Caraway

(#15073543)
Level 25 Coatl
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Familiar

Falconclaw Warrior
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Energy: 49/50
This dragon’s natural inborn element is Ice.
Male Coatl
This dragon is on a Coliseum team.
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Personal Style

Apparel

Summer Swelter
Gold Halfmoon Spectacles
Golden Fillet
Ember Sylvan Headpiece
Ember Sylvan Lattice
Ember Sylvan Anklets
Nomad's Sandwastes Vest
Nomad's Sandwastes Sash
Golden Tail Bangle

Skin

Scene

Scene: Ancient Harpy Canyon

Measurements

Length
6.74 m
Wingspan
10.32 m
Weight
1015.94 kg

Genetics

Primary Gene
Sunshine
Cherub
Sunshine
Cherub
Secondary Gene
Blood
Shimmer
Blood
Shimmer
Tertiary Gene
White
Glimmer
White
Glimmer

Hatchday

Hatchday
Jul 18, 2015
(8 years)

Breed

Breed
Adult
Coatl

Eye Type

Eye Type
Ice
Common
Level 25 Coatl
Max Level
Scratch
Shred
Eliminate
Freezing Slash
Reflect
Berserker
Berserker
Berserker
Ambush
Ambush
STR
126
AGI
8
DEF
5
QCK
59
INT
5
VIT
6
MND
5

Biography

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C A R A W A Y
pronoun | pronoun | pronoun
O C C U P A T I O N
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Occupation Here

E X T R A
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Extra Here

྿
x
"Let's focus on the task at hand."
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Caraway was born specifically to be of a wyrm of heightened logic and magical intelligence, with his parents being an astronomer and a politically minded explorer of Clan Morganite. He was the middle child of his clutch, offered to the Node to assist Utile with his duties due to the abilities he was born with. Caraway was not born with the same level of magical talent as his siblings, but he does have one rather extraordinary talent to his name - his superior instinct.

The only magic he has, Caraway is able to predict actions a split second before they happen by resigning his body to feral instincts during battle or the hunt - though strangely enough, this power weakens the moment he acknowledges or thinks about it. This odd capability means that Caraway makes for an excellent battler, and was trained as such. He has become highly skilled in using tooth and claw rather than the magic he was born with.

Generally, Caraway is easygoing. He is highly adaptive and reasonably smart, though usually only regarding physical activity and actions necessary to survival. On the otherhand, he can naturally be quite feral - but this seems to only be when he in letting his instincts control him; his resting personality is entirely different - flirtatious, very much in touch with his emotions, and cheerful.

He stayed at the Node for a long summer, until the cold winters set in. He had fallen for a young Coatl named Bobbin, who was born sickly due to the nature of her birth and though here were dragons in the Node that could help her, she hid it well. Caraway having spent so much time with her, was aware she had some problems and wrote back to his birth clan inquiring about the health of her brother, but it seemed he was fine and it had all fallen on her - and she was afraid of Vehemence and refused to listen to him. Determined to prove herself, she went off to the Southern Icefield to collect information but never returned home. Caraway went searching for her and managed to carry her back home but by then, there was nothing that Vehemence or the clan medic, Plasma, could do.

Devastated, Caraway decided it was time to move on, traveling throughout the world in search of a new purpose. A purpose that was later found within Clan Seafall.
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This dragon doesn't eat Insects.
This dragon doesn't eat Meat.
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This dragon doesn't eat Plants.
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Exalting Caraway to the service of the Tidelord will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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