Halki

(#14465433)
Level 25 Coatl
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Energy: 50/50
This dragon’s natural inborn element is Lightning.
Male Coatl
This dragon is hibernating.
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Personal Style

Apparel

Rainbow Starswirl
Spiffy Top Hat
Koi's Arm Guards
Peacebringer's Mantle
Pastel Lace Waist Frill
Pastel Rose Thorn Wing Tangle
Pastel Rose Thorn Tail Tangle
Porcelain Steampunk Tail Bauble
Porcelain Steampunk Spats
Moondust Starsilk Scarf
White Linen Neck Wrap
Pearl Roundhorn
Aqua Birdskull Wingpiece
Sanddune Rags
Aeruginous Scale Cuirass

Skin

Scene

Measurements

Length
6.81 m
Wingspan
9.44 m
Weight
767.53 kg

Genetics

Primary Gene
Caribbean
Iridescent
Caribbean
Iridescent
Secondary Gene
Sky
Shimmer
Sky
Shimmer
Tertiary Gene
White
Circuit
White
Circuit

Hatchday

Hatchday
Jun 27, 2015
(8 years)

Breed

Breed
Adult
Coatl

Eye Type

Eye Type
Lightning
Common
Level 25 Coatl
Max Level
Scratch
Shred
Thunder Slash
STR
114
AGI
7
DEF
6
QCK
41
INT
7
VIT
5
MND
6

Biography

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Credit for images
Credit for coding
Credit for writing
Etc.

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Halki is prone to giving gifts of metal after squabbles in an act of passive-aggression, as if to signify that his opponent has morphed from a friend or acquaintance to a competitor in his mind. This is often lost on others.

Halki is one of Waterborne's main engineers. He (bizarrely enough for a native of Lightning) prefers the damp weather of this town to his arid former home. Nice to others, but quite ruthless in getting what he wants.

Thuban Phobos and Deimos Stickney Crater Bennu asteroid Khujirt crater Magnetar

1. Welcome to Waterborne.
2. Out of character disclaimer that it's just fiction, etc.
3. Current weather forecast, month, festivals which are being prepared, visitors (ranging from affiliates to wandering dragons).
3. Brief overview of the landscape.
4. What is Waterborne's history? Goes from the Serthis, the dragons, Waterborne.
5. The Calendar of Waterborne; how Waterborne follows major Sornieth holidays, and its own much smaller local festivities.

Next Page: The setting
1. A detailed description of the whole city.
2. The surrounding waters, beaches and cliffs.
3. The Plague landscape surrounding Waterborne.
4. Seasons and weather. Google doc link to previous weather forecasts.
5. Notable monuments, buildings, and businesses of Inner Waterborne.
6. Notable monuments, buildings, and businesses of Outer Waterborne.
7. Notable features of the land within Waterborne territory.
8. Surrounding territories.
9. -
10. -

Welcome to Waterborne.

What is Waterborne?

Waterborne is the town around which archaeon's lair is based. The town is set on the border between Water and Plague. It acts as a comfortable intermediary between the two elements.

The town is very open to visitors, although it strictly enforcing its laws. Waterborne bills itself as an ideal resting-place for those preparing a dangerous journey across the Scarred Wasteland or the Leviathan Trench. Many non-Plague dragons are willing to pay high prices within Waterborne's walls in order to enjoy its reduced risk of infection. The residents of the town tend to go to great lengths to protect its reputation as a safe haven. Disease will not kill one here, but their paranoia might.

What does Waterborne look like?

Waterborne is located on top of the Plague cliffside. It resembles a promontory fort. The buildings within are made from stone and, to a lesser extent, metal and mycelium.

Apart from its tall, spiraling buildings, the town's most visible feature is its dual wall, composed of bulbous boulders uplifted by Earth mages from the ground and sea. Uncreatively named, Inner Waterborne is a section of the town which enjoys the protection of two walls, while Outer Waterborne is located between the two walls. The ability of enemy dragons, Talonok, and Harpies to conduct aerial combat and raids renders the walls ineffective from a defensive standpoint. Instead, the fairly squat walls are themselves both ringed by deep ditches. These ditches, particularly the outmost ditch, act as unlovely dumps for dead plant matter. Three times a year, they are regularly ignited by the resident Fire dragons and beastclan practitioners of Fire magic. This is done as an antimicrobial measure and, more vainly, as a show of magical strength and prowess. These seasonal fires are visible from the skies and seas around Waterborne. This burning in the ditches has become a small festival for locals and visitors alike. Despite the uncomfortable heat, many people often show up, attend shop stands, play games, leave gifts for the mages, and even roast marshmallows on the foul-smelling flames. The burning often only lasts for a single night, although it has been known to last for several days. After this cleansing ceremony, Water beastclan and dragons flood the ditches, often by drawing Water from clouds, and rubbish begins to be deposited again.

The Waterborne Calender- How Time is Measured, Which Events are Celebrated, and How these Celebrations Occur
3 ditch burnings, one of which coincidences with the Flameforger's Festival?
Quote:
Hello everyone, welcome to my lore thread, which is very much a work in progress. This thread will become more fleshed out as I move to Plague. Its main current purpose is detailing my clan's move from Light to Plague.


On the boundary of the Scarred Wasteland, where fleshy, fungal landscape meets the sea, a well-defended town has been built. The stone fortress operates as a trading hub and a waystation for those preparing to enter either the Sea of a Thousand Currents, or the Plaguebringer's domain. A place of relatively weak magic, it takes pride in its commercial and, indeed, its healing prowess. Paranoid and harsh in its pursuit of threats, the town protects its reputation as (the last) safe place for non-Plague travelers before they meet the Scarred Wasteland. A mixed city, many of its permanent residents are Serthis or dragon. The harbor and the town itself do not question the external misdeeds of either visitor or resident; as long as one doesn't stir up trouble within the walls, one's past is officially irrelevant here. Nonetheless, rumors are bound to stir, and there's no predicting the more subtle ways in which people may be iced out. For all its well-maintained windowboxes and nicely kept streets, this walled town is a Plague one, and the dragons within it tend to bear a brutal thirst for survival beneath their eccentric manners and elegant, imported clothing.

Welcome to Waterborne.
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This dragon doesn't eat Insects.
This dragon doesn't eat Meat.
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This dragon doesn't eat Plants.
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Exalting Halki to the service of the Plaguebringer will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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