Dhakira

(#32402326)
Pay with your blood any damage to these records.
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Boulder Nymph
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Energy: 0/50
This dragon’s natural inborn element is Earth.
Female Mirror
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Biography

*Snort* Blood, blood, yeah, it's not its meaning. Hidden, hidden, you can't hide the past even if you deny to see it.

Augite Protector Warbeast Tusk
Wetland Vampire
The blood Witch.

It's said that Earth magic is bound to memories, to our ancestors. That plague magic push life to survival, bloodshed and adaptation. Strange magic assembles and rituals can be performed in these lands, and witches aren't anything strange.

But there's no witches like Dhakira.

The memories of our flesh. Grow, fight, eat, survive, adapt, breed, evolve. Every drop of our blood is testimony of the life and death of our ancestors. And this mad witch can taste and read it like her own.

You can ask her with confidence. Usually a droplet of blood can speed up an answer. But be aware of it, as Dhakira will only truly help who she feels confidence with, and like The Past itself, only a vast acknowledgment of what is being said will actually clear the meaning of The Present.

This loyal young dragon remembers and records all of the ancient stories from the origins of this clan. But as diligently she records them, fiercely she protect these secrets. Altough her young age, she may turn into a vile and aggressive beast, or a completely mute statue when the story must remain unknown.

Since she's the keeper of the past and memories of the clan, she's also the most Earth-bound dragon of the pack... the only dragon that feels a strong connection with the lands across the northern frontiers of the Scarred Wasteland. She also has the privilege of being the only one beside the Khojas allowed to get by in every corner of the lair. However, she just secludes herself in her "record's room" and most dragons don't even notice her existence within the clan until they start to pay attention to the furious whispers that roam the lair at nighttime. However Beholder and Kwajah are always watching over her, since her prodigious magic of Past-telling can be both: Menace and Promise.

Dhakira constantly and only talks to her cat, who silently treasures every secret and thought of the mirror. He is her most precious friend. This cat saved her life on a strange way, and more than a familiar, it is the Bound of the silent friendship between Dhakira and Beholder the guardian, that seems to be her only bound to Life. As Dhakira never looks towards anyone, the cat has become her eyes.

Just a few clan members remember the shy and silent brown-eyed mirror that roamed the lair long ago, and while most young warriors take her hisses and curses with annoyance, the elder ones smile with pride at her wise, brave and bizarre verbiage. However, known is that is safest for everyone to not take her with too much seriousness at all.

She always smiles to every living thing on her path... smiles in a weird way, like if life itself is being sarcastic.

Elders say that she acts in strange ways (sometimes vile and prone to violence; some others kind, helpful and peaceful), since she came out of a "swamp of sadness", as Sadiq likes to call it. Not a real place at all, but a real menace to every thinking creature. Maybe it is drowning your mind as well.
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hk4F1pA.png Intact Parchment
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Evening of the last day of the first month of spring, their first five egged nest. As loyal to life, Plaguemother always will bless them.

Kydoimos wrote on 2018-07-09 20:55:20:

In the topic of non-fiction, Plague would probably have just -a few- rusty and/or aged tomes about biology, ecology, epidemiology, physiology, anatomy, pathology, pharmacology, zoology (focusing in "animals with medical relevance" like parasites and their evolution) and medical stuff. These are the most valuable but also scarce books, since plague people is busier with "survivors stuff" instead of copying or printing anything.

The books are fragile, like rescued from the wastelands, their pages fall apart easily and most content could be lost if not adequately handled. And the smell of rot, like if these anatomy studies weren't drawings but actual... pieces of corpses? Someone should be really interested in confronting the crude reality of the more practical aspects of medicine if looking for some plague knowledge. Or maybe just -insanely- interested in general horror.

But also, and in better conditions, there's a lot of "The Art of War" type of books: guides for survival, battle training, warfare, and general success against all odds, which is pretty popular in plague philosophies.

And of course, may be a surprise but should make sense: lots of cookbooks. "What and What-Not to eat in the Wastelands and How to" and "How to make Snacks out of Anything" may drive crazy the most courageous and wild chefs. Perfect if looking for that impressively delicious exotic meal for that special someone. Or just because Cooking is the most important skill for survival.

For fiction topics, there's LOTS of notebooks (instead of proper books, for the reasons above mentioned) written by anonymous dragons or beastclans, with folktales of monsters and/or survivors inspired in actual events, Defoe's "Journal of the Plague Year" type. Perfect for those looking for horror with large amounts of verisimilitude or intending to learn some popular folklore for history research.

In general, the section may look like a dungeon. Humid and somewhat obscure, candlesticks made out of skulls and other bones, tattered banners, rusty weapons and other scavenged artifacts. Anything found by scavenging in the Plague territories can be used in decoration. Also whoever guards the place should keep and eye in that "banner" that is actually a tendril growing out of some spores that come with these objects... (and be aware of that beautiful ivy in the nature section that actually is an aggressive carnivore plant btw)

...



There was a long History of War before this peace...


Hawk-Eye Clan's History and Lore.

0. Intro.
1. Shaping of the territory and the Trading Fortresses.
1.1-Expansion of the Wandering Contagion.
1.2-Settlements of the Boneyard.
1.3-Legend of the Crossed Ones.
2. The warring of the Boneyard.
2.1-Unification of the Settlements, creation of The Route.
2.2-War around the Fortress, Khanjar.
2.3-Arrival of the Northen clans.
2.4-The re-foundation of the Mirage Fortress.
3. Hawk-Eye Clan.
3.1-The guard of the Crosses.
3.2-The movement under the Sun.
3.3-Earthquake and other catastrophes.
4. Guarding Ones' Clan.
4.1-The Clan's Code.
4.2-Fiery priests and the Flightaking.
4.3-Overtaking the Fortress.
4.4-The Prison of the Cross.
5. The Fang Fortress.
5.1-The Rot and the Fortress.
5.2-Mass-migration Routes.
5.3-The palace of caravans and other settlements.
5.4-Cross-flight involvement and the Seed.
6. The Guardians' Duty.
6.1-Anomaly expurgation.
6.2-Outreach.



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0. Intro.
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1. Shaping of the territory and the Trading Fortresses.
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2. The warring of the Boneyard.
Was in this untamed land of savage vandalism where arrived a somewhat organized band of Mirrors leaded by a female called Sahar, at an unknown year long lost in the past, probably around the 40th known Changing of Guard. It could've been another pack of bandits, but Sahar saw the opportunity to thrive by hunting and fighting as mercenaries of the settled clans, instead of stealing and maiming the scarce possessions of these scattered people.

The idea became unexpectedly efficient, as Sahar's pack was paid with treasure, food, items and even housing, they could focus in training and fighting, becoming the first somewhat organized militia of the territory. Fighting against divided, scattered and unorganized foes, the pack rapidly pushed out the monsters and bandits that had previously ravaged the wasteland, ultimately expelling them from their territories.

Suddenly this strip of the wasteland became a safehold zone for nomadic clans and trading caravans, commerce flourished, and the clans became more and more organized and united under the protection of Sahar's band of warriors, which pledged allegiance to the clans of the fortress complex, thriving along them under the anthem "United We Spread, as we spread we Will Thrive.". That anthem was actually just a nicer way of saying: to Secure the Land, to Collect Taxes.

The growth and strengthening of the fortresses allowed the emergence of a secure trade route across the northern Boneyard, allowing clans all across the Northern Contagion to safely trade resources with the rich and powerful Wyrmwound sanctuary. But not only that. It also allowed the trade of resources from and to far away to the Northeast, particularly food, medicines and materials from the dark and green forests and jungles; jewells and minerals from the Dragonhome; medicine and weaponry from the Rotrock Rim; even magic artifacts from the Starfall Isles, everything coalesced in the route across the Boneyard.

But as the Clans and Commerce thrived, Ambitions thrived too. And then War started to thrive.

Isn't really understood how much influence had the Nature-Plague Armistice in favor of the strengthening of Plague warchiefs, but...
*wip*

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3. Hawk-Eye Clan.
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4. Guarding Ones' Clan.
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5. Fang Fortress.
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Exalting Dhakira to the service of the Plaguebringer will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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