

Ragabash
(#100423797)
[Stogwen] Generation 10/12/13/14/15
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Energy: 50
out of
50

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Personal Style
Apparel
Skin
Effect
Scene

Measurements
Length
7.72 m
Wingspan
10.01 m
Weight
918.72 kg
Genetics
Red
Cherub
Cherub
Blood
Butterfly
Butterfly
Garnet
Scales
Scales
Hatchday
Breed
Eye Type
Level 1 Coatl
EXP: 0 / 245


STR
6
AGI
7
DEF
6
QCK
7
INT
7
VIT
5
MND
6
Biography
from kdanv! 01.19.2025
Ragabash


NotAWerewolfReally
•
4y ago
• Edited 4y ago
Being a Ragabash is easy!
Being a good Ragabash is hard.
So first off, congratulate yourself for recognizing that.
You're already further along than some players. That being said, I'll do my best to give you advice on how to pull it off. Specifically, let me focus on pranks, as that is where I've seen things go wrong most often.
There are a few things you need to keep in mind. First off, if you take your auspice seriously (and the best ragabashes I've met do so) - you're not just a prankster, you're an educator and a questioner. Your pranks are not for your own benefit. Let me be clear, because if you take nothing else from this post, this is the most important bit:
A ragabash's pranks should serve a purpose.
But wait, I hear you saying, can't my character just enjoy pulling pranks on people just for the sake of it? I'm going to be controversial (and you're welcome to disagree with me!) but my answer is no.
Now, before you get on my case about playing a character however you like (and you're welcome to!) hear me out. Pranks require a sort of... currency. There is a certain amount of patience you are afforded for them. As a ragabash, you're afforded more than the other auspices, but still - the account is limited. Not just in character. At a certain point, pranks and jokes can become disruptive and/or annoying. So if you've got a limited currency to spend, and you're spending it on amusing yourself rather than performing your duty - you're a bad Ragabash. (Just like if you're the pack Theurge and you spent all your Gnosis on Farie Lights to amuse the kinfolk and get yourself laid, you're a bad Theurge. Nothing wrong with that as a character concept, btw.)
So, how do pranks serve a purpose? They allow you to teach a lesson - without having to resort to lecturing. And this is the key - because as a Garou you very rarely GET to lecture. Remember, that for any other member of the pack, speaking up against someone else's plan (no matter how stupid a plan it is), can be taken as a challenge. But for a ragabash, you can get away with it. Question is - is it going to change anything? Is the Glory-focused Get of Fenris Ahroun Wyrmfoe who is leading weekly raids into factories to kick in doors and find Pentex operations going to agree that MAYBE thats a little risky and predictable and just asking to be ambushed, or is he going to call you a coward and continue doing it anyway?
... now, take that same Get of Fenris, who has called you a coward for this... and leave him a tip about a particular locations.(not directly. Maybe via a Corax who owes you a favor, or isn't fond of this Get?). A location that you've conveniently set up with traps on all the windows and doors filled with industrial strength bright blue dye? You know, the kind that will stain skin and fur alike. Maybe even get a theurge to awaken the spirit of the dye to make sure it 'sticks' for a while...
Now, when he's spending the next few days walking around the sept looking like a blueberry, he'll have time to think about the wisdom of his battleplans, and the way he's needlessly risking the lives of his packmates in his chase for Glory.
Yeah, sure, you pranked someone that offended you. But you did it for a reason, to show them the error they were committing. That's the difference between a fish-malk ragabash (Ha ha!) from a venerable ragabash (So, what have we learned from this?).
Now, aside from pranks, you are the one that is able to speak up when others can't. As I've mentioned before, an Ahroun questioning the wisdom of the Sept Alpha's battle plan is a straight up challenge. You're the one that can get away with asking questions. It is your role, after all. The key here is - when questioning an elder, leave them an 'out' that saves face. Don't be rude. When you say, "That's stupid! Why are we attacking from there? That means going right in front of their guard barracks." you force them to double down on their answer being correct in order to save face. A smart ragabash is willing to ask calculated questions, and make themselves take the pie in the face, so to speak, to get the job done. So when you say, "Excellent! That will take us right in front of their guard barracks! Can I lead the team that stays behind to fight them? There'll be plenty of them on us within seconds. I call Jimmy! And Bobby! And Walks-The-Night! Oh, and Twice-Born. Actually, I call all the Theurges. We're gonna need a LOT of mommy's touch...." mmmmm So when the elder inevitably tells you 'no', and angrily announces that you're going to sneak around the back of the barracks, he looks like he's just responding to you being ridiculous, rather than admitting the flaw in his plans.
Anyhow, I'm getting a little verbose here, so I'll stop for a bit, but if you have any questions, I'm happy to continue. In short, though, Raggies don't get the respect they deserve for having a difficult job, but if done right, they can serve as a critical check and balance on what can otherwise be an extremely rigid and intractable culture.
Ragabash


Quote:
NotAWerewolfReally
•
4y ago
• Edited 4y ago
Being a Ragabash is easy!
Being a good Ragabash is hard.
So first off, congratulate yourself for recognizing that.
You're already further along than some players. That being said, I'll do my best to give you advice on how to pull it off. Specifically, let me focus on pranks, as that is where I've seen things go wrong most often.
There are a few things you need to keep in mind. First off, if you take your auspice seriously (and the best ragabashes I've met do so) - you're not just a prankster, you're an educator and a questioner. Your pranks are not for your own benefit. Let me be clear, because if you take nothing else from this post, this is the most important bit:
A ragabash's pranks should serve a purpose.
But wait, I hear you saying, can't my character just enjoy pulling pranks on people just for the sake of it? I'm going to be controversial (and you're welcome to disagree with me!) but my answer is no.
Now, before you get on my case about playing a character however you like (and you're welcome to!) hear me out. Pranks require a sort of... currency. There is a certain amount of patience you are afforded for them. As a ragabash, you're afforded more than the other auspices, but still - the account is limited. Not just in character. At a certain point, pranks and jokes can become disruptive and/or annoying. So if you've got a limited currency to spend, and you're spending it on amusing yourself rather than performing your duty - you're a bad Ragabash. (Just like if you're the pack Theurge and you spent all your Gnosis on Farie Lights to amuse the kinfolk and get yourself laid, you're a bad Theurge. Nothing wrong with that as a character concept, btw.)
So, how do pranks serve a purpose? They allow you to teach a lesson - without having to resort to lecturing. And this is the key - because as a Garou you very rarely GET to lecture. Remember, that for any other member of the pack, speaking up against someone else's plan (no matter how stupid a plan it is), can be taken as a challenge. But for a ragabash, you can get away with it. Question is - is it going to change anything? Is the Glory-focused Get of Fenris Ahroun Wyrmfoe who is leading weekly raids into factories to kick in doors and find Pentex operations going to agree that MAYBE thats a little risky and predictable and just asking to be ambushed, or is he going to call you a coward and continue doing it anyway?
... now, take that same Get of Fenris, who has called you a coward for this... and leave him a tip about a particular locations.(not directly. Maybe via a Corax who owes you a favor, or isn't fond of this Get?). A location that you've conveniently set up with traps on all the windows and doors filled with industrial strength bright blue dye? You know, the kind that will stain skin and fur alike. Maybe even get a theurge to awaken the spirit of the dye to make sure it 'sticks' for a while...
Now, when he's spending the next few days walking around the sept looking like a blueberry, he'll have time to think about the wisdom of his battleplans, and the way he's needlessly risking the lives of his packmates in his chase for Glory.
Yeah, sure, you pranked someone that offended you. But you did it for a reason, to show them the error they were committing. That's the difference between a fish-malk ragabash (Ha ha!) from a venerable ragabash (So, what have we learned from this?).
Now, aside from pranks, you are the one that is able to speak up when others can't. As I've mentioned before, an Ahroun questioning the wisdom of the Sept Alpha's battle plan is a straight up challenge. You're the one that can get away with asking questions. It is your role, after all. The key here is - when questioning an elder, leave them an 'out' that saves face. Don't be rude. When you say, "That's stupid! Why are we attacking from there? That means going right in front of their guard barracks." you force them to double down on their answer being correct in order to save face. A smart ragabash is willing to ask calculated questions, and make themselves take the pie in the face, so to speak, to get the job done. So when you say, "Excellent! That will take us right in front of their guard barracks! Can I lead the team that stays behind to fight them? There'll be plenty of them on us within seconds. I call Jimmy! And Bobby! And Walks-The-Night! Oh, and Twice-Born. Actually, I call all the Theurges. We're gonna need a LOT of mommy's touch...." mmmmm So when the elder inevitably tells you 'no', and angrily announces that you're going to sneak around the back of the barracks, he looks like he's just responding to you being ridiculous, rather than admitting the flaw in his plans.
Anyhow, I'm getting a little verbose here, so I'll stop for a bit, but if you have any questions, I'm happy to continue. In short, though, Raggies don't get the respect they deserve for having a difficult job, but if done right, they can serve as a critical check and balance on what can otherwise be an extremely rigid and intractable culture.

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Generation 10, 12, 13, 14, 15
This dragon is part of Project Stogwen, a breeding line project descending from Stogwen the Coatl Blacksmith! He’s a bit clueless that his family tree got so big after a few simple trysts, but don’t tell him - it’s funny that he doesn’t know. Their aim is to create the biggest family tree on Flight Rising. We encourage owners of Coatls related to Stogwen to breed their project babies with their own personal Coatls to make the tree as big, mixed-up and insane as possible! Stogwen must dominate the world. The status list below states how exactly this Coatl is related to Stogwen.
STOGWEN GENERATIONS COUNT FROM 1
Stogwen lineages:
10th Generation: Stogwen >> Audacity >> Spinyfin >> Lavindel >> Lavantha >> Nideth >> Swiftpawe >> Poppy >> Tulip >> Me! 12th Generation: Stogwen >> Audacity >> Gill >> Anterion >> Cosmos >> Azimuth >> Cameron >> Nideth >> Swiftpawe >> Poppy >> Tulip >> Me! 13th Generation: Stogwen >> Audacity >> Eulachon >> Ghaelwen >> Bronwen >> Aisling >> Akantha >> Lavantha >> Nideth >> Swiftpawe >> Poppy >> Tulip >> Me! 14th Generation: Stogwen >> Lacaille >> Gall >> Heliosphere >> Perseid >> Kiri >> Cosmos >> Azimuth >> Cameron >> Nideth >> Swiftpawe >> Poppy >> Tulip >> Me! 15th Generation: Stogwen >> Audacity >>Seaweed >> Dendroaspis >> Sumyr >> Perilous >> Dovin >> Aisling >> Akantha >> Lavantha >> Nideth >> Poppy >> Swiftpawe >> Poppy >> Tulip >> Me! |
Code belongs to Axqu, thank you very much!
Generation 12 (Scholar branch)
Congratulations on adopting a Starborn Prophet! This family is descended from three legendary siblings whose hearts are comet shards and whose blood is stardust. Their mission is to is to spread the knowledge of the stars, without thought for themselves. To learn more, click the button! |

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