Youcal's Clan
Tu sei il cielo che è restato
Venerable Lair
near the

Clan Info

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✽ TRINACRIA ✽

If you head towards the northern seas, away from the Earthshaker's Domain, you may find you're not quite far from dragonkind's civilization yet. In the ocean cliffs of a small island, surrounded by crystalline water and ivory sand, two siblings carved their home.
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When Filo left the Colonnades of Antiquity, he soon searched for a quiet place to begin building his own lair. The archipelago near the Highland Sanctum seemed perfect, and so he began digging and tearing his way into the steep wall of rock just next to the beach. A month later he was joined by his sister Rum, and more obelisks after her; more claws allowed for the lair to be finished much sooner. But the community, as big as it got, didn't have a name at first: Trinacria was a nickname given by many travelers to refer to the roughly triangular shape of the terrain surrounding the den. fd9c01f43ca8ef05c4abfdb21af27425a833aba8.png

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b5k4AtB.png Now, while anyone is welcome into their den (both dragons and not), imperials prefer to live on the shore, and so decide to build themselves an house on the soft sand. The Trinacria Clan is therefore composed of two small villages: one that is engraved in the cliff, with many chambers facing the ocean - the other, made of an handful of wooden cabins built on the beach outside, though other dragon species have settled down on the nearby islets, too. Both visiting travelers and newcomers who have yet to build their home will usually stay at the Ghostcrab Hotel.


CLIMATE

Trinacria has hot, dry summers and mild to cool, rainy winters. From late March to June and from September to October, the pleasant weather allows for plenty of time outdoors.

GEOLOGY


The typical trinacrian landscape consists of coasts and sun-baked cliffs. The terrain is 11,029 km², or 15,154 km² if the nearby islands are included. The island’s geological makeup is quite varied, with sulphur mines in the centre and volcanic activity in the east. Around the western area the coast begins to slope down to the Oreetie salt marshes, followed by uniform and sandy beaches, where the clan resides.
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Trinacria is the largest island in the Ancura Archipelago. Like the other isles, it is of volcanic origin, created by centuries of erosion, deposition, and land elevation. Its three corners give it an vaguely triangular shape, earning it the name Trinacria.
The archipelago is in the central Gelo Sea, north of Dragonhome, from which it is separated by a narrow strait; at its narrowest point, between Nucidda Islet and the Highland Sanctum, it is just 4.2 km wide. Reaching Trinacria is no easy task, however: the strong winds and peculiar currents of the strait make it a potential hazard for both winged and earthbound explorers.
As for now Ancura has not been added to the official maps of Sornieth yet, though the trinacrian cartographers, botanists and biologists have been working on a detailed compendium of all its islands' terrain and their flora and fauna shortly after it was discovered. Sw-ords.png

The absence of the archipelago on the world charts, along with the dangerous travel conditions, initially made Trinacria's existence almost unknown to the rest of dragonkind.

Avori Beaches
9jq91W0.png The Avori Beaches feature an array of sheer cliffs overlooking offshore islets, gorges, blow-holes and tunnels which have been carved out of the soft limestone by the wind and sea. Powerful wave action has also excavated caves along joints and bedding planes on the cliffed coast, some extending through headlands to form natural arches and isolated rock stacks; twelve of those towering stacks (named The Resting Deities by the obelisks) loom out of the ocean just off the Den's shore.

The white sand is mostly made of limestone and calcium carbonate from the shells and skeletons of marine organisms, as well as fragments of corals that are ground by the waves and mixed with the sand, creating patches of pink. Closer to Saari are beaches composed of volcanic rocks, including basalt and obsidian, which give them their gray-black color.

Additional kelp beds have been planted all around the island to protect it from further erosion, though the urchins' recent appearance has made them a reliable source of seafood as well.
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The fauna in Avori is largely ornithological; and includes flecked bushrunners, quails, southern and blue-footed gulls, ducks, gooses, brown and spot-billed pelicans. Other critters are present, however: the most common residents of the seashore are the ghostcrabs and seashore diggers, as well as the seabed pinchers, aether hermits, white reaches crabs and blue swimmer crabs. Northern crayfishs, though rarer, also reside in the area; fissure crawdads prefer to hide in the narrow tunnels along the coasts, making them difficult to catch for bigger hunters - not a problem, as mussels and oysters grow in large numbers in shallower water.
bones-1.png Leatherback sea turtles come back to the island every year to lay their eggs. They are considered a good omen of plentiful harvests and hunts, which is why it's not allowed to kill the adults or dig for the eggs unless absolutely necessary, and even then the obelisks will provide dragons in need with other sources of meat. The turtles' arrival marks the start of the summer festivities. Striped seals live in the kelp beds nearby and are the Sunbeam clan's favorite choice for hunting meat. One or two obelisks may offer to help with the hunt: they will burrow in the sand, turn into stone to neutralize their smell, and wait for a seal couple to shamble close enough before striking their prey.
Sunbeam is a small village built above the water and suspended by wooden pillars. The massive huts, meant to house imperials and obelisks, are unfit for dragons of smaller sizes; new residents of different species usually build their own home further away, sometimes with the help of the trinacrians. Two sets of stairs have been carved out of the steep cliff to allow flightless visitors to reach the Den above as well. UBc5REQ.png

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Fianly is one of the largest islands in the Ancura Archipelago, almost rivaling Trinacria in size. Its recent appearance gave rise to the Oreetie salt marshes, where the trinacrians build and mantain evaporation ponds to provide themselves with the much needed mineral. x2.png
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Oreetie's marshes protect the shorelines from erosion by buffering wave action. They also reduce flooding by slowing and absorbing rainwater and maintain water's quality by trapping sediments. Due to the high algae concentrations, the ponds have a bright pink color that is very easily spotted even when flying high above. For this reason, these artificial salt pans are known to attract large numbers of migratory bird species looking for food and a safe place to nest - some of them being the mallard, the demoiselle crane and the redtail crane. In the colder months you'll mostly see drifting ducks and wood ducks instead.
The salt farmers have taken it upon themselves to look after the flocks whenever they stop by: they will take turns to protect the chicks by chasing away predators and ensuring that tourists stay far enough.
The safety provided by the obelisks led the birds to gradually come back more often to the point of nesting by the ponds every year; the vast number of species it attracts has made Oreetie an important site for ornithologists - who are the only visitors allowed to get closer.
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Mount Saari
Saari Volcano is the dominant feature in the landscape of eastern Trinacria, rising to a height of over 2600 m and covering an area of 890 km2. It is a stratovolcano, characterized by a steep profile with a summit crater, constant effusive eruptions and periodic intervals of explosive volcanic materials expulsions.

At the hub of Mount Saari's volcanic activity lies the Summit Cone, constructed of interbedded lava and tephra (some of which are reworked by solifluction). It has a basal diameter of just under 2 km with a height of about 140 meters, its top truncated by the 400 m diameter Central Crater.

The pressure of lava within the volcano can often push out and breach a sector of the cone allowing lava to pour out at a high rate from the main crater, drastically changing its shape. Further modifications in morphology can occur during or after an eruption by collapses, and between consecutive visits separated by only a few months quite substantial changes may have taken place. For this reason no detailed description of Saari's features can remain valid for long.
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Large parts of the volcano's flanks are cultivated to provide for plant-eating dragons who aren't particularly fond of kelp. Despite the many eruptions and the bitter cold that freezes the terrain in winter, many species of wild plants have succeeded in colonizing the lava soil.

At high altitudes you can see sweet potato vines, fire flowers, cindermint, potash peaches and speckled fire lilies on the slopes. Stellaria media and anubias nana thrive in the more humid areas. Further down are woods of beech, birch, larch and Saarian pine. Cottontail rabbits, weasels, ermines, pallas cats and brown spot toads are just some of the animals which can be seen roaming in these forests.

Precautions should be taken while gathering flamerest embers, as gyres and owlcats often fly above the area in search of prey.

Salmara Cave
Salmara is part of an underground system connected to more than 150 other caves; the main entrance, located in Avori - roughly a kilometer away from Sunbeam Village - stretches for more than 11 kilometres, it is 800 metres high and 900 metres wide, making it one of the largest in all Sornieth.
There's more than just limestone and calcite, however. The cave is punctuated by several dolines, from which sunlight can enter most sections of the caves and allow the growth of trees as well as other vegetation; the presence of an internal fast-flowing subterranean river gives Salmara its own localized weather system.
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Not too far from the entryway is the Ghostcrab Hotel, owned by two nocturne siblings known as Aamu and Ilta. It is an extended stay hotel, intended to provide more home-like amenities to dragons in the midst of a relocation, and others in need of temporary housing.
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The length of stay in these fitted apartments is varied with anywhere from a few days to months or even years. In exchange for being allowed to maintain the establishment in trinacrian's territory, the nocturnes have agreed to avoid unnecessary damage to the caves' natural environment, and to let the island's inhabitants stay in the hotel whenever they wish - free of charge.


The Earthshaker’s Ear is a cave of limestone and marble, it is about twenty-three meters high, five to eleven meters wide and develops in depth for sixty-five meters. Horizontally, it bends in an approximate "S" shape, vertically it is tapered at the top like a teardrop. The Ear's features allows it to capture and amplify even the smallest of sounds, which is what the name originated from: it is in fact believed to be a mean for the Earthshaker to hear the prayers of the trinacrians, who live far away from Dragonhome.
The high humidity of the cave makes it ideal for crafting cordage and is in fact used often by sailors to spin and weave sturdy ropes.

ECONOMY AND CRAFTS


Trinacrians are self-sufficient and very rarely need to buy essentials from outside their island: whatever they need, they build it themselves or gather it from the territory. They do however sell whatever extra resources they may have in their hoard if there is the need to buy scrolls of various kinds - or to collect treasure as offering to the Earthshaker.
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From the start, the trinacrian obelisks seeked to establish traditions and a culture to call their own. They practiced many trades, and the artisans slowly specialized in pottery, jewellery, metal working, glassblowing - indeed, all crafts born from the stone became their favorites; the need for fishing nets and traps made them masters in textile production as well.

The trinacrian craft has now become quite popular in some regions of Sornieth, which has incentivized the (few) adventurous merchants to traverse the northern seas in hope to trade. No need to worry for the journey back home: if asked to do so, the obelisks will escort visitors and their luggages to Dragonhome's shores.
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The Avori Wolftails and Reeds are perennial plants with hard and linear leaves that are grouped in fascicles sprouting in the spring. In summertime, after the hottest hours of the afternoon, the obelisks go outside to talk and weave utensils on the shore, taking advantage of this free time to arrange tools and work on projects. These moments represent a learning opportunity for sharing skills, knowledge, and techniques. 464683d2034f41194b999b2c75340fa85456476d.png
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In trinacrian tradition, the main way to use the plants' fiber for basketry is raw and crushed after soaking it for a few hours, either by immersing it in water or wrapping it in a wet cloth. The finest artisans carefully select their leaves, discarding the rotten ones and always using leaves with the same size and diameter. Other plants are also used for weaving, but no other species is comparable to wolftails and reeds with regards to maximum diversity in techniques and items made with them. There are specific techniques just to make one artifact. For example, there is a unique stitch applied to weave a basket used to collect land snails and sea mollusks.
Most craft tools for farming and livestock in Trinacria are made with avori wolftails and reeds, such as containers/sacks for carts, cords, harvesting baskets, clothes, and items for the home.

The fibers are also suitable for fine, high quality papers with good tensile strength and opacity, making them an essential material for the local book makers; wolftail paper has a superior resistance to shrinkage and stretching - and the bulrush makes for a well-filled, dense paper with excellent inking qualities. Both have very good folding properties.

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There is a huge variety of utensils, many of which are well known and have a specific use, but others are the product of a special personal need or a free creation, such as toys for hatchlings or familiars. Pieces of furniture - such as stools or chair seats - are created as gifts for the beastclans or smaller dragons.
Pottery
Hfx9Ac2.png The development of pottery has been encouraged by the abundance of clay in the island. The trinacrian artisans draw the raw material for their work from marine sediments, geothermal fields and volcanic deposits, establishing themselves as one of Sornieth's most important producers of ceramics.



The provenance of the raw materials determines their features and properties such as their color and sedimentary structure as well as their mineralogical and geochemical composition. For example, sediments placed in marine environments are rich in planktonic foraminifera, which is deposited in the deep Gelo Sea. In contrast, benthic foraminifera are characteristic of warmer depositional environments such as Oreetie's shallow, coastal saline waters.
The clay can be stored for a long time, several months or even more than a year, without losing the properties required for the manufacture of ceramics. To properly preserve the clay, it is kept wrapped in textile fibres or wet clothes, and stored in a cool place, avoiding locations with high risk of freezing.
Also a primary ingredient in many natural building techniques, it's used to create adobe, cob, cordwood and building elements such as wattle, daub and ceramic building material. Obelisks may ingest clay to soothe an upset stomach.
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Whitewares are mostly shaped into everyday utilities, including tableware, cookware and sanitary wares. Painted tiles, along with wall vases and flower pots, adorn all surfaces of the obelisks' Den with beautiful refined motifs, declined mainly in blues, greens and yellows. Ceramic pinecones are hanged above the front door as a wish for health and good luck to the resident.
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Pigments are selected from organic substances or iron oxide nodules (e.g., hematite or magnetite) and copper oxide which occur naturally in the environment. Plants are the sole subjects of this craft: you won't see dragons or the beastclans on the white surfaces, but only leaves, succulents, flowers and the native citrus fruits, like the oranges, lemons, and mandarins. Grapes and pomegranates, though not as commonly, are also painted on pottery pieces. One exception is the obelisks' carved staircase, whose steps are covered by ceramic tiles depicting the discovery of Ancura Archipelago and the building process of the lair.

FESTIVITIES


When leatherback sea turtles swim back to Avori to lay their eggs, the Trinacrians and the Beastclans gather together to celebrate the start of the summer festivals with bonfires and abudant homemade meals. Dragons from the rest of the archipelago - as well as travelers from all Sornieth - often join in every year and bring their own offerings to Trinacria's residents.

Each festival lasts for a week and occurs one after the other (most of them on the sea shore, to allow marens and undertides to partecipate too), with three days in between to allow additional preparations.
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The Fiore Festival is celebrated by covering the entire den with flower petals arranged into intricate patterns. Every obelisk can choose their favorite colors and shapes for their own design and is thus encouraged to pursuit a variety of plants in anticipation to the festival.
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While some trinacrians may decide to leave the island to bring home seeds from other regions of Sornieth, flowers are mostly gathered from nearby forests or grown in the Den - some examples include Alstroemeria, Tulips, Myosotis, Mums, Satin violets, Stellaria Media and Bluelipped Thresh.
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White roses are given tinted water to acquire tones that don't normally occure naturally; Obelisks will also add scents to their colourful mosaics with Winterbelle petals, which gives them a pleasant sugary aroma that doubles as a bait for insects.
Dayglo Thresh is a favorite among spells users: normally of a pastel hue, this plant flares to a brilliant glow when magics are worked in its vicinity, allowing for impressive spectacles of light during the darker hours.
Juneflowers are abudant but mostly used in garlands and necklaces that are worn during the summer solstice.
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During Scirocco, the obelisks honor the breezes of Trinacria. It starts with the previous festival's petals being trown off the ocean cliffs to watch them blow away. Several competitions will then take place, one for each day of the week. q2I8NBP.png
aKCN8Eh.png Day 1: Boat sailing; a flightless beastclans-only event, a team of five must get their wooden boat to the goal before anyone else. Unlike the flight races, it is allowed to try and sabotage the opponents, but causing physical harm and using electricity is not authorized. This is a one-design racing class competition, therefore all sailboats are identical.

Day 2: Flight target shooting; a team of two, a dragon and a member of the beastclans sitting atop, attempts to hit as many targets as possible in a sky course. The tracks are of various sizes, all of them made of suspended rings the dragon must fly through as fast as possible, though not so fast as not to allow their teammate to fire their bow. Accuracy is rewarded but not necessary to win.

Day 3: Flight races; the routes are now made longer, and the only goal is to get to the finish line first. Anyone capable of flight can compete, be it winged creatures or magic users. Use of machinery is normally not permitted, however any kind of artificial wing will be allowed if meant to be used as prosthetics by disabled folks.
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Day 4: Hot air ballooning; the goal is to fly as close as possible to one or more targets drawn on the beach's sand. Once a pilot has directed the balloon as close as possible to a target, a weighted marker with an identifying number written on it is dropped. The distance between a pilot's marker and that target determines their score.

Day 5: Crafting; crafters build the best possible offering to the Trinacria's winds. Anyone from outside the island can partecipate as well - dragons and beastclans alike - only trinacrian's tools and materials may be used, however. Any object that can be somehow affected by the drafts will count towards the competition.

Day 6: Kite flying; the goal is to build the prettiest kite, though how well it flies and for how long will also affect the final results. This day many wind-aligned dragons come all the way from Windswept Plateau to visit - both as audience and contestants.

Day 7: Kite fighting; kites are built smaller, with ordinary string for the ground end and a set length of a sharp, abrasive coated line higher up. The contestants fly their kites at the same time and attempt to cut the others' line: the last one standing is the winner.
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Coccinella's Carnival


The carnival is a time of masquerades, pranks, dancing and eating pastries - peraphs the most anticipated week of the younger residents of Trinacria. The first two days are dedicated to a parade of colourful floats, which are carried along the island's coast. They are large paper mache structures, all depicting animals and plants native of the archipelago, moved by tugging several ropes tied to a wheeled platform; large wooden planks must first be laid on the beach, as the wheels are not suited for traveling on sand. It has recently become a tradition to build small floats, which are meticulously made from leftover paper and hand-painted before being placed next to the home's entrance. Most will represent someone or something of significance to the family; some dragons believe it is good omen to make miniatures of past years' floats.
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In the following three days, fruits and pastries of all shapes and colors adorn the tables. Dragons can't digest milk and can only occasionally eat sugars, so sweets are mostly meant for the beastclans.

A favorite among the little ones are Chiacchiere - or Bugie - sweet dough strips with citrus aromas, deep fried in oil and then topped with powdered sugar or dipped in white chocolate.
The most popular among adults is probably the Cassata, a ricotta-filled sponge cake decorated with marzipan, iced, and crowned with large pieces of candied fruits; another is the Cannolo, a cylindrical fried dough stuffed with various fillings. Sugar paste is modeled after objects, animals and fruits, which pastry chefs love to make as realistic looking as possible to confuse foreigner plant-eating dragons.

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Dancing and music events take place in the weekend, during which the participants are expected (but not pressured) to attend in costume wearing a mask. Maskmakers sell their wares only during the first morning, after which they close shop to join the masquerade ball.

The tipical trinacrian masks are made of stark white porcelain or thick bone, frequently gilded and decorated with gems or precious metals, and are commonly worn with a tricorn hat. Among the many designs the most commonly seen are the following:
The Larva is characterized by the inclusion of an over-prominent nose, a thick supraorbital ridge, a projecting "chin line", and no mouth. Its beak-like chin is designed to enable the wearer to talk, eat, and drink without having to remove it. Its wearer may also carry a cane and wear a black clasped cape.

The Volto covers the entire face, extending farther to the whole of the chin, just before the ears and upwards to the top of the forehead, making it a much tighter fit than the Larva; it does however depict a much bigger range of facial expressions. It's worn with a headdress, scarf, veil, or a combination of all three.

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The Pantalone is a wooden mask with accents on bony structure, big, bushy eyebrows, a long, hooked nose, a mustache, and a long, pointed or forked beard. The characteristics of the costume include a fez, a pair of long trousers or breeches with stockings, a tight jacket, a woollen skullcap and a robe or cape.
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The Bestia doesn't have a unique design, but rather represents a vast array of creatures from all around Sornieth. Maskmakers may use different materials to accomplish the best results, depending on the subject.
Hatchlings love to craft their own masks with the adults' leftover paint and adhesive tape, resulting in crude (but adorable!) paper caricatures of various dragons breeds.

The Colombina is an half-mask, meant to hide the wearer's eyes, nose, and upper cheeks, but not the mouth. It can have simple patterns or be highly decorated with gold, silver, crystals, and feathers. Like most other masks, it is tied with a red ribbon, but can also be held up to the face by a baton, usually made out of gold shaped into flowers or serpentine creatures such as snakes or spiral dragons.

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Art from DuckWasHere

Emanuele
He/Him, They/Them
AroAce
Nonbinary Man
FR time +9
Water Born
Sicilian

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Bio resources are from:
Poisonedpaper, osiem, Serpenta, Vertigris,
sockmonkeygerald, yascherritsa and Tuath
(some were made by me)

Recent Comments

1 2 3 4
December 07, 2022 23:12:53
Houju is such a pretty dragon!!
November 28, 2022 06:59:12
I love your lair and clan lore!
November 27, 2022 18:36:43
Your new Undertides are amazing Youcal!
November 27, 2022 15:29:32
thank you so much! Cleaver is my favorite :D

and happy to have sparked some inspiration! you should definitely make an Avarice of your own :D lots of interesting lore to explore when it comes to the concept of sins and virtues!
November 27, 2022 14:59:39
your undertide Oshan is so beautiful! :D
November 25, 2022 09:36:51
Your lair aesthetic is gorgeous!! Ty for your kind words on my page ^^. Also much love for all the Obelisks <3.
November 13, 2022 20:57:49
thank you!! thanks for letting me know about me flooding the search, i thought it was really funny HAHA
November 13, 2022 12:29:28
Baburu is great! I love the new genes!
November 09, 2022 06:57:57
O thank ty'!
November 08, 2022 09:01:19
I love the way your dragon's look, remind me of coffee.
November 04, 2022 08:01:12
Your lair is gorgeous, all those umber dragons <3 Such great vibes
October 23, 2022 09:33:19
i love your bio! the lore is impeccable!! the layout beautiful!
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Date Joined
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*slaps brain* this bad boy can fit so much lore in it
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as deep as the ocean and as far as the stars
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