NightEye

(#101415)
Level 4 Tundra
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Familiar

Spring Millifae
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Energy: 0/50
This dragon’s natural inborn element is Wind.
Male Tundra
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Personal Style

Apparel

Luminous Sundrapes
Starwood Veil
Ghost Flame Cloak
Ethereal Flame Tail Jewel

Skin

Scene

Measurements

Length
3.91 m
Wingspan
3.25 m
Weight
419.26 kg

Genetics

Primary Gene
Sanddollar
Basic
Sanddollar
Basic
Secondary Gene
Amethyst
Eye Spots
Amethyst
Eye Spots
Tertiary Gene
Blood
Basic
Blood
Basic

Hatchday

Hatchday
Jul 02, 2013
(10 years)

Breed

Breed
Adult
Tundra

Eye Type

Eye Type
Wind
Common
Level 4 Tundra
EXP: 1519 / 4027
Meditate
Contuse
STR
9
AGI
10
DEF
11
QCK
5
INT
11
VIT
15
MND
12

Biography

Clutch 1: Water, August 2
Clutch 2: Water, August 20
More clutches, all water

Spring / Navy / Tomato

Let's see what other colors can be found.
  1. Pumpkin, Sky, Marigold - ~sigh~ Brought to you by yet another: WHY that secondary??
  2. Maeve, Jade, White -- It seems like every other scatter I do has a pink color. Say No To Pink.
  3. Maron, Sable, Caribbean -- Meh, didn't mesh as well as I'd hoped.
  4. Driftwood, Bronze, Midnight - Makes a neat-o windy combo.

    dragon?age=1&body=110&bodygene=11&breed=6&element=3&gender=0&tert=60&tertgene=0&winggene=12&wings=114&auth=da65d88d5630e965756d210074ebb3bbe0d7f4d4&dummyext=prev.png



    A different dragon's old lore:
Tyr the Fragile and Strong
A Clan Elder, Artistic Architect and Secret Fighter

“Have you come to speak of tunnels, or of tunnels?“


Bio: Born of a wind wildclaw and an arcane imperial, each with diverse parentage themselves, Tyr grew under the travels and teachings that the great world has much to offer. One should never take just one path. One should never grow too certain of one’s knowledge. Born a light imperial himself, Tyr had an instinctive thirst for learning and desire to achieve his very best, and so soon chose a career. He was saved the unanchored life offered by too much freedom that his parents suffered, as well as the stiff, tunneled vision of most light imperials.

Which is ironic – Tyr’s secret life has been dedicated to granting freedom to the ensnared though planning and building a series of tunnels.

On the surface, Tyr’s only love is architectural design and sculpting. He’s enamored with beautifying not just standing buildings, but natural cliffs, and anything which can be carved into. If he isn’t working, then he’s learning, and if not that, then he’s teaching (often in the form of firm lectures when he finds unsound dens made by tunneling dragons). He throws himself into these three things until he’s made himself sick, and then he shuts himself up sometimes for months on end refusing new projects and visitors alike.

That is when his secret life blooms. Shut up in his own den, or so others think, Tyr works tirelessly on planning and creating intricate freedom escapes. A tunnel isn’t enough, it has to appear as if it isn’t a tunnel. It must be soundly built, unlikely to ever collapse. It must have places for provisions and easy paths for small messenger dragons to flit through. And most importantly they must be done in such a way as to never be traced back to the source of creation.

Are they overly complicated? Probably. But Tyr might be the eldest of the network, and his word is rule.
Personality: Detail-oriented, hard-working, and excitable able his interests. Confident yet always curious and quick to listen, rather reserved with words. Apparently very sickly, and certainly very eccentric: Tyr is actually quite strong and healthy, but jealous over his secrets.
Abilities: A dragon’s magical abilities grow as they age. Tyr rarely uses magical abilities, but no one doubts his ability to surpass perhaps all but the unnamed pearlcatcher’s magics, at least in strength if not skill. Building and carving are his specialties: If you have a question about the best way to create a new den or wish to beautify some solid object, Tyr is the dragon to go to.
Trivia: Once a VERY BRIGHT green dragon, scattered one time. Tyr’s coat, like Soterios’, is said to gleam with his own magic and to have changed him into what he is now.

1st ever with these colors (sort of, he was scattered into them), 1 of three unexalted.
Art

Possessions

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Exalting NightEye to the service of the Plaguebringer will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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