words or shy away from macabre subject matter. He arrived at the clan with Denwen and Citron in tow, as a favor to the latter, and ended up sticking around. Though he does serve as the clan's medium and at times has been known to dabble in necromancy (mostly by accident), he actually makes his living doing detective work! It's a lot easier to solve murders, after all, when you can talk to the victim.
Cosmo Gecko Ice Crystal King of the Plains Ghostly Aura Stardust Sap Lamp
Relations
Sister
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Assistant
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Good Friend
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Bio code by waters|Divider by banyan

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MARKED FOR LORE 12/18/19

-Atlantica Balakrishnan, born in mid-October
-Born in Prophecy, has a twin sister in the form of Sappho. One of them is trans! Which one is it? Who knows??
-Both are immensely powerful-- Atlantica inherited the water powers of vision, while Sappho is a strong destruction/evocation magic user.
-Used to travel around performing deeds for spirits. His mere presence seems to excite the dead to the extent of occasionally spawning undead.
-Broke into an old pyramid in Starveil in order to help (and hopefully quiet) the loudest, most bombastic voice he's ever heard; as a consequence, Denwen the mummy, and former Pharaoh, was released. Unfortunately, the magic used to heal Denwen and return him to a semi-lifelike state bound him to Atlantica, and the medium gained a reluctant thrall. Denwen now serves as a very underqualified secretary.
-This work naturally led him to help murder victims, and ended with him taking up detective work.
-Raised Citron from the dead and led him home as a favor.
-Ended up staying because he grew fond of the area, and the people inhabiting it. Niv, of course, offered him a permanent residency.
-Atlantica's presence awakened a draugr, Fossil, from the depths of the earth. He's pretty chill though so it's all good.
-Badgered by a ghost that inhabits an antique belt he got from the second-hand store. The ghost's name is Specter and he's a rude lil creature.
-Dresses in an unholy combination of mystics' clothing and stereotypical detective wear. Cracked black leather jacket, a button up shirt, and a tie, all under a bright purple jeweled cloak? Yes absolutely. So many layers. Too many, and yet, never enough.


Where are they from?: Atlantica and his sister, Sappho, both hail from Prophecy, an underwater commune on the outskirts of the Spiral Keep. Prophecy is settled at the base of the immense conch shell, nestled into the seabed in a thin ring around it. The soft, deep rumblings of the Tidelord's prophecies used to be ever-present, but recently, it has grown silent. The denizens feel unsettled by this.

What are they like?: He seems like he used to be a bit of a pushover-- he spent most of his childhood plagued by the voices of the dead, and bowed to their demands effortlessly if only so they'll be quiet. He's grown so tired of living like this, however, that he's started to fight back, giving the dead quite a bit of backsass. He's become less of their puppet, and become, instead, a guide of sorts. He still hears quite a bit, and gets migraines because of this-- decaf coffee and aspirin serves as a sufficient cure. He makes sure to keep all his undead friends and thralls in line, in a manner not unlike a tired single parent. Essentially, he is just a babey who has dealt with enough stuff to be just a little bit agitated pretty much 24/7.

What do they do?: He does a lot! He serves as the clan's medium and has necromantic abilities; however, his day job is detective work. It's a lot easier to solve murders when you can talk to the victim. He's great at interrogating living witnesses as well, however, due to his inherent skydancer abilities.

Why are they here?: He traveled here with Citron, one of his newest thralls, as a favor, but ended up wanting to stay!

Aesthetic: Black coffee, aged tomes, swirling smoke, old leather, glowing crystals, cursed statues, ghostly blue flames, and melting candles.

Familiar: A Cosmo Gecko named Constellation, or "Stell" for short. "The more luminous specimens consume a great quantity of fireflies." This wiggly baby likes to relax in Atlantica's shirt pocket, and glows brightest when spirits are nearby.

Playlist: Noir music is his favorite-- he's teased relentlessly for being a stereotypical detective because of this. Aside from that, he likes other quiet instrumental music and soft cabaret.

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Exalting Atlantica to the service of the Tidelord will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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