Mirum

(#27941244)
Level 17 Nocturne
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Familiar

Red-Breasted Hainu
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Energy: 0/50
This dragon’s natural inborn element is Arcane.
Male Nocturne
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Personal Style

Apparel

Mage's Walnut Gloves
Mage's Walnut Overcoat
Mage's Walnut Hat

Skin

Scene

Measurements

Length
4.97 m
Wingspan
4.4 m
Weight
434.66 kg

Genetics

Primary Gene
Gloom
Jupiter
Gloom
Jupiter
Secondary Gene
Thistle
Saturn
Thistle
Saturn
Tertiary Gene
Ice
Contour
Ice
Contour

Hatchday

Hatchday
Oct 23, 2016
(7 years)

Breed

Breed
Adult
Nocturne

Eye Type

Eye Type
Arcane
Common
Level 17 Nocturne
EXP: 2611 / 81619
Scratch
Shred
Magical Might Fragment
Magical Might Fragment
Magical Might Fragment
Ambush
Ambush
STR
77
AGI
6
DEF
7
QCK
46
INT
6
VIT
6
MND
7

Lineage

Parents

Offspring


Biography

his name is mirum and he was forced to eat cement when he was six

raised by imperial/nocturne parents









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Introduction
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Sornieth refers to both the planet of Sornieth and the planet's single continent, a multi-biome landmass unique within the solar system. Every planet has continents, sure, but plate tectonics control those ones, and there is a notable abundance of them when compared to Sornieth. Just another of those little things that makes Sornieth unique.

Both the planet and continent of Sornieth contain a population of 16.5 million. This number doesn't include eggs, ghosts, technomagical constructs, or the gods, although some argue it should. The only creatures counted within the population are humans. Humans with pointed ears and slit pupils and various magics, identical to every other human you'll meet.

Life on Sornieth is ho-hum, really, all the magical advancements you'd expect of a fifty-thousand-year-old planet. Although, of course, there are the ghosts; Arcane's brightest scientists can't explain that phonomena. Oh, and the occasional resurfacing of ancient omnipotent dragons, the kind that control climate and geography, you know the ones. And there's the giant swathes of land, wrecked by cosmic wars lost to the centuries, filled with shambling, empty-eyed monsters.

But besides that? Totally mundane.


I have a lot of stories that take place with my dragons, but I have a difficult time writing fictional animal species as compared to fictional human species. So I was like, "let's make them all humans! Surely this is the only change I will make to the official lore". It was not the only change I made to the official lore.

So I'm documenting it all here! And hopefully having it all in one place will make it a lot easier to track.

A basic summary: Everyone's a human and the flights have slightly different cultures and dragon breeds still kind of matter, but not as much.

I predict I will use a lot of user-made assets — the places I got them will be linked in the images :D I will also make it clear when I'm using images I've created myself, like "breed" artwork.









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Table of Contents
1. General
Misc. Information
Genes | Eyes
Magic | Gods | The Shade
General Flight Information | General Breed Information

2. Flights
Wind | Earth | Water | Fire
Shadow | Ice | Lightning | Light
Nature | Plague | Arcane

3. Breeds
Fae | Guardians | Mirrors | Tundras
Pearlcatchers | Ridgebacks | Snappers | Spirals
Skydancers | Bogsneaks | Obelisks | Imperials
Nocturnes | Coatl | Wildclaws
Gaolers | Banescales | Veilspun | Aberrations

4. My Own Silly Little Stories
















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Misc. Information
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A summary? Of sorts? Just stuff that didn't deserve a fullblown encyclopedia-style entry.
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General Meta Stuff

Unless otherwise specified, canon lore is a basis for the worldbuilding here. Some things are included, some things are not.

Everyone's a human. I don't really want to get out of my comfort zone with this project, since it's mostly for fun.

While everyone's a human, they still have features like horns and frills (though only one species gets to keep their wings). I still want it to be a fantastical setting.

People lay eggs. People hatch from eggs. Maybe it's weird but it's a way to tie into actual lore.

Skins and accents can be interpreted as skin markings, tattoos, clothes, extra body parts, or whatever I need them to be.

Breed changes don't exist. Breeds are more like blood types, but like, if blood types were visually apparent. In the case of ancient breeds, they're more like different species altogether.
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Style Guide
This does not follow the site's style guide.

Breeds, genes, and eye types are lowercase. (ex. coatl, gembond, multi-gaze)

Countries and flights/elemental magics are capitalized. (ex. the Sea of a Thousand Currents, the Lightning flight, Nature magic)
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Changes to Canon Lore
(other than the human thing)

Coliseum venues are called "Resurgence venues". These are large areas of land where the Shade resurfaced and was defeated by the gods, leaving behind acres of destroyed land and pure elemental essence. Living here has funny effects on organic life, but the land can be healed with extensive magical effort and time.

Notably, the land doesn't look destroyed. It's just impossible to grow non-toxic plant life here, and any attempts to procreate or create new life results in half-conscious zombies, doomed to a tortured existence.

The beastclans don't exist. I couldn't find a way to justify having both multiple "breeds" of humans AND other humanish species.

It's still a dragon-themed world, and the gods are still dragon-shaped, but they're more mysterious and ancient-seeming than they are in canon. (And they're already pretty mysterious and ancient-seeming in canon.)
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Intelligent Non-life

A construct is a human-made automaton with artificial intelligence. These range from small robots and toys on the same level as mice and birds, to full-blown androids that can walk and think like a human. These are created through technomagical means, involving both magic and machinery. Construct rights are hotly debated; these are full-fledged people with emotions and intelligence, but do they deserve independence and basic decency?

Ghosts are extremely enigmatic. Nobody knows how they happen or why they exist, and only a select few can see them. The only thing known for certain is sometimes, when people die, their spirits live on. Spooky.

As peculiar as ghosts are, the general population can more-or-less access them, and scientists make slow progress on the mysteries of their inner workings. The gods? Less accessible. Only the Arcanist is in any way available for questioning, and only by two or three of the Arcane flight's highest royalty. The other gods resurface once every few hundred years, if they feel friendly.

Arcane royalty may as well be the Arcanist himself, for how little they show their faces, and when the other flights interact with their gods, the language is primordial, lost to time. If the Arcane flight knows whether the gods are living creatures, they refuse to tell.



More to be added!
















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Genes

The general population of Sornieth has a very rudimentary knowledge of genotypes, phenotypes, and everything that would constitute the scientific study of genetics. Most people use "gene" in reference to the patterns and colors of hair, horns, and frills (as well as wings, antlers, and tails, in the case of ancients, but that's a conversation for another time).

Most genes are simple patterns or blotches of color. Some, however, have a greater effect on the body. The latter will be discussed in further detail.

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from left to right: Wild (iridescent/sarcophagus/stained), Jewel (pre-accident; vipera/sludge/basic), Mirum (jupiter/saturn/contour), Mushroom (iridescent/shimmer/gembond)
drawn by me! you can click the faces to see the high-res images

If a gene isn't mentioned here, it's safe to assume that it's just a pattern, and doesn't otherwise affect the person who has it.

Primary/Secondary Genes

Primary genes affect horns, frills, feathers... anything that isn't hair or skin, essentially. For the sake of simplicity, these will all be referred to as "frills". Secondary genes affect the hair.

Primary and secondary genes will be discussed together, as each primary gene has a secondary counterpart.
Primary Gene: Crystal Crystal/Facet: the frills/hair are formed of a substance not unlike ammolite, visually resembling crystal formations. This can cause extreme strain to neck and shoulder muscles, as the frills/hair weigh the head down. Nowadays, medical magic has advanced enough that this isn't as much of an issue.
Primary Gene: Ground Ground/Fissure: similar to crystal/facet. The frills/hair are formed of calcium oxalate, visually resembling stone. Again, medical spells are usually required to prevent muscle strain, though these only need to be renewed every few months.
Primary Gene: Metallic Metallic/Alloy: the frills/hair are much harder, shinier, and, in the case of hair, thicker. People with alloy have much fewer hair follicles to allow for thicker strands of hair. Metallic frills are fairly easy to maintain and polish, but alloy hair has to be cut and styled by a specialist.
Primary Gene: Slime Slime/Sludge: the frills/hair are covered in a viscous substance. Akin to a fish's coating of mucus, this substance serves a similar purpose as the epidermis. If this coating were lost, it would be as though the frills had lost their upper layer of skin. Thankfully, this coating is hardier than a fish's slime.
Primary Gene: Starmap
Starmap/Constellation:
Primary Gene: Stitched Stitched/Patchwork:
Primary Gene: Wasp Wasp/Bee:
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Exalting Mirum to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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