[center]I've always wanted to do a coli challenge, so here we go!!
Original challenge can be found [url=http://www1.flightrising.com/forums/qnc/1971573#post_1971573]here[/url]
[quote][emoji=crystal ball size=1][u][b]Rules[/b][/u][emoji=crystal ball size=1]
1. Start in any venue! Once you start though, you're locked in one area until you finish the challenge and then move on to the next area. You can jump around to wherever you want as you farm!
2. The very first battle you have, and the very first drop you have, that's the item you have to collect until you have a stack of 99! Other notable drops are eggs, battle stones, apparel, anything unusual! However you're locked into that venue until you get a stack of 99 of whatever item you're after.
3. You can totally take a break, come back later, but you're not allowed to coli farm anywhere else but that venue until your task is completed. The exceptions to this are Festivals, training fodder, or to simply take a break from the ridiculous Coli grinding.
4. To determine what your drop is, it's the very first thing that drops from the very first battle. Exceptions include, but are not limited to, familiar drops, boss drops, battle stones, and apparel drops. This is meant to be a challenge for fun, don't feel trapped by getting that drop that is impossible to get.
5. Once you finish a venue, you can't go back until you completely finish the challenge. (Again, exceptions are made for Festivals and training fodder)[/quote]
Please do not comment on this thread!![/center]
I've always wanted to do a coli challenge, so here we go!!
Original challenge can be found here
Quote:
Rules
1. Start in any venue! Once you start though, you're locked in one area until you finish the challenge and then move on to the next area. You can jump around to wherever you want as you farm!
2. The very first battle you have, and the very first drop you have, that's the item you have to collect until you have a stack of 99! Other notable drops are eggs, battle stones, apparel, anything unusual! However you're locked into that venue until you get a stack of 99 of whatever item you're after.
3. You can totally take a break, come back later, but you're not allowed to coli farm anywhere else but that venue until your task is completed. The exceptions to this are Festivals, training fodder, or to simply take a break from the ridiculous Coli grinding.
4. To determine what your drop is, it's the very first thing that drops from the very first battle. Exceptions include, but are not limited to, familiar drops, boss drops, battle stones, and apparel drops. This is meant to be a challenge for fun, don't feel trapped by getting that drop that is impossible to get.
5. Once you finish a venue, you can't go back until you completely finish the challenge. (Again, exceptions are made for Festivals and training fodder)
TRAINING FIELDS started 06/10/19
ended 06/16/19
---
Quote:
Drop to Collect
Sweetpuff Feather
Organics
A pillow filled with sweetpuff feathers makes for sweet dreams.
20
99/99
Quote:
Familiars
Frosted Pocketmouse
Familiar
Though they can thrive in a variety of climates, frosted pocketmice are known for their tenacity during harsh winters.
1500
x2
Satin Pocketmouse
Familiar
Their fins are as expressive as their ears.
1500
Silky Webwing
Familiar
One of the many mutations that this webwing has undergone has left it with luxurious plumage.
1500
x7
Webwing Alpha
Familiar
It's the biggest, and that makes it the best! (It's kind of a jerk about it though.)
1500
x5
Chipskink
Familiar
No acorn or insect resembling an acorn is safe.
1500
x3
Bluelight Chipskink
Familiar
The static cling is so strong that dragons wearing apparel may end up with several chipskinks affixed to their clothing after wandering through dense brush.
1500
x3
Ceanothus Brawler
Familiar
Larger than the average mith, ceanothus miths frequently train to act as the vanguard of their fellows.
1500
x3
Mith Bruiser
Familiar
Enjoys throwing its weight around. Pity that weight means very little to most dragons.
1500
x4
Ragepuff
Familiar
Sweetpuff and Ragepuff are actually of the same species. Couples typically consist of one of each disposition; one doting parent, and one ball of protective fury!
1500
x3
Sweetpuff
Familiar
The softest fren.
1500
x3
Coral Carpenter
Familiar
This solitary species of bee lives in coastal areas. It is known for burrowing into desiccated pieces of coral.
1600
x3
Bumble
Familiar
Buzz buzz, buzz buzz buzz.
1525
Runescar Lynx
Familiar
At home in the blistering heat of the Ashfall Waste, these hot-footed felines commonly have the hunting grounds to themselves, until challenged by daring dragon clans.
250
x7
Scorchpaw Prowler
Familiar
Dragonkind have stiff competition during the summer hunts, and it can be hard to pick off smaller game with these bobcats slinking around.
250
x11
Brown-Spotted Mith
Familiar
These otherwise passive insectoids become enraged if you pick their flowers.
1500
Primrose Mith
Familiar
These creatures pollinate and collect, taking care never to harvest all of a plant's blossoms.
1500
Yellow-Throated Sparrowmouse
Familiar
Flocks of sparrowmice can frequently be heard rustling in the walls of poorly constructed lairs.
1500
Dark-Tufted Sparrowmouse
Familiar
A terror to any dragon who gardens.
1500
x2
Glowing Pocket Mouse
Familiar
The happier it is, the brighter it glows. This one seems to like you.
1550
x2
Luna Mith
Familiar
This otherwordly insect's wings hum with a soothing melody.
1500
x3
Amaranth Moth
Familiar
This distinctive moth has deep reds and purples running through its leafy wings. It's difficult to classify as purely flora or fauna.
1500
x2
Emerald Webwing
Familiar
Warped by arcane energies, this twisted bird bears little resemblance to its parents. All its eyes are looking in different directions.
1525
Ruby Webwing
Familiar
This hummingbird never stops growing. Pray that it is not altered any further.
1550
x2
---
Apparel
Green Lace Wristlet
Apparel
A fresh rose pinned to a delicate lace netting.
400
x2
Green Lace Ribbons
Apparel
A fresh rose pinned to a delicate lace netting.
400
x2
Green-Edged Claw
Apparel
A decorative claw extension.
400
x2
Green Lace Collar
Apparel
A fresh rose pinned to a delicate lace netting.
400
Heatherbed Lily
Apparel
A delicate lily. Thousands of these flowers blanket the Star Wood Strand, leaning towards the Arcanist's observatory.
800
Nebula Starsilk Shawl
Apparel
A shimmering drape of iridescent material designed to be draped over the shoulders. It is embellished with a clasp of metal stars.
1850
Nebula Starsilk Tailwrap
Apparel
A beautiful run of galaxy-patterned silk that covers the length of the tail. It is decorated with reflective star-shaped pins.
1800
Teardrop Citrine Leg Band
Apparel
A cheerful leg band of gleaming citrines.
660
Teardrop Citrine Earrings
Apparel
A cheerful pair of earrings crafted from gleaming citrine.
650
Brown Birdskull Wingpiece
Apparel
A long spindle of twine, beaded with brown baubles and trinkets. There are feathers strung along each thread.
550
x2
---
Battle Items
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
x3
Concentration
Ability Stone
Strengthens the brainpower of the target. Their intelligence stat will be increased for a short duration.
600
Required Level: 5
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
Fiery Might Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Strength.
400
Required Level: 5
Natural Might Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Strength.
400
Required Level: 5
x2
Frozen Might Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Strength.
400
Required Level: 5
Shining Might Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Strength
400
Required Level: 5
Magical Might Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Strength.
400
Required Level: 5
x2
Aquatic Might Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon +2 Strength
400
Required Level: 5
Diseased Might Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon +2 Strength
400
Required Level: 5
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
x2
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
Zephyr Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon with +2 Intellect.
400
Required Level: 5
x2
Charged Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Intellect.
400
Required Level: 5
x2
Diseased Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon with +2 Intellect.
400
Required Level: 5
Natural Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Intellect.
400
Required Level: 5
x3
Earthen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Intellect.
400
Required Level: 5
Magical Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Intellect.
400
Required Level: 5
x2
Wave Slash
Ability Stone
A forceful slash of seawater. Deals physical water damage to one target. May only be used by water dragons.
500
Required Level: 5
Boulder Bolt
Ability Stone
A focused heavy attack of several rock chunks. Deals Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
x4
Frigid Bolt
Ability Stone
A focused attack of several razor-sharp ice shards. Deals Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
Leaf Bolt
Ability Stone
A vengeful surge of earthen energy and vegetation. Deals Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Clobber
Ability Stone
A low-damage attack that has a chance to stun an enemy for the duration of their next turn, based on the caster's Defense.
550
Required Level: 3
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
x24
---
Crates
Dark Sparrowmouse Crate
Chests
After journeying to The Training Fields, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Bumble Crate
Chests
After journeying to The Training Fields, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
---
Scrolls
Secondary Gene: Morph
Specialty Items
A scroll that will change the secondary gene of one dragon to Morph. This item can only be used once and will disappear after it has been applied.
500
---
Other
Fire Runestone
Dragonmade
An ancient stone bearing the ancestral rune of the Flamecaller. Such a find should be kept as a prized possession.
110
Broken Flower Pot
Chests
Someone treasured these plants.
0
x70
Leafy Pack
Chests
Assembled from woven vines and tough broad leaves. There's something inside.
Delicious, but only if one is a panda or a tundra dragon.
20
2
99/99
Quote:
Familiars
Basilisk
Familiar
A basilisk's gaze can petrify even the hardiest Earth dragons into stone. Staring contests with this familiar are not recommended.
1800
Cockatrice
Familiar
Don't let the Cockatrice's amusing gait fool you, its screeching crow can freeze a dragon in place.
1800
Runescar Lynx
Familiar
At home in the blistering heat of the Ashfall Waste, these hot-footed felines commonly have the hunting grounds to themselves, until challenged by daring dragon clans.
250
Scorchpaw Prowler
Familiar
Dragonkind have stiff competition during the summer hunts, and it can be hard to pick off smaller game with these bobcats slinking around.
250
2
Bamboo Phytocat
Familiar
Little is known about how the Bamboo Phytocat's physiology evolved, but one thing is for certain: watch the reeds as you walk... (KS-sponsored by kiohl.)
1650
Blooming Strangler
Familiar
A strangler in bloom is at the end of its life cycle. It is ready to reproduce.
1675
Wildwood Owl
Familiar
This owl's bite is worse than its bark.
1700
2
Bluefin Charger
Familiar
The bluefin charger hunts on thin ice. It will charge its prey, breaking the ice beneath their feet, sending it to a watery grave. The charger itself is semi-aquatic.
1850
Greenroot Janustrap
Familiar
One can catch more flies with honey than vinegar - however both of these methods are inferior to using a Janustrap!
1650
Grouse Basilisk
Familiar
Breaking the gaze of a grouse basilisk is not too difficult if attacked in pairs; they startle easily!
1650
---
Apparel
Date Plumed Anklets
Apparel
A showy cluster of large, bouncy feathers bound by costume jewelry.
500
Nebula Starsilk Shawl
Apparel
A shimmering drape of iridescent material designed to be draped over the shoulders. It is embellished with a clasp of metal stars.
1850
White Wooly Coat
Apparel
No tundras were harmed in the making of this wooly coat.
775
---
Battle Items
Concentration
Ability Stone
Strengthens the brainpower of the target. Their intelligence stat will be increased for a short duration.
600
Required Level: 5
Rally
Ability Stone
The target becomes empowered with incredible vigor, increasing their Strength stat for a short duration.
600
Required Level: 5
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
2
Natural Might Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Strength.
400
Required Level: 5
Natural Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Intellect.
400
Required Level: 5
Diseased Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon with +2 Intellect.
400
Required Level: 5
2
Earthen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Intellect.
400
Required Level: 5
Frigid Bolt
Ability Stone
A focused attack of several razor-sharp ice shards. Deals Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
Rock Slash
Ability Stone
A jagged slash of pebbles and rocks. Deals close-combat Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
2
Fossilize
Ability Stone
Assaults the enemy with granite spires. Has a chance to apply Petrify. (The target's defense is increased, but they cannot act.) May only be used by earth dragons.
600
Required Level: 12
Ward
Ability Stone
Places a barrier around the target that will absorb a small amount of magical damage from attackers.
600
Required Level: 5
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
11
---
Vistas
Vista: Woodland Path
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options. A forum vista can only be applied once per account.
500
---
Other
Nature Runestone
Dragonmade
An ancient stone bearing the ancestral rune of the Gladekeeper. Such a find should be kept as a prized possession.
110
Leafy Pack
Chests
Assembled from woven vines and tough broad leaves. There's something inside.
SCORCHED FOREST started 06/17/19
ended 12/28/19
---
Quote:
Drop to Collect
Wisp Fruit
Plant
This fruit is light, airy, and tasteless.
22
2
99/99
Quote:
Familiars
Moss-Covered Golem
Familiar
Created by a long-lost earth clan, these golems have slumbered for thousands of years.
1800
x2
Augite Protector
Familiar
Keeping an Augite creation in good working order involves semi-regular patching and allowing the creature long stretches of slumber.
1800
x4
Painted Centaur
Familiar
Though some centaur will paint their coats before going to battle, others boast a naturally mottled coloration.
1800
x2
Wintermane Spearman
Familiar
The wintermane clan is not named for their snow-white mane and tail, but for the leader of their herd.
1800
x2
Wintermane Bowman
Familiar
A good eye and a steady hand are required to shoot while galloping.
1800
x2
Centaur Archer
Familiar
Asking a centaur archer ’What’s your sign?’ is a sure way to put one on your back that reads ’target’.
1800
Smoke Gyre
Familiar
Smoke Gyres often herald the arrival of their much larger, more destructive cousin, the Firebird.
1900
x3
Steam Gyre
Familiar
This spirit hovers around The Great Furnace. It is only visible as a manifestation in the vapors of the steam produced by the forges.
1800
x2
Crowned Bonepriest
Familiar
The bonepriest's crown grows an additional prong with each successful molt.
1950
x2
Umberhorn Qiriq
Familiar
Solitary creatures by nature, only one Qiriq may live in a forest. They are not shy about using lethal force to enforce this claim.
1900
x2
Searing Jackalope
Familiar
This species of hare has a flame retardant coat. When navigating scorched terrain, stray embers are frequently caught in its horns.
1800
Extinguished Jackalope
Familiar
Jackalope ensnare bits of dry debris to burn when they forage in dangerous terrain. After this fuel has burned out, the jackalope is vulnerable to predators.
1800
Clown Charger
Familiar
The clown charger's skin is poisonous. Most dragons consider eating them to be more trouble than hunting them.
1900
Banded Owlcat
Familiar
The banded owlcat moves silently, both in the air and on the ground.
1900
Chillriver Bucktooth
Familiar
Rather than building dams, these clever beavers construct an elaborate series of nets that span the width of their chosen river or stream.
250
x2
---
Apparel
Dented Iron Boots
Apparel
A pair of lobstered dragonboots, complete with protective kneepads. This set is old and dented.
500
Tigerlily Corsage
Apparel
A tigerlily corsage, a gift from a charismatic someone.
250
Emerald Aviator Satchel
Apparel
Safely store supplies during long journeys.
750
---
Battle Items
Eliminate
Ability Stone
A high damage deadly attack that attempts to finish the opponent off. Refunds breath if the enemy dies.
500
Required Level: 7
Berserker
Augment Stone
Grants +5 Strength, +3 Quickness and +1 Agility.
600
Required Level: 17
Anticipate
Energy Stone
The caster steels themselves, reducing the damage of attacks made against them for the next turn, and generating 15 Breath when hit.
100
Required Level: 1
x2
Clobber
Ability Stone
A low-damage attack that has a chance to stun an enemy for the duration of their next turn, based on the caster's Defense.
550
Required Level: 3
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
x2
Scratch
Energy Stone
A low damage scratching attack that generates some Breath.
25
Required Level: 1
x2
Contuse
Ability Stone
Deals neutral magic damage and weakens the target, decreasing their offensive capabilities.
250
Required Level: 1
Frozen Might Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Strength.
400
Required Level: 5
x2
Shining Might Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Strength
400
Required Level: 5
x2
Natural Might Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Strength.
400
Required Level: 5
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
Fiery Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Intellect.
400
Required Level: 5
x2
Diseased Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon with +2 Intellect.
400
Required Level: 5
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
x2
Wave Slash
Ability Stone
A forceful slash of seawater. Deals physical water damage to one target. May only be used by water dragons.
500
Required Level: 5
Rock Slash
Ability Stone
A jagged slash of pebbles and rocks. Deals close-combat Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
Hydro Bolt
Ability Stone
A powerful stream of tide water. Deals Water damage to one target. May only be used by water dragons.
500
Required Level: 5
Ward
Ability Stone
Places a barrier around the target that will absorb a small amount of magical damage from attackers.
600
Required Level: 5
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
x19
---
Vistas
---
Crates
Let There Be Light Chest
Chests
This chest glows with a steady light until you touch it.
0
x2
Strange Chest
Chests
An odd dusky chest that rocks eerily back and forth of its own volition. Something about it does not sit well with you, but you still totally want to open it.
0
x16
Searing Jackalope Crate
Chests
After a sprint through the scorched forest, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Redwing Crate
Chests
After a sprint through the scorched forest, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
---
Scrolls
---
Other
Immaculate Tablet
Holiday Items
An ancient tablet preserved in almost perfect condition. This can be traded at the Festive Favors shop during the Brightshine Jubilee.
SANDSWEPT DELTA started 12/28/19
ended ??/??/??
---
Quote:
Drop to Collect
Scalescarab
Insect
Unlike fleas, ticks, and mites, the occasional freeloading scarab is actually helpful when Serthis need to molt.
25
2
71/99
Quote:
Familiars
Fuiran
Familiar
Fuiran are one of the few species in the Shifting Expanse that prey upon Scalebacks. Their powerful jaws are capable of cracking the thick hide.
1950
x2
Opheodrys Serthis
Familiar
While the opheodrys serthis' remarks and quick wit are venomous, its fangs are not.
2000
x5
Buff Dunerunner
Familiar
This avian may be small, but it is mighty. With plumage as dense and heavy as armor, it's no surprise this bird is so buff!
1950
x3
Redtail Gryphon
Familiar
These nocturnal gryphons seek shelter by day and stalk riverbanks by night.
1950
Masked Gryphon
Familiar
Gliding on the searing desert winds, masked gryphons will move along riverbanks, fishing as they travel.
1950
Crowned Bonepriest
Familiar
The bonepriest's crown grows an additional prong with each successful molt.
1950
x2
Prickly Strangler
Familiar
It's pointy, poisonous, and venomous; the perfect friend.
1950
Serthis Alchemist
Familiar
Its deadly natural venom is not the only toxin one must contend with when battling a Serthis.
1950
Dusk Fuiran
Familiar
This fuiran prefers to be out after the sun has set as its night vision has evolved to the point it can see even on moonless nights.
1950
Shadow Serpent
Familiar
A rattle heard in the darkness.
1950
---
Apparel
Crimson Rogue Hood
Apparel
A hood to conceal the identity of the nighttime wanderer.
1100
Sinister Cane
Apparel
A support, a weapon, a statement.
500
Bloodscale Bracers
Apparel
Forged in blood, these bracers are pieced together from the trophies of vanquished foes.
4000
---
Battle Items
Disorient
Ability Stone
Envelops the enemy in a swirling vortex. Has a chance to apply Berserk. (The target has a chance to attack friend or foe.) May only be used by wind dragons.
500
Required Level: 12
Sear
Ability Stone
A hot blast of flames that will sear the enemy. Has a chance to apply Burn. (Increases physical damage against the target.) May only be used by fire dragons.
600
Required Level: 12
Bright Bolt
Ability Stone
A focused beam of bright light. Deals Light damage to one target. May only be used by light dragons.
500
Required Level: 5
Dark Bolt
Ability Stone
A frightening bolt of dark energy. Deals Shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
Zephyr Bolt
Ability Stone
A powerful and focused jet stream. Deals Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
Flame Bolt
Ability Stone
A super-heated bolt of flame. Deals Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
Pestilent Slash
Ability Stone
A virulent slash of infection. Deals physical plague damage to one target. May only be used by plague dragons.
500
Required Level: 5
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
Shred
Ability Stone
A medium damage melee attack. The target takes damage from bleeding for a short time.
250
Required Level: 1
x2
Scratch
Energy Stone
A low damage scratching attack that generates some Breath.
25
Required Level: 1
x2
Sap
Ability Stone
A low damage bite attack that drains a small amount of health from the target and returns it to the caster.
550
Required Level: 3
x2
Shining Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Intellect.
400
Required Level: 5
Fiery Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Intellect.
400
Required Level: 5
Natural Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Intellect.
400
Required Level: 5
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
x4
Dark Might Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Strength
400
Required Level: 5
x2
Fiery Might Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Strength.
400
Required Level: 5
x2
Earthen Might Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Strength.
400
Required Level: 5
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
x27
---
Crates
Fishscale Basket
Chests
Woven from river reeds and glistening scales. Something jingles inside.
0
x19
Strange Chest
Chests
An odd dusky chest that rocks eerily back and forth of its own volition. Something about it does not sit well with you, but you still totally want to open it.
0
x12
Basket of Treasure
Chests
Nestled in the warm sands, you discover a small cache of treasure!
0
x13
---
Scrolls
---
Other
Eternal Snow
Holiday Items
A clump of frigid snow. It does not appear to melt, even when placed somewhere warm. This can be traded at the Festive Favors shop during the Crystalline Gala.