Dan

(#24855078)
Level 1 Tundra
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Familiar

Pronghorn Stomper
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Energy: 26/50
This dragon’s natural inborn element is Ice.
Male Tundra
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Personal Style

Apparel

Romantic Red Rose
Black Fedora
Shabby Waistcoat
Tanned Rogue Trousers
Tanned Rogue Vest

Skin

Scene

Measurements

Length
4.26 m
Wingspan
4.39 m
Weight
412.33 kg

Genetics

Primary Gene
Radioactive
Giraffe
Radioactive
Giraffe
Secondary Gene
Spruce
Hex
Spruce
Hex
Tertiary Gene
Gloom
Underbelly
Gloom
Underbelly

Hatchday

Hatchday
Jun 23, 2016
(7 years)

Breed

Breed
Adult
Tundra

Eye Type

Eye Type
Ice
Common
Level 1 Tundra
EXP: 0 / 245
Meditate
Contuse
STR
5
AGI
8
DEF
5
QCK
6
INT
8
VIT
5
MND
8

Lineage

Parents

  • none

Offspring


Biography

Name: Aleron Ingram

Age: 27

Race: Imperial (Werewolf)

Gender/Pronouns: Male, He/Him

Sexuality: Pansexual (Female preference)

Equipment:
Modified Wolf armor, steel shield, steel mace

Faction: Companions (Circle member)

Skills: One Handed Weapons, Blocking, and Heavy Armor

Appearance:
aleron_by_fullmetalowlchemist-daprta8.png
((Him in casual clothes))
Aleron is fairly tall at 6'1" with broad shoulders and a muscular build. His skin is lightly tanned and adorned with many varied scars. The most noticeable scar starts about an inch above his right eyebrow and ends about two inches below his right eye. He gained this scar from the silver blade of a werewolf hunter and the wound left him blind in his right eye, but that hasn't seemed to stop him. His blind eye appears to be a cloudy white color while his other eye is a rich, chocolate brown. His hair is dark brown and kept fairly long at around shoulder length, however it is usually kept away from his face and partially tied back with a portion tied into a small ponytail. He does have a beard that is well kept and short. On his right ring finger sits a Ring of Hircine which he never removes and around his neck is an Amulet of Arkay.

Personality:
Aleron is quite straightforward and honest, preferring to go about things without lying to or tricking others. However, he doesn't condemn those who do as he knows there is skill involved in that as well and actually sort of admires their talent, as long as they aren't harming others or stealing from him. That would be a quick way to meet the wrong end of his war axe. His impressions on those who practice magic is...not the best. After having seen many victims of some mage's "research", he doesn't exactly think highly of them. That isn't to say he dislikes all mage's, but he is at least wary of them until they prove trustworthy. If there were two things that he hates more than anything is being told what to do and those who use their strength to take advantage of those who are weaker. Those who try to order him around will feel the full force of his stubborn nature. But, if he is okay with what he is being told to do, he will usually go along with it eventually. This is why the lack of direct authority in the Companions suits him well. He is typically a very friendly fellow, though. Often finding that the best ways to make friends is either fighting someone, fight along side someone, or talking over a few pints of ale. Also, to people he knows well, he is rather...affectionate so watch out, he is a hugger. While he may be a warrior and a bit rowdy at times, it would be foolish to think he is just some simpleton swinging a weapon. He is fairly intelligent and thinks strategically in combat. After all, if you don't, you probably won't see more than just a few fights. His lycanthopy isn't something that he openly talks about, but he won't deny the fact that he is a werewolf if asked, since he will almost never bring it up.

Bio:
Aleron's ancestry may come from Cyrodil but his birthplace was in Skyrim. His parents were merchants for the East Empire Trading Company and came to Skyrim, Solitude in particular. But they soon fell in love with beauty of Skyrim and decided to stay and work at the branch of the Company in Solitude. It wasn't long after choosing to stay that Aleron was born into the world. His memories of his childhood were happy ones. Playing with the other children of Solitude, visiting the Bards College and listening to their songs, and playing down by the docks. But as he neared adulthood, he grew tired of his life as he felt that he wanted to experience so much more than what Solitude had to offer. After speaking with his parents and taking hours to finally convince them, they agreed to let him journey around Skyrim as he pleased. After traveling for a few months, he eventually reached Whiterun and, after seeing the Companions Guild, he knew what he wanted to become and the rest is history. He owns a home in Whiterun and enjoys the small city. Whenever the Khajiit caravan comes to Whiterun, he always goes out and sees them. They talk and share stories, but he always has to politely decline their offers of skooma. Through these encounters he has picked up some of their language. His lycanthropy used to be an issue with him as his boisterous emotions tended to draw the beast out. So, he took measures to make sure that his beast side was under his complete control, which led him to acquire a Ring of Hircine.

Weaknesses:
He is incredibly stubborn and thus doesn't work well with others, especially if they disagree with him. He has a fear of deep water. Streams and small rivers don't bother him, but large rivers, lakes, and the ocean are things that he tried to avoid at all costs. This stems from him falling into the water off the docks near the East Empire Company branch in Solitude when he was a child and nearly drowning. In combat, he has difficulty fighting Mages as their long range spells make it difficult for him to reach them without being injured. While he isn't dumb, the complexity and discretion of politics are lost on him. As he is a stubborn and straightforward man, Aleron makes it obvious who he likes and dislikes as well as rarely compromises.

Weapons of Choice:
Prefers to use a one handed weapon, typically an Ebony Mace, combined with a shield (Typically Ebony). He is most suited for close range fighting and will only pick up something long range, such as a crossbow, if that is the only option he has.

Class: Warrior/Adventurer

Occupation: Member of the Companions Guild (Member of The Circle)

Location: Whiterun

Do they worship anyone?
He worships The Nine Divines but he does have a certain level of reverence for Hircine. While you couldn't exactly call him a Daedra worshiper, he is very fond of his beast form and appreciative of the Ring of Hircine that the Daedric Prince gave him. As for the Divines, he is particularly fond of Arkay and thus is very much against necromancy.

What is their favorite song that the bards sing? Why?:
Ragnar the Red, because it is catchy and depicts a fine tale of combat.

Imperial or Stormcloak? Why?
Stormcloak. While he doesn't particularly think either side is completely good or completely bad, Aleron could never back those who serve the Thalmor. He despises the Thalmor and would rather die than serve them. Unlike most Stormcloaks, he sees Skyrim as a land belonging to more than just Nords and wants to attempt to change the minds of some Stormcloaks as well.

Vampire or Dawnguard? Why?
Dawnguard. No doubt about it. Aleron very much hates vampires, but this hatred has nothing to do with his lycanthropy nor his favoring of Arkay. No, his hatred stems from the time he attempted to clear out a skooma den and found it to be used by the vampires to essentially keep the humans as livestock. This sight left such an impression on him that, when asked to join the Dawnguard, he didn't even think twice before signing up.



Name: Pris

Age: 28

Race: Orc

Gender/Pronouns: Female, She/Her

Sexuality: Homosexual

Equipment:
Hide Armor, Orcish bow, Steel arrows, and an Orcish warhammer

Faction: None

Skills: Light Armor, Two Handed Weapons, Archery, and Alchemy

Appearance:
Taller than the majority of women in Skyrim and quite a fair number of men, she is about 6'4" and has a muscular build with ample curves. The muscles show especially in her arms, shoulders, and back. Which isn't surprising given that she both uses a bow and swings a warhammer frequently. That isn't to say that her lower body is any less toned. After all, if a hunter cannot keep up with their prey, what good are they? Her skin is a pleasant shade of olive green and flecked with small scars from various things encountered in the wilderness. Other such traits from her orcish heritage include pointed ears, although not as dramatically as most elves, and enlarged bottom canines which jut up so that they are visible when her mouth is closed. Pris's facial features are best described as strong and distinctive but with certain beauty with a strong jaw, Greek nose, larger than average, expressive eyes, full lips, and high cheekbones. A very striking aspect of her are her eyes which are a brilliant, deep blue which almost seem to have a certain glow about them, but that is simply a trick of the light. Her hair is black and shaved on both sides, the middle is allowed to fall to one side and comes just about to the middle of her ear.

Personality:
While she might not be one to put faith in most traditions of Orcs or believe strongly in Malacath, Pris does have a fair number of personality traits you might expect to find in an Orc simply from growing up in a stronghold. Blunt and a no nonsense personality being chief among them. Definitely not one for beating around the bush or using clever words to subtly make her point know, she will just straight up tell you exactly what is on her mind whether you like it or not. If you don't like it, then feel free to complain, but know that she is the kind to brawl over a disagreement than be content to argue about it forever. She also very much prefers strength over weakness but, in her case, this is more so strength of character rather than physical strength. Those weak of will won't get a moment of her time. If a leader was weak, she might ask to speak to the person who was really in charge. Not the most diplomatic sort but it isn't normal for her to deal with such nobility, much preferring the solitude of the forests of Falkreath. That isn't to say that she dislikes people, just preferring to be alone at times. Truthfully, it just takes a while for her to warm up to people. If she grows to like someone, be it as a friend or romantically, she tends to focus more on those people than others and can actually be very affectionate towards someone she is in a relationship with.

Due to the life of a huntress that she lives, Pris definitely isn't the type to waste anything. If she kills an animal, all parts of it are used from the meat to the hide to the bones. Her experience with the wilderness has given her expert tracking know how as well a knowledge of the properties of plants and other ingredient. She loves being out in the wilderness, the fresh are and peacefulness is so much more preferable than the noisy cities and villages. But it also is just a sense of freedom, that which she felt like she did not have within the stronghold she grew up in.

Backstory:
Like many Orcs in Skyrim, Pris was born into one of the strongholds which the Orcs have dotted around the country. The daughter of the chief, there was a significant amount of expectations placed upon her from a young age. She had to become strong so that she could pull her own weight for the benefit of the stronghold, which she honestly didn't mind. If she was going to live somewhere, she wouldn't be leeching off of the work of others. What she did have issue with was the fact that there would be a day when she was married off to some chief from another stronghold when she came of age. Forced to leave her home, forced to be with someone she didn't know and no desire to be with, and forced to have no decision in her fate. The lack of freedom she truly had wore on her more and more as the years passed as the impending day grew closer. Quite honestly, the only reprieve she had from those troubles was during her training, practicing the bow and warhammer. The physical exertion offered only temporary reprieve, however.

As the day to when she would be sent off to another stronghold drew near, Pris made a desperate move. Wanting nothing more than freedom, she chose to disgrace herself and do something that would result in her exile from the stronghold: run. It was not as simple as she could challenge her father for her freedom or anything like that. The man was still her father and, despite the future he was setting for her, she cared for him. So, even if challenging him would work, she couldn't face him anyways. So, her only option was to escape in the middle of the night before she was due to leave for the other stronghold.

Bouncing around Skyrim for about a year, she had always heard how the other people of Skyrim would look down on Orc and mostly didn't like them but she experienced that firsthand plenty in that first year. This resulted in many bar fights and such, but eventually she grew accustomed to it. Eventually, her travels landed her in Falkreath and you would have thought she found a paradise. Lush forests, plenty of game, and a beautiful lake. Perfect place for a huntress to live. While the people of Falkreath were unwelcoming of her at first, she eventually grew to be a fond member of the community, going to the town to sell extra furs, buy goods, or stop for a drink. Currently, she has set herself up with a nice, little log cabin in the forest away from the town and is very happy with her life.

Other:
- Has an animal skull collection
- Very good at making clothes and blankets from pelts
- Tends to wear a hood
- Avoids Orc Strongholds at all costs



Name: Darsis Arthurus

Age: 41

Race: Redguard

Gender/Pronouns: Male, He/Him

Sexuality: Straight

Equipment:
Alik'r Garb (enchanted with fortify magika regen and fortify health), Adept robes of destruction, Redguard Boots (with fortify magika and fortify destruction magic), a silver ring (enchanted with resist shock and resist frost), and a silver and sapphire amulet (enchanted with fire resistance and fortify alteration magic), Staff of Ice Spike but he mostly just uses this as a walking stick

Faction: College of Winterhold (Professor)

Skills: Destruction Magic, Enchanting, and Alteration Magic

Appearance:
Dar is of rather average height and build, 5'10" and not particularly muscular. Sure, he might have had more muscle in his younger days but the life of study as a mage as well as his injury has made him lose a lot of his muscle. He is fit, just not particularly muscular. His skin is dark given his origins from Hammerfell with the only major scarring being along the back of his right calf, the wound making it look like the hamstrings might have been severed at one time. Obviously, he walks with a rather pronounced limp from this injury. His features are overall handsome with angular features, a hooked nose, a masculine jaw, and high cheekbones. He has a nicely kept beard, which is tied off a bit at the end. His hair is black and kept rather short, although there are hints of some grey working into both his beard and hair. Given his age, crow's feet and light wrinkling are to be expected. Dar has very dark brown eyes which always hold a glint of cleverness within them.

Personality:
Clever and charming are quite good words to describe Darsis. Even during his younger days, he valued strategy over pure strength. Strategy games were and still are some of his favorite pass times as he likes to keep his mind sharp. The only difference between him when he was in the Imperial army and when he left was that, instead of reading about war tactics, he seemed to set out to read almost any book he could get his hands on. His desire to learn seemed almost insatiable. This included magic. After witnessing and meeting several battlemages during his time in combat, he had developed an interest in magic which had led him to eventually joining the College of Winterhold where he studied eagerly. His wit and desire to learn served him well, eventually letting him become a very talented mage and eventual professor at the college. But he did not rest there, continuing his research. In addition to being intelligent, he has a certain charm about him. Like a classy gentleman; a particular air of sophistication about him. Polite and kind, even towards those who are rude, which are rather comment when you are a mage and not a Nord in Skyrim. He is definitely the type to enjoy a pleasant conversation with you over a glass of wine.

Backstory:
Darsis was orphaned when he was still just a baby, only the kindness of an Imperial couple making sure that he wouldn't grow up on the street. The couple were of lesser nobility and unable to ave children, so adopting was the only option for them. Never knowing his birth parents, he came to think of his adoptive parents as his real parents. Their surname was bestowed upon him from a young age, but he would have taken it anyways. To him, they were his family, after all. His memories were fond ones, growing up in Cyrodil, never wanting for anything. Listening to his father's war stories and his mother taking him along when she went to the market. It was actually his father's stories which made him want to join the Imperial army, which couldn't have made his father any happier. A retired legionnaire himself, he was incredibly happy to have his son joining the army as well.

So, when he was eighteen, Dar enlisted and started his military career. Quickly showing he was more than the average soldier, he showed he was a thinker and a strategist. His commanding officer took notice. It wasn't two years later when he was in charge of his own company and seemed to be having plenty of successes. However, it was wearing on him how much war differed than his father's version in the stories he had told Dar as a child. It was bloody and anything from noble. The more he fought, the more he was haunted by it all the death which surrounded him. It wore on him and eventually came a day when his company lost the battle they were in. Many of his friends were killed and he was injured enough to where he couldn't fight. He retired from the Imperial army and distanced himself from it all, traveling to Skyrim.

Soon, his interest in magic brought him to the College of Winterhold and the rest is history.

Other:
- Has strong opinions about war which most glory-loving warriors don't like
- Can use a Scimitar but he is long out of practice
- Loves talking about magic and his research
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Exalting Dan to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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