Atrophy

(#19151140)
Level 25 Fae
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Familiar

Aer Phantom
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Energy: 0/50
This dragon’s natural inborn element is Nature.
Female Fae
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Personal Style

Apparel

Skin

Scene

Measurements

Length
1.21 m
Wingspan
1.28 m
Weight
1.79 kg

Genetics

Primary Gene
Splash
Basic
Splash
Basic
Secondary Gene
Leaf
Basic
Leaf
Basic
Tertiary Gene
Shadow
Basic
Shadow
Basic

Hatchday

Hatchday
Dec 11, 2015
(8 years)

Breed

Breed
Adult
Fae

Eye Type

Eye Type
Nature
Common
Level 25 Fae
Max Level
Anticipate
Eliminate
Rally
Sap
Bolster
Berserker
Berserker
Berserker
Ambush
Ambush
STR
115
AGI
8
DEF
5
QCK
76
INT
5
VIT
17
MND
5

Lineage

Parents

  • none

Offspring

  • none

Biography

tapir spin runedragon?age=1&body=22&bodygene=21&breed=1&element=10&eyetype=0&gender=1&tert=12&tertgene=14&winggene=16&wings=39&auth=d3704a539a91581668c379389b5aeebe7ce07410&dummyext=prev.png
Salamanderpie wrote on 2017-04-03 16:43:33:
Instruction Manual
QytR6XF.png
A link to a gif of setting up with the Salatank

A link to a VIDEO tutorial for the Anticitank by Moonpiebandit
Linked instead of shown as per complaints about lag, many thanks to @Tserin for creating the gif

This build can start on almost every pack in the Ruins.*

Longneck Mediums are not your friends, packs involving two or more of them are not ideal starting packs. Jbapple and myself also recommend being careful starting on 3 packs of Aer Sprites or Lux Sprites. They are too fast to use Haste on the first turn for a free 5 breath, so just buff while they meditate the first round and then anticipate before their subsequent turns. Refresh on any pack with two or more mages if you're feeling impatient.

  1. First “round”- apply defensive buffs (I do Haste > Bolster > Rally > Anticipate) and only on the turn before the enemies, use Anticipate.
    • The enemies will attack. Ideally, they will hit your anticipating trainer.
    • Mages will not attack the first round; use buffs to build extra breath instead of anticipating this round.

  2. Second “round”- Rally, Anticipate. If your trainer was hit twice, you can instead immediately begin eliminating enemies. If not, another round of anticipate** is needed.
    • The enemies will attack. Usually, this will give you the appropriate amount of breath for multiple eliminates so it’s likely even if your trainer gets dodged, recovering is easy.

  3. Third “round”- You are ready to eliminate everything in your path.

After the initial breath gathering pack, the Anticitank functions exactly like a Meditate Monk or Ghostbuster, or even a Mire Flyer- (Haste if you want) Rally, Eliminate.


*It is noticeably faster to refresh against the meditating enemies.

**Using Anticipate before another of your own turns will only grant 4 breath and will not have the added bonus of granting additional breath. Only use Anticipate immediately before enemies that can attack.
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Exalting Atrophy to the service of the Plaguebringer will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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