Unnamed

(#32482242)
Level 1 Wildclaw
Click or tap to view this dragon in Scenic Mode, which will remove interface elements. For dragons with a Scene assigned, the background artwork will display at full opacity.

Familiar

Baku
Click or tap to share this dragon.
Click or tap to view this dragon in Predict Morphology.
Energy: 50/50
This dragon’s natural inborn element is Earth.
Male Wildclaw
This dragon is hibernating.
Expand the dragon details section.
Collapse the dragon details section.

Personal Style

Apparel

Red Healer's Calling

Skin

Skin: Golden Ire

Scene

Measurements

Length
6.8 m
Wingspan
5.29 m
Weight
547.47 kg

Genetics

Primary Gene
Grey
Piebald
Grey
Piebald
Secondary Gene
Gloom
Toxin
Gloom
Toxin
Tertiary Gene
Cream
Spines
Cream
Spines

Hatchday

Hatchday
Apr 22, 2017
(7 years)

Breed

Breed
Adult
Wildclaw

Eye Type

Eye Type
Earth
Common
Level 1 Wildclaw
EXP: 0 / 245
Scratch
Shred
STR
8
AGI
9
DEF
6
QCK
5
INT
5
VIT
6
MND
6

Lineage

Parents

Offspring

  • none

Biography

NAME grew up among family. His mothers, his uncle, and his auntall had a say in his education, and they were excellent, patient teachers. From them, he learned to fight and quell the restless dead for the preservation of the living. It was a family enterprise, and it made sense in Oakrest, for the dead had long ago overrun the city.

He lived his early life still sealed within Oakrest. But once, they heard singing, and the assaults on their defenses slowed, quieted, stopped. And when it stopped, the seals dissolved, and the paths lay open to the sky once more.

NAME's sister, Quire, was delighted to see the open sky. NAME, on the other hand, had known darkness and the caress of the earth his whole life. He could, by the way echoes bounced among the caverns, know the shape of the rooms. He could, by smell, know whether there was water or beast or behemoth. This place beyond the tunnels and caverns was too much - too big, too empty, too vast. It was strange, and it was upsetting.

He retreated from the sky, staying instead among the tunnels for a long time. His parents, relieved as they were to see the sun again, worried over his secluded nature. But, as his aunt Drusilla pointed out, forcing him to the light would do nothing good for him.

It was Oakrest's scribe, Eldritch, who hit upon a solution. Ink and Paige had many children, scattered across the eleven realms. But didn't anyone remember the coatl, Sootshadow, who also loved to disappear into the bowels of the caverns and not be seen for days? They had to catch up on correspondence with Prufrock anyway. Why not send NAME?

NAME frankly hated the idea. Moving about in the open sky and broad daylight? He tried to argue his way out of it, but the Hunter, Sixten, finally talked him into it. "We all have our places, NAME," he said. "And while the rest of us restore our home, we need someone young and fresh to make this trip. There are others who may be faster or quieter, but there are none who are more likely to survive the journey. No one has taken the paths to Prufrock for ages. They may be more dangerous than we anticipate. We cannot spare the elders. It falls to you."

NAME packed his things with trepidation. He didn't want to go, but Copperlight, whom NAME held in great reverence, solved another trouble for him. "You've not seen the stars, have you?" he asked.

"Of course I have," he said. "Eldritch hung them from the cavern ceilings."

Old Copperlight laughed, then shook his head. "Come with me."

Day and night have no meaning underground. When NAME followed Copperlight towards the terraces, he winced, expecting the harsh bright glow of the world beyond the tunnels. But there was none.

Instead, it was black like the deepest cavern, filled with the song of insects. And above...

"Stars," Copperlight said, gesturing towards the heavens.

NAME felt overwhelmed by the beauty of the night sky. Open and empty, and yet filled! He traced his eye along the fountain of light, everything clear as crystal above Dragonhome's open expanse. He could see, perfectly, each brightest star was in relation to another just the way Eldritch had hung the light stones in the caverns. It was, almost, just like home.

He wept. He wept for the beauty. He wept for the magnitude of the space. He wept that there was a solution to the great trouble of leaving. He wept for the fear of leaving home.

When NAME packed his things, Eldritch took him aside. "Copper told me you'll be traveling by night," he said. "I've supplied you a map. Physical objects are easier to see in the daytime. But by night, you can do worse than navigating by starlight. Remember that we may be dust, but the dust was once stars."

NAME said his farewells to the rest of the clan, laden with his supplies and the delivery for Prufrock. So many of his siblings were said to live there. And his clan's children had taken the journey many times over the years, sometimes alone. It couldn't be that bad.

NAME was forewarned against many of the dangers of the trip. His elder siblings, Bound and Verso, had a difficult journey, but Oakrest had long been forearmed against the troubles they had found. But as Sixten had said, there were troubles that had grown along the route since none had traveled it. NAME was glad it was he that was sent, instead of someone less combative.

Through the dangers of snaring vines and trickster spirits, NAME skirted through the Tangled Wood. There, he found that though the sky was not open, the nature of the vines and brambles made him feel quite unwelcome and uncomfortable. Then, in the Scarred Wasteland, he used everything his family had taught him to survive the roving packs of marauders and beasts. He used his earth magic to dig small shelters every morning, and hidden from the view of the bloodthirsty packs, he passed as quietly as possible.

Then, at last, he reached the Starwood. And in time, he found a ferry that would take him to Lantern Port. NAME was relieved to arrive, though he had never been in such an open town. Oakrest was a maze of tunnels and warrens. Lantern Port (and presumably Prufrock beyond it) was full of built places. Or possibly grown. He had seen some strange things in Starfall already.

But there were paths that were separate from lawn, which NAME found odd. Where he came from, the earth was barren. Having a distinction was surprising. There were a number of dragons entering and leaving several buildings, walking and laughing and chatting with others. They were dressed in beautiful clothes that looked soft and intricate, and NAME felt out of place in comparison with these relatively cosmopolitan strangers.

NAME looked up at the signs and saw one of intricate ironwork of a needle and spool. Another nearby was a steaming cup. They were beautiful, the likes of which he had not seen around Oakrest except in the abandoned areas. He was so entranced by these signs, he didn't notice the newest flock of dragons to leave one of the shops.

The tundra, presumably a resident of the clan, was so busy reading as NAME stared at the shop signs, they bumped into each other. Startled and looking up, the stranger adjusted her glasses. "Sorry, Bound," she said. "I didn't see you there." But then, blinking, she peered at him again. "You're not Bound, though, are you?"

"No," NAME said. "But can you tell me where to find him?" Bound was one of his brothers! What luck!

The stranger gave NAME directions to find his elder siblings, and it was with great delight that they accepted him into their family for a time. Bound and Verso took time when they could to shore up some of the deficiencies in NAME's understanding of their work. "It's not Mom's fault, you know," Verso told NAME once. "But if all you learn to fight are Oakrest troubles, you're not getting the full diet of problems out there. I hear our brother Pyroclast, out in the Hewn City, has some fantastic problems running through there. But, I mean, the Hewn City." She winced.

But NAME spent the most time tailing Sootshadow, the coatl among the bunch. Sootshadow was known for delving beneath the city in ancient caverns and catacombs. "There are tunnels everywhere," Sootshadow confessed. "You just have to know how to find them."

Ancient tombs, warrens, passageways - if it was possibly underground, Sootshadow had seen most of it. "Sometimes it's terrible," he said. "But sometimes, you have to be very careful. Sometimes what you find isn't evil, just stuck. There's tone. You have to be sure even in this line of work you don't become tone deaf."

NAME spent a while among his Prufrockian siblings. He learned the pacing of the city, but also the balance between work (which some of them entertained more than others) and rest. NAME learned much about ancient architecture, ancient art, and how to read the age of structures beneath the earth. Rest though he may, he spent as much much time as possible with Sootshadow investigating and delving and sometimes Hunting. It was ... oddly nice, he had to admit.

In time, though, NAME knew that he could not stay on Prufrock or in Lantern Port. The life here was so busy compared with the life he had grown up knowing. He needed peace. He needed silence. He loved his family, and he was grateful for the chance to meet his siblings, but he knew that there was simply too much going on for him to stay.

Before leaving, he met with Tome, the youngest of his siblings on Prufrock, who gave NAME a copy of his compiled bestiary. "I can no longer join the Hunt," he said. "But in this way, I hope to help. These we know. If you find others, please. Send word."

NAME agreed to do so. After all, their family may need such knowledge someday. "Where will you go?" Bound asked as NAME packed his things.

NAME paused for a moment with a deep sigh. "I don't know," he admitted. "I'll probably stop home again, for a time, but Mom was right that I needed to get out. There's so much everywhere. I love the earth - the way it carries and protects those of us who trust it, but earth is everywhere."

"Mostly," Bound said with a small scoff that spoke of things left unsaid.

NAME shrugged. "What I mean is, I may find a place that needs me, and I may need to make a refuge instead of using one that already exists. When you bury yourself too deeply, it becomes hard to tell if you're already dead, even if you have a pulse."

Bound smiled. "Mom would like that," he said. "Both of them would."


Original lore by ixris / 26035 - All edits by later users.

Microlore: Brave and steadfast, he has done all he can to learn Hunting the undead from his mothers and the others of his family. Though his egg was lain while Oakrest was still sealed, he feels no great draw to the open land. Tunnels are his bread and butter, and exploring the deep places of his home and keeping them clean of necromancers, crawling horrors, and other malevolent spirits are passionate pursuits.


-upon learning of his talent with traveling the caverns of the mountains, of understanding the acoustics of the earth far beneath where their magic can reach - they pointed to the great mountain, and the miles of ice that lay between them. "build us a trading route. build us a labyrinth."
If you feel that this content violates our Rules & Policies, or Terms of Use, you can send a report to our Flight Rising support team using this window.

Please keep in mind that for player privacy reasons, we will not personally respond to you for this report, but it will be sent to us for review.

Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.

This dragon doesn't eat Insects.
Feed this dragon Meat.
This dragon doesn't eat Seafood.
This dragon doesn't eat Plants.
You can share this dragon on the forums by either copying the browser URL manually, or using bbcode!
URL:
Widget:
Copy this Widget to the clipboard.

Exalting Unnamed to the service of the Lightweaver will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

Do you wish to continue?

  • Names must be longer than 2 characters.
  • Names must be no longer than 16 characters.
  • Names can only contain letters.
  • Names must be no longer than 16 characters.
  • Names can only contain letters.