Grintorse

(#2907092)
Level 10 Guardian
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Energy: 50/50
This dragon’s natural inborn element is Wind.
Male Guardian
This dragon is hibernating.
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Personal Style

Apparel

Mysterious Cowl
Black Tulip Flowerfall
Shadowstrike
Bramble Mantle
Ebony Filigree Boots

Skin

Skin: Dark Generation

Scene

Scene: Arcanist's Domain

Measurements

Length
12.46 m
Wingspan
17.3 m
Weight
12549.32 kg

Genetics

Primary Gene
Steel
Clown
Steel
Clown
Secondary Gene
Pink
Shimmer
Pink
Shimmer
Tertiary Gene
Brown
Basic
Brown
Basic

Hatchday

Hatchday
Apr 09, 2014
(10 years)

Breed

Breed
Adult
Guardian

Eye Type

Eye Type
Wind
Common
Level 10 Guardian
EXP: 560 / 27676
Scratch
Shred
STR
7
AGI
6
DEF
8
QCK
5
INT
5
VIT
8
MND
6

Lineage

Parents

Offspring

  • none

Biography

Old Dragon Collectors icon7bB252z.png

Full Palindrome

maybe rename Renico?

Tri-Color Scatterscroll

Original colors: Steel / Pink / Brown


possible use for this plan?

dragon?did=66957324&skin=22929&apparel=32034,35206,35544,35545,35541,32701,14107,1792,35538,283,32702,13859,35550,35532,35547&xt=dressing.png Moss-Covered Rubble Plaguebringer Bone Scrimshaw


N H A R I
witch

resourceful | headstrong | confident

Children born in the ranks of the Realmwalkers are raised in a world of spirits, magic and mystery, and in this regard, those of the union between this pair are no different. All are given the same guidance and instruction that every recruit receives.

But when it comes to monsters, otherworldly behemoths, and eldritch creatures from the depths, their parents go above and beyond to teach them everything. Forget spirits, deities and ancient rituals-- from tuft of fur to shine of fang, if it is potentially hostile, they learn to fight and take it down no matter the cost. When there are hundreds of lives at stake, a single second could spell victory or a one-way trip to the afterlife.

The line between monster and dragon isn’t always clear; children of this Realmwalker pair should be wary: when you have been raised to kill monsters without hesitation, you should be careful that you do not become one yourself.



The moment Nhari hatched, they were whisked off to train with the wards who possessed the same potential. They performed satisfactorily in most areas, like casting wards, banishment spells, and illusions, but when it came to bone magic, they shone.

Give them anything--a piece of skull, a single knucklebone--and they can tell you its age, its origin and its strongest memories. They'll even reconstruct and reanimate it for good measure, just to see the surprise on your face.

There is one thing that their talent hasn’t gotten them. They have access to the archives, the graveyards, and the mortuary; their abilities have gained renown and admiration. It's not enough.

Nhari has only ever wanted a single thing: not love, not trust, not all the knowledge on this damned earth.

Emperor bones.

---

perfer et obdura, dolor hic tibi proderit olim

MOTIVATION - getting their hands on emperor bones
RELATIONS - trained in the Realmwalker Corps
BELONGINGS - small assortment of fossils and mysterious fragments of bone
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Exalting Grintorse to the service of the Stormcatcher will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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