John

(#14677957)
Level 10 Wildclaw
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Energy: 0/50
This dragon’s natural inborn element is Light.
Male Wildclaw
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Personal Style

Apparel

Green Aviator Scarf
Witch's Cobwebs
Grove Sylvan Lattice
Scarlet Sylvan Filigree
Citrine Flourish Belt
Nomad's Sandwastes Sash
Primal Leather Boots
Barbarian's Leather Arm Guards
Forest Rogue Belt
Gold Filigree Boots
Green Olive Wreath
Forest Green Tail Wrap
Gold Steampunk Tail Bauble
Teardrop Jade Choker

Skin

Accent: Labyrinth Wilds

Scene

Measurements

Length
3.82 m
Wingspan
6.34 m
Weight
489.99 kg

Genetics

Primary Gene
Ice
Bar
Ice
Bar
Secondary Gene
Banana
Shimmer
Banana
Shimmer
Tertiary Gene
Seafoam
Underbelly
Seafoam
Underbelly

Hatchday

Hatchday
Jul 04, 2015
(8 years)

Breed

Breed
Adult
Wildclaw

Eye Type

Eye Type
Light
Common
Level 10 Wildclaw
EXP: 6779 / 27676
Scratch
Eliminate
Shining Might Fragment
Shining Might Fragment
Ambush
STR
53
AGI
6
DEF
7
QCK
16
INT
6
VIT
15
MND
7

Lineage

Parents

Offspring

  • none

Biography

John
Jon
Ranger | Paladin | House Origin | Clan of Rhodes
Light | Male | Homosexual


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  John is from a long line of warriors dating back to the earliest dragons. The Clan of Rhodes has trained Paladins since practically the beginning of dragon-kind to protect all of dragon-kind. They are not one clan, or even one Flight, and they do not worship any one god. But rather they worship them all and are not interested in interFlight fighting or politics. The Clan of Rhodes is interested in protecting all dragons, no matter their Flight or species. It is thought that the Clan of Rhodes was originally founded to defend dragon-kind against the Shade and Emperors but has expanded its protection against the rising Beastclan aggressions. They will turn no dragon down if they are in need of help.

  John is Kaley’s younger brother, born before she left for unknown reasons and vanished into nothing. The Clan of Rhodes tried to find Kaley but no one ever did. As John came of age his father was killed during a great battle. The Dragonlord dead the heir was needed to be found before anyone else could come and fill the power void or the Clan realized that she was missing. The Clan of Rhodes desperately needed a new leader but as Troy had named Kaley no one else could take it up. Members of the Clan of Rhodes were sent out across Sorienth to find the wayward heir of the clan. Thus John was sent on a quest to find his sister and bring her home.

  John eventually stumbled across the Windsinger’s Tale by luck on a flight across the Wastes to search out the thick bamboo groves of the Plateau. There he met the Captain of the Guard: his own sister. The one he’d been seeking! He pleaded with her to return to the Clan, they needed her. Kaley refused and said that the Caravan needed her just as much. Not pleased with this answer John joined the Windshear Caravan and part of Kaley’s guard. If his sister would be stubborn then so would he and he would not leave her side until he had convinced her to leave her post.

  John served his sister loyally for years and found why she considered the Caravan as important as her home. He tried to get her to leave but she always refused. He grew to like the Caravan as well and the dragons within it. He became one of her Lieutenants and aided her in running the Windborne, helping her make it into what it is today. He was a good uncle to his nephew Duncan, though saw in the murder of his father and was friends with the other Lieutenant Altair.

  Then the past came back. An old message John had sent to the Clan of Rhodes saying that he had found Kaley and would bring her home resurfaced when his mother sent Johanna to track Kaley down and bring her home. Kaley learned of John's betrayal of sending her location to Rhodes and banished him from the Caravan. Exiled John returned to the Viridian Labyrinth where the Clan resided now and saw his mother. He didn't remain though and headed deep into the Shrieking Wilds, riddled with guilt and shame for ruining his sister's life when he just wanted to help.

  John lived alone in the Shrieking Wilds for years as a ranger and guide. Helping dragons and beastclans alike navigate the labyrinth to the Behemoth and acting as a law enforcer to clans within the Wilds who may need one. He helped anyone in need and was known to defend entire clans entirely by himself. He never gave his name or where he'd come from those times but clans always knew they could call on him should they be in danger or needed help.

  One day John answered the call of a dragon who needed help against some corrupted beasts in the Labyrinth. That was when he met Sinou, the shy, spastic, and well-meaning if completely incompetent, wildclaw who had gotten in over his head. John, of course, lent a claw and helped Sinou deal with the problem before leaving as he always did. Or that was the intent. Sinou ended up following John wanting to know who he was and if he'd help Sinou again. John told him if Sinou called upon him he'd come help and tried to shake him off.

  Sinou did call upon him many times after that. After each encounter, Sinou would attempt to speak to John, learn his name, and if they wanted to work with Sinou. Eventually, Sinou just wore John down with his boundless optimism and enthusiasm and admiration and he reluctantly agreed to work in conjunction with Sinou.

  Unfortunetly that outside of certain situations Sinou was completely helpless and even interactions with dragons is extremely tedious and disruptive because of his inability. So John ended up having to do more and more to make sure Sinou was kept safe. To the point that John worries over Sinou when he isn't around because he genuinely doesn't want anything to happen to Sinou because he actually makes John feel sort of happy. He reminds John of his life he had at the Caravan where he had friends who counted on him and was respected among his peers. He's rather fond of Sinou in all honesty but he doesn't feel like he deserves it in return and he doubts that Sinou feels the same way anyway.

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Exalting John to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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