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Personal Style

Apparel

Autumnal Wreath
Ancient Broadsword
Luminous Sundrapes
Tarnished Steel Gauntlets
Orange Tabby
Gold Filigree Boots
Tarnished Steel Tail Cuffs
Tarnished Steel Belt
Gold Earrings of Alchemy

Skin

Scene

Scene: Lightweaver's Domain

Measurements

Length
5 m
Wingspan
4.51 m
Weight
490.64 kg

Genetics

Primary Gene
Fire
Piebald
Fire
Piebald
Secondary Gene
Obsidian
Paint
Obsidian
Paint
Tertiary Gene
Obsidian
Gembond
Obsidian
Gembond

Hatchday

Hatchday
Aug 14, 2015
(8 years)

Breed

Breed
Adult
Pearlcatcher

Eye Type

Special Eye Type
Light
Faceted
Level 25 Pearlcatcher
Max Level
Scratch
Sap
Eliminate
Haste
Rally
Berserker
Berserker
Berserker
Ambush
Ambush
STR
129
AGI
8
DEF
5
QCK
50
INT
5
VIT
13
MND
5

Biography

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MARIN ;
[ noun ] of or relating to the sea

- - • - - - • - - - • - -

"The laws are made to serve those with the power to enact them, not the dragons who need them. I make my own rules."

- - • - - - • - - - • - -

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Despite his eyes shining bright with the yellow of the Lightweaver, Marin only remembers the cold southern domain of the Icewarden as his first home, and that he was born a Snapper. He had a brother and a sister, and all three of them were born with a mutation that broke up their colouration with a splattering of white instead of the patterns their parents bore. Young and naïve, Marin ended up getting involved with a rather unsavoury character after he left home, which resulted in some 'debts' being incurred of which he had no means to pay. In order to resolve those debts, he was offered work and was taken to the Node in the Shifting Expanse. For reasons unknown to him, Marin was transformed into a Pearlcatcher, and informed by Vehemence that she was now his handler and his function was to spy on Audacity. He did not quite understand what was going on, but he did as he was told diligently for many months until tensions in the clan mounted and he quite suddenly he found himself involved in some sort of schism. Though he understood his job required him to pick a certain side, Marin has made friends amongst the clan and they had given him the courage to do what was right and help foil Vehemence's plot. After that was over, he decided to stay and get train as a fighter so that nobody could take advantage of him again.

When the Node fell, Marin moved with the other survivors to Dragonhome, though he soon became restless. When he met Vespa, he was inspired by her and decided to strike out on his own and try to make his own difference in the world. Now he is a thief of sorts - he does not steal anything of material value, but information, using the skills he was taught long ago. He doesn't just eavesdrop, but breaks into lairs and workshops to steal the information written in important documents. He has adopted a cat companion to assist in these endeavours that he has named "Justice". Yet, despite his actions being far from lawful, he has his own sense of morality. The information he gains he uses not for his own wealth and gain but to influence events in ways he believes punishes those who have hurt and used others and helps those who have been downtrodden in society. His symbol is a relic sword, taken from his birth domain.

Though he has officially moved his home to Mossgarde now, Marin does not stay at home for long periods of time and visitors coming to seek him are usually told he is "out". Sometimes, he partners up with Vespa and the two have become a very effective team.


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Exalting Marin to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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