Cardea

(#28617650)
Level 1 Snapper
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Familiar

Contaminated Ambassador
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Energy: 0/50
This dragon’s natural inborn element is Nature.
Female Snapper
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Personal Style

Apparel

Winter Wind
Chattering Parrot
Violet Flower Crown
Duskcheer Colony
Moonglow Thorns
Leafy Gladeboughs
Spellwrought Shardhide
Poisonous Woodguard

Skin

Accent: Coldsnap

Scene

Measurements

Length
4.27 m
Wingspan
2.54 m
Weight
5340.84 kg

Genetics

Primary Gene
Lead
Crystal
Lead
Crystal
Secondary Gene
Orchid
Facet
Orchid
Facet
Tertiary Gene
Ice
Runes
Ice
Runes

Hatchday

Hatchday
Nov 18, 2016
(7 years)

Breed

Breed
Adult
Snapper

Eye Type

Eye Type
Nature
Rare
Level 1 Snapper
EXP: 0 / 245
Anticipate
Shred
STR
7
AGI
5
DEF
9
QCK
5
INT
5
VIT
9
MND
5

Biography

Winter Wind
Leafy Gladeboughs
Squall Rasa
Amethyst Geode
Cardea
Guardian of the Mountain
Friendly Statue


Door Guardians

While traveling across Sornieth, scholars and archaeologists often find small pockets in the face of cliffs, hidden from view along mountains or in the shade of trees. Those small crevices are considered lucky for travelers, a safe place to rest or wait out a particularly fierce storm. Superstitious dragons would call them Doors.

Each one is decorated with symbols and runes that change according to the flight or region where they are located. Each one is guarded by a stone carved in the likeness of a dragon.
Varying wildly in size and species, the statues were revered by ancient tribes of both dragons and Beastclan alike as protective spirits that watched over travelers.

Custom had it for travelers to make a small offering if they ever found themselves facing such a place; particularly if, after losing their way, they kept finding themselves in the exact same place over and over again.
Respectful adventurers were rewarded with finding their way soon after departing again, oftentimes with great luck in their endeavors. Those said to scorn and ignore the statues, instead, were left to roam the area until they could go on no more.

While modern scholars postulate that the Doors and their guardians are no more than a myth from primitive cultures, some question if such budding clans would have the technology and skill necessary to craft such intricate and complex system of caves all around the world.
While a territory often has eerily similar statues in its Doors, fearful dragons vouch for the existence of a single Guardian for each area.
Rather than similar rifts in the landscape, they tell stories of a single Door, traveling from place to place as it’s needed, its single Guardian controlling its path and the fate of those that step inside it as it’s free to roam within the boundaries known only to the stone creatures inside. Tales of offerings made suddenly appearing again in a Door located miles away only seem to corroborate such beliefs, as do changes in the statues perceived by those that live near them.

While no dragon has ever seen one of them move, it’s said that such stone creatures are capable of movement and thought as well as any living creature. It happens in the blink of an eye, or when a weary traveler distractedly looks away to get their bearings. But suddenly a previously folded wing might be pointing them in the right direction and - of course it is nothing more than a trick of their mind - the statue’s smile might seem just a little wider, it’s eyes just a little warmer.

Gatekeeper

Located at the Fortress of Ends, the mountain that is home to the Tempest clan is remarkably elusive.While invited guests can easily make their way up the mountain with the help of local guides, those that stumble unannounced - or mayhaps have dubious reasons to look for the lair - quickly find themselves lost in the cold and barren landscape of the Ice realm.

Those that do make their way up the steep mountain find themselves facing a small, shallow crevice in the stone. Inside the relative shelter there is a stone rendering of a female snapper, half covered in snow. Although her body is made of solid stone, shards of amethyst stand in lieu of her wings, and strange runes seem to be etched along her body, glowing softly.

Travelers tell of the statue's eyes suddenly coming alive, and of a voice questioning them as to what they truly seek.
Upon looking away, some find themselves facing a corridor; one leading deep into the mountain to the lair within.
Others, the ones that explain their experience as a mere trick of the light and too much exposure to the cold air, see nothing but a stone wall blocking their path. Solid and cold to the touch.

Even more puzzling; no matter how many entrances such dragons may find, each and every single one of them looks exactly the same, with the same statue whose eyes seem to twinkle with mirth at their confusion.
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Exalting Cardea to the service of the Icewarden will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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