Markham

(#17042150)
Level 1 Nocturne
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Familiar

Grasslands Trunker
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Energy: 0/50
This dragon’s natural inborn element is Light.
Male Nocturne
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Personal Style

Apparel

Electrician's Crown
Green Birdskull Headdress
Leafy Gladeboughs
Witch's Cobwebs
Witch's Herb Pouch
Witch's Cloak

Skin

Scene

Measurements

Length
3.68 m
Wingspan
5.65 m
Weight
765.92 kg

Genetics

Primary Gene
Ivory
Piebald
Ivory
Piebald
Secondary Gene
Sand
Current
Sand
Current
Tertiary Gene
Ivory
Okapi
Ivory
Okapi

Hatchday

Hatchday
Sep 22, 2015
(8 years)

Breed

Breed
Adult
Nocturne

Eye Type

Eye Type
Light
Common
Level 1 Nocturne
EXP: 0 / 245
Scratch
Shred
STR
7
AGI
6
DEF
7
QCK
6
INT
6
VIT
6
MND
7

Biography

17042150_350.png
Name here
Occupation here
Mate of Unnamed
489.png485.png

From Khadjin's hatchery.
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Wildbeast subspecies:

Wildbeast dragons originate from hybrids of Light and Earth Dragons in the North and East of Sornieth, where they remain most common. They are a nomadic breed, live in small to medium packs, and tend towards an ascetic lifestyle, never carrying more than necessary with them.

Morphs can vary depending on regions; colouration in particular tend to be influenced by habitat, with darker specimens occuring more often within the Veridian Labyrinth, while pale wildbeast dragons most frequent in the Sunbeam Ruins and Dragonhome.

Packs function a lot like family units, with the adults raising the youngs. Once hatchlings reach adulthood, they usually leave the group to form their own packs or join other dragon clans. As wildbeasts have dispersed over centuries, they can be found in other regions and in any elemental flight.

Typical wildbeasts are masters of the land and hunt. They also have a good knowledge of pharmacopeia for medicine and as such produce good healers and shamans. Some branches of artisanry may develop in well-established groups, the most popular being bone jewellery and tattooing.
wildbeast_00.png
BBCode by hisako #19016, subspecies by Khadjin #39571
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Exalting Markham to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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