Skader

(#30289492)
Ptarmigan Division of the Crowtalon Army
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Pife

Yeti Brawler
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Energy: 0/50
This dragon’s natural inborn element is Ice.
Female Nocturne
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Personal Style

Apparel

Violet Flower Crown
Copper Steampunk Scarf
Supercharged Alchemist Tools
Scout's Wing Cover
Celadon Silk Sash
Forest Green Chest Wrap
Grove Sylvan Anklets
Mage's Thicket Socks

Skin

Accent: Unbroken Loneliness

Scene

Measurements

Length
6.01 m
Wingspan
5.32 m
Weight
401.07 kg

Genetics

Primary Gene
Sky
Poison
Sky
Poison
Secondary Gene
Sky
Toxin
Sky
Toxin
Tertiary Gene
Blood
Thylacine
Blood
Thylacine

Hatchday

Hatchday
Jan 22, 2017
(7 years)

Breed

Breed
Adult
Nocturne

Eye Type

Eye Type
Ice
Common
Level 10 Nocturne
EXP: 3217 / 27676
Scratch
Shred
STR
48
AGI
11
DEF
11
QCK
11
INT
11
VIT
11
MND
10

Lineage

Parents

Offspring


Biography

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• • SKADER
a team nickelklaus dragon

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ice flight representative


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xxxx frostbite

subspecies informational guide


lore: Most strange new innovative forms of magic start from humble beginnings, borne from necessity and chance. It may come from desperate circumstance, a simple idea or a talented mage prone to whimsy and experimentation. Any dragon with a penchant for the mystic could tell you that. When it comes to the rare and scarcely sighted Frostbite subspecies however, the magic that makes them what they are must begin with true desperation - a dragon who is hopelessly, dangerously and fatally lost.

It can happen to any dragon that doesn't have a Tundra's warm coat to protect them, and those who hail from Ice, Arcane or Plague tend to handle the transformation and the following lifestyle far better than any other. It's easy for a dragon visiting the Southern Icefields to underestimate just how cold and merciless Sornieth's far south can be. It can be far too easy to lose your way.

Unaccustomed to such cold and beyond all help, soon enough a lost dragon's body will began to freeze over, their scales and feathers turning to ice, their toes and noses suffering greatly in the permafrost.

Timing is key and speed is essential, no matter how far beyond hope they might seem.

Clans of Frostbites make it their business to find and recover the lost and hopeless. By combining the magic of Arcane, Plague's affinity for dying flesh and the cryomancy of Ice, a dragon thought to be lost beyond hope can be granted another chance following their near-death experience, their old selves reconstructed and made new. Brought back from the very brink of death into bodies that should be ruined beyond repair, these dragons are living golems of frost and decay, their souls tied to what they once were, now preserved eternally in ice.

social: These dragons are close-knit and are never seen travelling alone, preferring the security of one another's company above all else. They tend to cluster together in small nomadic groups, with at least one Arcane, one Plague and one Ice dragon at the group's core, living exclusively in the Cloudscape Crags and the Fortress of Ends. Having all saved one another's lives at one point, the binds that tie them together are strong. Grouping together like this also helps to maintain and strengthen the magic that keeps them alive.

Physically, these dragons are completely numb, so their suffering during their near death experience is nothing but a distant memory. With unfeeling bodies that can be easily repaired, roughhousing can get pretty rowdy! Naturally, body parts can become excessively damaged this way, at which point a lost or broken wing or limb can be repaired with a prosthetic of pure ice.

In terms of personality, they're as varied as any other dragon, as the magic involved in transforming them only impacts their physical body. Understandably, Frostbites can be rather wary of outsiders, as the sight of decayed flesh preserved in ice can be quite jarring for someone who isn’t familiar. It's not totally unheard of for a small group of them to join together with another clan, though they would never do so alone, as they require their core group of three to keep themselves alive.

lairs: With their nomadic culture, it can be rare for these dragons to settle down and form a permanent lair. By their very nature, being exposed to the icy elements is more advantageous and healthy for them than being cooped up in a warm lair devoid of any ice or snow.

In their travels, they will often choose to temporarily settle in spots that are both private and secluded while also being open to the elements, such as an open clearing deep in the evergreen forests far up into the Cloudscape Crags, or tucked between the spires of the Fortress of Ends where the wind isn’t too strong.

tactics: Few things are as terrifying as being charged down by an Imperial or a Guardian Frostbite. With numb bodies that are easily repaired, these dragons can afford to be ruthless in battle. In addition, as their icy forms give them a large increase in weight and mass, they truly can be a force to be reckoned with in a melee fight.

However, this advantage can also be their downfall. Unable to experience pain, it can be difficult for these dragons to keep track of their injuries in the heat of a battle. A Frostbite can be damaged to the point where it can no longer walk, let alone fight. Doubtlessly a dangerous situation to find yourself in, and one of the many reasons that these dragons value the company of their magic users so much.

On the note of magic, ranged spellcasters are perhaps at more of an advantage in a battle. With strength in magic being integral for their survival, it can be tactically more advantageous for these dragons to opt for an ambush strategy, bombarding the enemy with spells before resorting to sending in their hard hitting melee fighters.

lore and subspecies created by: KatieOurMatie
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a labor of love brought to you by:
artist | lore writer | NumberZero (trainer)
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Exalting Skader to the service of the Shadowbinder will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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