Wray

(#28305720)
Level 9 Mirror
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Familiar

Orbiting Spirit
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Energy: 0/50
This dragon’s natural inborn element is Wind.
Female Mirror
This dragon is on a Coliseum team.
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Personal Style

Apparel

Skin

Scene

Measurements

Length
6.81 m
Wingspan
5.61 m
Weight
509.93 kg

Genetics

Primary Gene
Smoke
Vipera
Smoke
Vipera
Secondary Gene
Platinum
Shimmer
Platinum
Shimmer
Tertiary Gene
Marigold
Stained
Marigold
Stained

Hatchday

Hatchday
Nov 06, 2016
(7 years)

Breed

Breed
Adult
Mirror

Eye Type

Eye Type
Wind
Common
Level 9 Mirror
EXP: 2107 / 21526
Scratch
Zephyr Bolt
Gust Slash
Might Fragment
Zephyr Acuity Fragment
STR
20
AGI
18
DEF
24
QCK
17
INT
14
VIT
23
MND
14

Lineage


Biography

12267.png XXXWray
corner
Mate None currently.
Family None currently.
Element Wind
Allegiance Windsinger
Role Bouncer
Theme A song here?

14566.png
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Wray is a match for any dragon in ferocity, and will fight anyone who says differently. There's not a fight Wray won't take, not a threat or challenge that will make her back down. Still, she lacks any sort of leadership ability, as well as any desire to follow orders. She's managed to make herself useful so far by running out undesirables, using intimidation to keep the less disruptive in line.

Friends never come easy to Wray, and the friends that she does have came in a most unusual way. She falls in with the berserkers and brawlers, the frauds and ne'er-do-wells. They're generally a bunch of fair-weather friends. Even when storms do come, Wray steadily turns into the wind on her own. She doesn't need anyone.

Wray's parents will probably always be disappointed that she is the way she is, that she takes more after her sister than her mother. Wray is fine with this, since she can easily take her father in a fight anyway. She'll go her own way if she has to.
Bio by Anon


Wray cut communications with her family quickly after leaving home. Letters are hard to reach you when you're out at sea and you tell no one where you're going. It was the most effective way to fall off the map. Free from parental concern, she spent a great deal of time sailing under Firefeather's flag, plundering, fighting, and raising shade on the open sea.

At a port along Nature's coatline, Wray got off and fell in with bad company. When things went south a fight broke out, landing her and the group in the slammer. She tried to get word to her captain, but the note was intercepted by crewmates whom she'd had bad dealings with in the past, and they imformed the captain she'd jumped ship. Firefeather replaced her with a different sailor and the crew sailed for parts unknown.

After her release she wandered, trying to unsuccessfully find work.
Wetland Vampire
Jasper
Bio by Draketeeth
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Exalting Wray to the service of the Stormcatcher will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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