Juniper

(#26286559)
Level 7 Fae
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Familiar

Pangolin Racer
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Energy: 50/50
This dragon’s natural inborn element is Nature.
Female Fae
This dragon is hibernating.
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Personal Style

Apparel

Skin

Scene

Measurements

Length
0.61 m
Wingspan
1.07 m
Weight
2.61 kg

Genetics

Primary Gene
Copper
Clown
Copper
Clown
Secondary Gene
Aqua
Daub
Aqua
Daub
Tertiary Gene
Fern
Basic
Fern
Basic

Hatchday

Hatchday
Aug 19, 2016
(7 years)

Breed

Breed
Adult
Fae

Eye Type

Eye Type
Nature
Common
Level 7 Fae
EXP: 1587 / 11881
Scratch
Shred
STR
7
AGI
8
DEF
6
QCK
8
INT
5
VIT
6
MND
5

Biography

____________________________
J U N I P E R

Role • Role • Role
_____________________
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Pangolin Racer
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Bio para. 1

Bio para. 2


Bio para. 3
Labradorite

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Role
Role
Role
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Bio para. 4
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Copper Cave Dragons who were born in high, arid, rocky caves in the cliffs and spires of lands like Dragonhome, the Sunbeam Ruins, and the Shifting Expanse, or the unforgiving landscapes of the Ashfall Waste and Scarred Wasteland, might have more muted colors that will help them blend in to bare stone and volcanic rock. These dragons may often be predominantly in the Copper range secondary and tertiary colors, with genes that only subtlely highlight them with color, or they may have adapted a single point of bright blue-green color, like a glimmering underbelly, that they can hide or expose as they choose.

Others are products of their environments in different ways. In the Sea of a Thousand Currents, the Southern Icefield, and Starfall Isles, where their cave systems are more likely to host many deep mineral-rich pools, lakes, or sea-caves, many clans have developed crystal-encrusted hides, and highlight colors in bright, rich tones of blues and greens that help them attract sea-dwelling prey when submerged in water, or break up or disguise their silhouette from creatures looking up at them from the water.

Similar colors are prevalent also in the Viridian Labyrinth, where Copper Cave Dragons in tones of green are particularly well-camouflaged both above ground in the verdant greenery or below in their caves. In the Tangled Wood, deep blues that help them blend in to the perpetual shadow, and particularly powerful bio-luminescence when they want to produce their light, are especially helpful qualities. Copper Cave Dragons with coloration that helps them blend in above ground as well as in their caves are much more likely to venture more frequently above ground, and are more likely also to wander further and potentially join other clans.

In the Windswept Plateau, these dragons are less reclusive and are particularly bold, and often brightly colored as well; their caves are often carved right into the sides of the cliffs, sometimes even layered one on top of another, with layers and layers of cave dragons burrowing horizontal "floors" of dwellings into the rock right down to the sea. They can often be seen out fishing over the waters that separate their lands from the Southern Icefield, and many of them enjoy luxurious hot springs inside their caves, heated by the magma running beneath their caves before it rises to the surface nearby in the Ashfall Waste. These dragons love to have fun, flying about like brightly colored kites, and are particularly likely to have bright, wild colors in tones of blue and green, which the cave dragons of the Windswept Plateau find particularly attractive. Of all the Copper Cave Dragons, theirs are often the most elaborate and colorful mating displays and ceremonial customs, and they tend to be highly social with others outside their own clans.

Though each region may have particularly prevalent features, and some isolated populations may display only certain adaptations, Copper Cave Dragons can be fairly intrepid explorers, and don't hesitate to venture to other areas of Sornieth, where they may intermingle with other Copper Cave Dragons, or other dragon populations entirely, to produce new variations. Dragons digging new tunnels may find themselves breaking suddenly into the tunnels of their neighbors, within their own regions or under the border into neighboring ones, which often results in friendly intermingling and eventually both clans joining into one. The Copper Cave Dragons of the Windswept Plateau, being particularly adventurous and prone to flying off to distant lands for the fun of it, can often be found scattered among Copper Cave clans all over Sornieth, contributing their brightly colored genes to future generations.

Only dragons with certain qualities are considered to be a part of the subspecies, but Copper Cave Dragons do not by any means only intermingle with their own kind, and many may breed with other dragons and produce offspring of wildly different colors. Some clans have even joined with other clans above ground, to create a single large clan that lives and hunts both in the world above and in the caves below, creating a sort of combined culture of their own.

Clown: The Clown gene gives dragons beautiful bright blue spots, which the dragons themselves can control. They can make their spots glitter in waves, to mimic a whole twinkling colony of glowworms hanging from a cave ceiling, or they can make just a few of their spots glow most intensely to draw in small prey items looking for a meal. The bioluminescence of the Clown gene is versatile but these dragons most often use it as a form of protective coloration; in caves already filled with bio-luminescent insects, fungus, and other forms of life, these dragons can more or less disappear instantly into their native cave environments, should they choose to do so, which is a helpful adaptation both for hunting and for defense fo their homes from rival clans or wandering beasts.

Skink and Spinner: Dragons with Skink or Spinner genes have developed stripes of bioluminescence (green along their bodies, though their wings may have different colors entirely) that they use not just to illuminate their way in the dark of their caves, but also to hunt prey inside their cave systems. They can use the stripes and spots on their hides as glowing lures; they particularly enjoy twitching their bright tails along a tunnel as a lure, and then pouncing on any unlucky creature who falls for the ruse.

Crystal, Facet, and Gembond: Caves can be ecosystems all their own, and they can often include systems of subterranian lakes. Some are cold and deep like the sea, some steam with volcanic heat, but almost all are rich in mineral and stone deposits. Dragons who enjoy soaking or fishing in these lakes, sitting motionless in their waters for long periods of time, may eventually develop a hide covered in mineral-rich gem material. It may completely encrust their bodies or their wings, or only bond to their hides in a few specific spots, almost like a decoration; either way, these crystals and gems eventually become a part of the dragon itself. This can be a particularly helpful adaptation for feathered and furred species (like Coatls, Skydancers, and Tundras) who are living in particularly damp cave environments, as the crystals give them additional protection against the moisture. These dragons still have bio-luminescent spots or stripes beneath their now crystalline hides, and particularly in dragons with Crystal genes, that glow still shows through from beneath, refracting beautifully through their mineralized hides. These crystal coatings, once formed behaviorally, quickly become inheritable, and these dragons will hatch offspring whose hides are already gem-encrusted.

Glimmer: Dragons with Glimmer have often spent a lot of time lying on their bellies in damp mineral-rich tunnels or shallow waters, waiting to ambush prey or fish, which has eventually resulted in these dragons developing a protective and beautiful fine coating of gems and minerals along their underbellies, which makes their sit-and-wait hunting style even more comfortable for them. This adaptation is closely related to Crystal, Facet, and Gembond, and is simply another more specialized expression of the same.

Scales: Dragons with Scales often developed these extra-thick, extra-tough coatings of scales by spending so much of their time digging inside their cave systems, usually as part of the work of excavating into new areas and creating connections to additional natural cave systems, to help their clans expand and make room for new additions and hatchlings. These dragons often have particular skills in engineering and decorative carving; they may simply dig extremely stable systems of passageways, or they may spend months carving cathedral-like ceilings, intricate gargoyles, and brilliant etched murals to make their homes more beautiful.

Runes, Ghost, and Smirch: Cave dragons love to paint their caves, and themselves, with their own formulations of pigments, including glow in the dark pigments. Some clans paint their own bodies with mystic symbols or skeletal ceremonial paint, and others just... had a bit of an accident with their glowing pigment experiments. An exploding accident.

Favoured Apparel

Some apparel can be used to create an effect of an actual biological addition to your dragon, and a few of those are particularly perfect for Copper Cave Dragons. For instance, all varieties of Deepsea Bulb are perfect for these cave dragons; the Deepsea Bulb, glowing with its own light, dangles above your dragon's face and makes a perfect hunting lure, whether they're fishing or drawing in other small cave-dwelling creatures. (Any animals attracted to the glowing bulb will end up conveniently right in front of your dragon's mouth, like self-serving hors d'oeuvres!)

Roundhorns come in some beautifully coordinating colors, and work great with the subspecies lore; dragons could use these tough horns to batter away at stone while excavating their caves.

Glowing Claw Tips, brewable at Baldwin's, are also a great additional touch for any Copper Cave Dragon, whether you imagine them as a permanent biological addition or a left-over bit of glowing paint for your resident cave artist. The various types of mushroom colony, also available for brewing at Baldwin's, are a great touch for dragons who farm mushrooms, or who simply live in extremely damp cave systems, perhaps as sit-and-wait predators.
Favoured Familiars

The familiars that prove to be the best companions for cave-dwelling dragons are those already adapted to the environment, like Cave Jewels, Dwarf Truffles, Skinks, and other denizens of the Forgotten Caves. These dragons are usually particularly attracted to familiars who have similar coloration to their own, like the Emerald Cave Jewel, and ones that also exhibit bio-luminescence, like the Murktooth Bramblekeep.

They don't tend to keep any familiars that have trouble adapting to a life of damp, darkness, and stone, though they will often keep aquatic species when the clan has access to cave river or lake systems, or adequate underground pools or mineral springs. Some cave systems even open into larger sea-caves, where dragons can keep really large aquatic animals as familiars. They usually have no particular affinity for Stone Borers, but will try to acquire these mechanical golems because they're very helpful for the excavations involved in expanding their caves.

A Molten Wartoad is also a particularly coveted companion for any Copper Cave Dragon clan, as the Molten Wartoad's naturally high temperature helps to heat the nursery caves where these dragons keep their eggs, and the Wartoad's diet of stone also helps keep the caves clean when the dragons are excavating new areas; the stone waste won't have to be removed, simply fed to the Molten Wartoad. These are just a few of the familiars that Copper Cave Dragons may favor most.
Favoured Items

A Copper Cave Dragon's favorite items are a highly personal choice, but as a subspecies they are generally attracted to anything that glows in the dark. Most also live in cave systems with heavy mineral deposits, so they also tend to have an affinity for crystals and gems, and other reflective and refractive items that help amplify their own glow. Some Copper Cave Dragons have even set up elaborate systems of reflection and glowing items, by which they can light entire rooms simply by walking in, as their own glow bounces off of various surfaces they've set up, until the whole place is lit up like daylight. Their excavations often uncover riches beyond imagining in gems and ores, but Copper Cave Dragons tend not to value those items much beyond their sparkle or their value in trade with clans living above ground.

Many cave dragons love to decorate -- both their caves and themselves. They're masters of making their own glow in the dark pigments and dyes using materials like slimes and Cerdae Sparkle, and they love to decorate their lairs with claw-drawn murals, especially ones that glow. Some clans will cover their cave walls in glowing paint to brighten up entire rooms; others will mark their tunnels with glowing stripes like a map to help clan members and visitors find their way through the maze of tunnels in extensive cave systems. They'll also decorate with items like Potted Deepmine Fungi and Dwarf Truffle Spores, which they'll cultivate in little nooks and cracks in their cave walls, or in vast underground greenhouse caves, growing mushrooms and other cave-dwelling plants to snack on.







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Notes here (future genes, breeding partners, etc.)





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Exalting Juniper to the service of the Arcanist will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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