Raibus

(#21974710)
Level 25 Guardian
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Familiar

Baku
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Energy: 46/50
This dragon’s natural inborn element is Ice.
Male Guardian
This dragon is on a Coliseum team.
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Personal Style

Apparel

Skin

Scene

Measurements

Length
15.77 m
Wingspan
21.41 m
Weight
10188.68 kg

Genetics

Primary Gene
Azure
Crystal
Azure
Crystal
Secondary Gene
Coral
Facet
Coral
Facet
Tertiary Gene
Lemon
Circuit
Lemon
Circuit

Hatchday

Hatchday
Mar 14, 2016
(8 years)

Breed

Breed
Adult
Guardian

Eye Type

Eye Type
Ice
Common
Level 25 Guardian
Max Level
Scratch
Shred
Eliminate
Berserker
Berserker
Berserker
Ambush
Ambush
STR
129
AGI
8
DEF
5
QCK
50
INT
5
VIT
13
MND
5

Biography

Dragons and numerous other creatures on Sornieth naturally possess magic. However, on the site itself, not much is seen of what dragon magic can actually do, besides the elemental attacks in the coliseum.
This is a magic system I wrote, defining what each dragon is able to do. Different elements and different eyes rarities determine what power a dragon has.
Higher level dragons are more powerful with their abilities, with level 1 dragons not having any training, and level 25 dragons being masters at their ability.

Each element has 4 possible powers, for Common, Uncommon, Unusual, and Rare eye types. For now, the special types don't have unique powers, but I might write some if there's enough demand. This list is by no means finished, so feel free to make suggestions for changes.

What can your dragon's magic do?

Pinglist for new updates:
@BlueJaysFeather

Edit: Multi-Gaze powers are now on the list.
Multi-Gaze- Once thought to be only an odd mutation, it is now known that the magic of dragons with Multi-Gaze is different as well. Their magic has been diluted and is usually small and specific, but it makes all the difference in the right situation.

Edit 2: Primal powers are now on the list.
Primal- Chosen at birth by the elemental deities, these dragons manifest their element so strongly it shows on their eyes as more than color. They are little more than weapons for war, able to call down elemental wrath upon the land, but are ostracized in time of peace for their frightening appearance. Many Primal dragons go blindfold, exchanging sight for the companionship of others.

Edit 3: Faceted powers are now (finally!) on the list.
Faceted- Strange and unfamiliar, Faceted dragons are seen as creatures it's best not to approach. They frighten others with their lack of eye contact, and their powers are shattered, as odd as their visage. Perhaps it is only a chance mutation, perhaps it is something else...

The eye type charts are not mine, they're from the Visual Guide to Eye Types:
http://www1.flightrising.com/forums/gde/2452354
If you know of some eye type images that are smaller, I'd appreciate a point in the right direction.
Gtf3wW3.png
Arcane Common: These dragons' abilities would not be considered impressive alone, but they are used throughout Sornieth whenever magic is needed. They can manipulate magic itself, being able to sense it and its element, strengthen or block any other magic, and enchant objects to contain magical abilities. To enchant an object, another willing dragon who possesses the needed power is required. Alone, an Arcane Common dragon can only create magic-detecting, anti-magic, or magic-strengthening objects.

Arcane Uncommon: These dragons are able to listen to the thoughts and emotions of others around them, but only what they are thinking and feeling at that moment.

Arcane Unusual: These dragons are able to delve into the minds of others, finding information through memories and knowledge.

Arcane Rare: These dragons are able to take hold of the will of another dragon, forcing them to do their bidding. Their mind-controlled servants will obey mental orders, but will remember what happened to them as soon as the spell ends.

Arcane Faceted: These dragons can swap the minds of other dragons, as long as both are present. Luckily, they cannot do this with themselves. Hatchlings born with Arcane Faceted eyes are generally dumped in the nearest wilderness, which has led to a few cases of terrifying sorcerors raised by crystalline wolves and seeking vengeance on dragonkind. Chaos ensues.
Arcane Multi-Gaze: These dragons can send messages across continents, able to telepathically speak to any dragon they've met before.

Arcane Primal: These dragons can cause magic in targeted areas to spiral out of control. Spells become out of control, enchanted objects stop working or gain sentience, and wild animals (and sometimes dragons) go mad. Clans with heavy magic use are quickly reduced to chaos.


Earth Common: These dragons can manipulate and shape stone, metal, and earth. They cannot change the properties of a material, but they can cause it to move and change its shape.

Earth Uncommon: These dragons can sense the structure of their surroundings, even if their eyes are covered or there is a barrier in the way. They can learn to recognize different materials with this sense, and tell where objects are.

Earth Unusual: These dragons can transform objects from one material to another, or later the properties of a material. For example, they could turn a dragon to stone, or turn rocks to diamonds.

Earth Rare: These dragons are nearly invulnerable, with unbreakable scales and bones, and
enormous strength. They are nearly impossible to hurt.

Earth Faceted: These dragons can faintly hear the history of an object- where and what it had once been, what it had been used for, who had it. This ability can be difficult to use; objects don't have senses, so listening through them can be odd, to say the least.

Earth Multi-Gaze: These dragons can alter their own scales, such as making them harder or more slippery. They often serve as light sources in the caverns by making themselves glow.

Earth Primal: These dragons can disturb the foundations of a targeted area, causing earthquakes, sinkholes, and the sudden formation of geysers. Buildings crumble on the unstable ground, and the best course of actions is to get out as quickly as possible.


Fire Common: These dragons can control fire, creating and controlling it. They can use it to great destructive effect, hurling spheres of flame and shaping blazing walls.

Fire Uncommon: These dragons can resist all temperature changes with little to no ill effects, whether hot or cold. The most powerful can easily swim in magma or freezing water.

Fire Unusual: These dragons control temperature directly, and can quickly superheat small and precise areas. They are a force to be reckoned with in combat, and make stellar blacksmiths.

Fire Rare: These dragons can bestow the spark of life to constructs and golems, and have been known to raise previously living beings if the body is not damaged.

Fire Faceted: These dragons destroy objects around them when excited, angry, or just bored. Small objects blow apart with a sound like firecrackers, large ones shatter violently into chunks, and flammable ones tend to burst into flames and cause even more damage.

Fire Multi-Gaze: These dragons can temporarily inhabit the bodies of creatures, and control them. However, their own body is left in a trance, and most dragons can resist the spell.

Fire Primal: These dragons can start infernos and make temperatures soar in targeted areas. Flammable materials tend to catch fire, fires spread rapidly and cannot be extinguished, and enclosed areas become like furnaces.


Ice Common: These dragons can manipulate and create ice and frost. They can freeze liquids, cool areas, and use ice to attack their enemies.

Ice Uncommon: These dragons cannot do much alone, but when helped by another magical creature or object, they can directly bind enchantments to dragons and living creatures. This ability is used to great effect to prevent prisoners from leaving, lest ice encase their limbs.

Ice Unusual: These dragons can seemingly slow down the minds of creatures, and the procession of time itself. They can put others into a deep sleep, and preserve objects exactly as they are indefinitely. Some of them use their powers on themselves, and walk the night for centuries after, emotionless and undying.

Ice Rare: These dragons are feared all over Sornieth, for their ability to raise the bodies of fallen creatures and command them. They can see through the eyes of their creations, which have no will of their own.

Ice Faceted: These dragons can call back the ghosts of the dead to speak to, using their body or bones. Care must be taken- not all of those who are called back want to return.

Ice Multi-Gaze: These dragons are able to tell in which direction an object or creature they've seen before is located. They can find lost objects- or escaped prisoners.

Ice Primal: These dragons can send blizzards to targeted areas, dropping the temperature and burying lairs under mountains of frost. Heat will be difficult to find, and the cold gradually seeps into lairs to freeze any survivors inside.


Light Common: These dragons can manipulate light itself, creating it and guiding it. They can pierce through the deepest fog, and use a spectrum of colors.

Light Uncommon: These dragons, alone of all, cannot be deceived or corrupted by any known power. They will see through illusions, resist mind reading, and even if raised as a zombie by an Ice Rare, will keep their own will and freedom.

Light Unusual: These dragons can hasten time's effects on an object or being, aging it years in a few seconds.

Light Rare: These dragons can turn time back, removing age from an object or being and making it new again.

Light Faceted: These dragons are able to inspire those around them to create great works of art; novels, sculpture, poems, paintings, and more overflow from any lair that houses them. They are often called on to sit for dragons who are trying to create artworks.

Light Multi-Gaze: These dragons know the truth when they hear it, and have an uncanny sense for how to get the truth out of someone.

Light Primal: These dragons can amplify light in targeted areas, making day a deadly time to be outside. The sky becomes blindingly bright, grass shrivels, and scales are badly burned, as if under a giant magnifying glass. At night, the light retreats long enough to see the land desolated by the force of its glare.


Lightning Common: These dragons have power over lightning and electricity, and are able to generate, channel, and direct it. They can shock and electrocute others in combat.

Lightning Uncommon: These dragons can seemingly speed themselves up, becoming able to move swiftly and drastically improving reaction time.

Lightning Unusual: These dragons can survive indefinitely with neither food, nor drink, nor even rest.
Lightning Rare: These dragons can predict and control the weather, guiding storms away from home or lightning bolts to the lairs of enemies.

Lightning Faceted: These dragons are dazzlingly eloquent and witty speakers, charming others into agreement and admiration. However, the effects of their speech don't last long after the dragon is gone. Some clans will receive travelling merchants in thick goggles, who proceed to talk the clan out of most of their valuables, before leaving mysteriously overnight.

Lightning Multi-Gaze: These dragons are able to make small objects disappear and reappear later at will, to store them in the same state and carry them without having to hold them.

Lightning Primal: These dragons can summon terrible storms to targeted areas, blocking the light out with massive clouds. Lightning strikes anything above the ground at a terrifying rate, and flying is impossible without being hit.


Nature Common: These dragons can control plants and growing things, making them grow, move, or shape themselves.

Nature Uncommon: These dragons are very difficult to seriously hurt, since they can heal their own wounds within seconds and resist almost all poisons.

Nature Unusual: These dragons can heal other creatures from any damage, even being able to restore lost limbs. However, they cannot heal themselves.

Nature Rare: These dragons can transform themself or another creature into a different species, using a living specimen of the desired creature. However, to make the transformation permanent will usually kill the specimen being used.

Nature Faceted: These dragons can go unnoticed among the living, walking before the eyes of savage predators, diligent watchdogs, or even distracted dragons, without being attacked, questioned, or hindered- as though they were not there at all.

Nature Multi-Gaze: These dragons can temporarily alter their own color, disguising or camouflaging themselves. However, it will gradually return to normal within a few hours.

Nature Primal: These dragons can cause the wilderness to become out of control in targeted areas. Plants grow to impossible heights and pull down constructions with their weight, previously edible plants turn deadly poisonous, paths are blocked by dagger-sized thorns, and domestic animals become savage and ferocious.


Plague Common: These dragons can induce disease and decay, and are a terrible foe to have in combat. However, their diseases usually take time to cause symptoms.

Plague Uncommon: These dragons can cleanse objects or creatures of contamination, wiping out diseases and rot.

Plague Unusual: These dragons are much to be feared, able to control the bodies of living creatures, but not the minds. Their ability can wipe out whole armies at its greatest power.

Plague Rare: These dragons control the balance between health and injury, able to transfer wounds, conditions, and diseases between any two living creatures of similar size. They can restore the health of one dragon, at the cost of another's.

Plague Faceted: These dragons can inflict unbearable pain on living creatures at will. This ability can be very useful, but many dragons believe it is immoral and refuse to use it.

Plague Multi-Gaze: These dragons can borrow and use powers from other dragons. However, this ability is not usually very strong, because the power received is only a fraction of the target's ability, and it can be difficult to properly control an ability you've never used before.

Plague Primal: These dragons can call death down upon a targeted area, all life mutating into dreadful beasts or dying off. Horrible disease sweeps through populations, spreading through the air. Neither plant nor animal is left alive anywhere in the land.


Shadow Common: These dragons control darkness and shadows, able to block light, create shade, and blind enemies.

Shadow Uncommon: These dragons can create illusions that alter aspects of how they appear to others, such as their element, color, clothing, or species.

Shadow Unusual: These dragons can become invisible and inaudible, completely undetectable by any normal creature unless touched.

Shadow Rare: These dragons can create illusions of objects or creatures of any size or distance, and even completely alter the appearance of the surrounding area. However, these illusions can only affect one being at a time.

Shadow Faceted: These dragons can subtly manipulate the opinions and emotions of others, guiding them in a different direction. After spending enough time with one of these dragons, a dragon may become entirely changed from what they once were.

Shadow Multi-Gaze: These dragons can listen to the dreams of others, and can hear a sleeping dragon from far away. Those who want to stay hidden should stay awake at all costs.

Shadow Primal: These dragons can make darkness descend upon a targeted area. All light is obscured by a black fog, until nothing can be seen at all. Dragons sometimes disappear when they are alone, or be found dead with seemingly no cause.


Water Common: These dragons can manipulate water and other fluids, and can shape it and use it to attack. They can also breathe underwater.

Water Uncommon: These dragons are able to see events that happened in the past, at the location they are currently in.

Water Unusual: These dragons can scry on any location, but can only see events happening at that time.

Water Rare: These dragons can see into the future of a location, creature, or object which they currently are near.

Water Faceted: These dragons can leave their bodies, to travel as an unseen presence on the breeze. However, they must return to their bodies before long, and cannot pass through solid objects.
Water Multi-Gaze: These dragons are deep divers, able to withstand intense pressure and lack of air for days at a time.

Water Primal: These dragons can summon rainstorms to plague a targeted area. The rain does not cease, night or day, apparently coming from nowhere. Water levels inevitably rise, until all the land is flooded and everything drowned.


Wind Common: These dragons can manipulate the movement of air and wind, and can use it to fly quickly and accurately, or move objects.

Wind Uncommon: These dragons can dissolve into an intangible, ghostly form, in which they can float and pass through all solid objects. Doing this will leave behind anything they had been wearing or carrying.

Wind Unusual: These dragons can manipulate gravity, changing its direction and strength to aid themselves or hinder enemies.

Wind Rare: These dragons can teleport themselves and objects or creatures touching them to another location on Sornieth.

Wind Faceted: These dragons can create small portals in the air or on objects, through which objects can pass through. It's not very useful in itself, but when made permanent, can be very useful indeed.
Wind Multi-Gaze: These dragons can find their way anywhere, and never lose their direction. They almost seem to have a compass in their heads.

Wind Primal: These dragons can bring cyclones and endless wind to a targeted area. Winds of hurricane strength arrive, strong enough to tear trees from the ground and whisk away anything not nailed down. Walking outside is likely to blow a dragon away.


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Exalting Raibus to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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