Shi

(#13200666)
Level 13 Nocturne
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Familiar

Overwatered Seedling
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Energy: 0/50
This dragon’s natural inborn element is Shadow.
Male Nocturne
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Personal Style

Apparel

Plum Wooly Tail
Plum Wooly Coat
Plum Wooly Antennae
Glowing Purple Clawtips
Companion Comet
Nightfall Starsilk Socks

Skin

Accent: Mark of the Binder

Scene

Measurements

Length
4.72 m
Wingspan
6.57 m
Weight
413.92 kg

Genetics

Primary Gene
Violet
Crystal
Violet
Crystal
Secondary Gene
Mulberry
Facet
Mulberry
Facet
Tertiary Gene
Royal
Smoke
Royal
Smoke

Hatchday

Hatchday
May 16, 2015
(8 years)

Breed

Breed
Adult
Nocturne

Eye Type

Eye Type
Shadow
Common
Level 13 Nocturne
EXP: 10510 / 45676
Scratch
Shred
Obsidian Hybrid Fragment
STR
60
AGI
6
DEF
8
QCK
23
INT
6
VIT
7
MND
8

Biography

Subspecies: Haunted Stone Orb

Primary: Mulberry to Royal Crystal

Secondary: Mulberry to Royal Facet

Tertiary: Magenta to Royal Smoke

Flight: Water, Shadow, Arcane, Ice
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These dragons are souls previously trapped inside Haunted Stone Orbs, who managed to swap places with dragons who carelessly touched the smoky surface of the prison that held them. As they no longer have a body of their own, they take over the soulless dragon bodies left behind when the souls were swapped.

However, they are unused to living in the outside world, and quite scared to be without the crystalline purple walls and soothing wisps of smoke that they got used to during decades or even centuries of captivity. In order to feel at home in their new body, the freed souls modify their new bodies to feel safe; crystalline purple scales and wings to contain them and streaks of smoke to protect them.

Of the eleven flights of Sornieth, only four elements let a dragon's soul leave its body without dying. The first is water; the soul becomes liquid that can mold into any shape. The second is arcane; a soul of magic needs no body. The third is ice; it hibernates. The fourth is shadow; souls of dragons from the trickster flight become shadow itself.

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Exalting Shi to the service of the Tidelord will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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