Khadgar

(#16631113)
Level 25 Wildclaw
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Energy: 0/50
This dragon’s natural inborn element is Arcane.
Male Wildclaw
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Personal Style

Apparel

Ghost Flame Candles
Mage's Sapphire Hat
Weathered Scale Gorget
Journeyman Satchels
Mage's Sapphire Overcoat
Mage's Sapphire Gloves
Dusk Rogue Cape
Heraldic Scale Greaves
Heraldic Scale Tassets
Heraldic Scale Wingplates
Heraldic Tail Tatters

Skin

Accent: Blazing Feather

Scene

Measurements

Length
6.92 m
Wingspan
8.27 m
Weight
491.41 kg

Genetics

Primary Gene
White
Iridescent
White
Iridescent
Secondary Gene
Sky
Shimmer
Sky
Shimmer
Tertiary Gene
Sky
Lace
Sky
Lace

Hatchday

Hatchday
Sep 08, 2015
(8 years)

Breed

Breed
Adult
Wildclaw

Eye Type

Eye Type
Arcane
Common
Level 25 Wildclaw
Max Level
Scratch
Shred
Eliminate
Rally
Sap
Berserker
Berserker
Berserker
Ambush
Ambush
STR
130
AGI
13
DEF
8
QCK
46
INT
5
VIT
8
MND
9

Biography

Second Gen!
Mate: Pandorica
Range: [xxx]
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I think you may consider the task arduous but I find most eloquently written posts and letters to be quite verbose. There are many options that can be ruminated upon which all have valid directions or meanings but I find the more direct approach to be the better, nay, more forthright, choice. As for the subject, that is still dependent upon the matter at hand. I could educate you upon my observations of the Arakkoan species and their culture that revolves around the Apexis crystals. Even their gods are said to revere the stones that can be mined from the bowels of Draenor. Each crystal is said to have the properties of amplification and yet, I have found so many more applications for Apexis. They seem to have the unique properties of synergy, while one crystal can illuminate a small area given the correct spell. You may only need to cast said spell once before all the Apexis crystals in the close vicinity shares the same illuminating talents. This discovery was quite fascinating and has aided me with my explorations and studies during my travels of Draenor. As it is, I hope to engage the Arakkoa once again in a more fruitful time so that I may learn from their culture and discuss with them the usage and practical application of the Apexies they so carefully covert. Did you know, one of their Gods, a gigantic bird of fire named Rhukmar, still flies about the Spires or Arak and graces those who have chosen to stay within their tall cities with her Light? The others, a sad story to tell, have been cast out of the golden society and deprived of their ability to fly. These cursed Arakkoa have their wings sliced off with a ceremonial blade and then forced off the tall reaches into what they call, the Pool of Sethe. Many descend into madness, split apart from the world they once knew and beset with the dark whispers of what may be an Old God...

Of course, if you hold no interest to the bird-like beings that fly among the clouds of the Spires of Arak, this discourse would not entertain you. Perhaps you are more of the blunt and honest type, which the Arakkoa have never really professed to be. Be it may that you would prefer to listen to the stories and legends of the Orcs? Each clan has their own histories and fables though many of them are still simple in their task. Either one would commence in the retelling of a story to teach the younger generations or the venerate the older, or generations passed on. The Ancestors are incredibly important for the Orcish brethren and wars have been started that last for generations because of disagreements between the clans. Each group of Orcs have characterized themselves by marked appearance changes. For example, the warriors of the Shattered Hand clan are known to ritually mutilate their left hands when they become a great warrior which is then replaced by a weapon of their own choice. Such handicap is said to prove their mettle and to strike fear in their opponents because it is done out of choice rather than because of a battle error. Another clan gains the respect of the one around them by wearing the remains of those who they kill. The Bonechewer clan, as they are known, inspire fear and terror with their bone-garb and voracious habit of eating those who fall to their blades. A few of the bloodlines of the Orcish hordes still exist within our fold today. Most notable is the Warsong clan who were known for their rousing hymns and battle songs that pushed their inspired warriors to glorious victory.

Though I feel I bore you once again with my subject matter. Shall I tempt you instead with the mysterious Draneai? Non-natives to the world of Draenor, they arrived upon the world many eons ago in hopes to create a new home where they could be hidden from the corrupted Eredar. Their people are guided by the most gracious and powerful, the Leader Velen. Once he stood with two others of his rank, Kil'jaeden and Archimonde, but disagreed with their decision to follow the being Sargeras, a fallen Titan. A decision, I believe, Valen had the right idea about. The Draenai people were rescued by the mysterious beings the Naaru and they found themselves upon Draenor. The cities they have built are quite remarkable and their beliefs about the Light is rather intriguing. While my studies belong solely upon the Nether and it's inner workings, I have felt the effects of the Light and its healing properties. Something which I am sure you have experienced also. Well, would have... If I had not killed you with that last spell.

It's an unfortunate side effect of charging the ring and I had mentioned the importance of standing within both parallels of the protective circle. Or did I? My memory is slightly hazy upon this notion. If you give me just a moment, I can see if Cordana is able to provide you with some healing, and I may be able to conjure a temporal stasis field until she arrives. This is a most distressing business to attend to. I'm quite sorry with the turn of events.
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Exalting Khadgar to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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