Velvetpaws's Pinkerlocke Legacy
(because I'm insane)
(because I'm insane)
So, I've tried to do a legacy breeding challenge before, but I always got bored a generation or two in. I do enjoy reading Pinkerlockes, though! So why not try two great tastes that taste great together...maybe.
Notes:
- This is going to be a lore-heavy thread.
- "Days" refer to Pinkerton draws, not days in the story; there will be time lapses between "chapters." I may also sometimes combine days if I get a little behind.
- CW: Violence, possibly mentions of injury, blood, and/or death. No gore, though. I'll try to remember to update this if anything else comes up.
1. Intro/rules
2. Active dragons
3. Pinglist
4 {reserve}
Start/First Generation
- Acquire founder and mate and breed them per Legacy Challenge rules.
- As soon as they've laid their first eggs, begin playing with Pinkerlocke rules. (Of course, if a dragon dies, you'll need to wait until its nest hatches in order to exalt it. You can continue using the dragon in the coliseum until that time. Or not, if you want it to be dead before the eggs hatch so you can have a really sad story.)
{I actually ended up starting the Pinkerlocke before breeding my first dragons, just so I could begin working on the lore.}
Pinkerlocke rules tweaks
Food: Use easy mode.
Materials: Your gathering turns for that day are used by your Pinkerlocke dragons. You can either dig or scavenge; there's no need to track all of the results, but anything particularly valuable (chests, familiars, eggs), as well as anything your clan might find interesting, now "belongs" to them and can be sold, traded, worn, hatched, or just plain hoarded. (Food drops/gathering remains irrelevant; it just adds way too much complexity.) The idea for this was borrowed from SarcasticHawke's Bloodborne Plague Pinkerlocke, except that I switched Materials and Trinkets because somehow that made more sense to me..
Trinkets: Creative endeavors! I'll probably be writing the overwhelming majority of the time, but may occasionally do something else, like bio layouts or prettifying this thread.
Familiars: Standard Pinkerlocke RNG to determine breed; flip a coin to choose adult or hatchling. If there are multiple eligible dragons at the lowest price point, you can pick which one to buy.
Apparel: Breed two dragons. (Legacy pairs can breed for the first time as soon as they're eligible, without waiting for the drop.) I'm not doing the hatchling mortality coin flip; it's darker than I want this to be. Alternatively, one non-Legacy dragon can be regened, breed changed, or scattered, or given a skin/accent for free (see below under "Misc").
Battle items: If the result of a death streak would extinguish the legacy line, roll a d20 (or use the RNG) for each legacy dragon involved. The dragon(s) with the highest roll survive but are critically wounded. I also reserve the right to write a scene of actual or potential death instead of fighting in the coliseum, if I feel that it's really necessary story-wise or legacy-wise.
Misc: Apparel and skins/accents can only be acquired via coli drops or with money from chests and/or selling items (or as gifts from other players, if people feel generous). I'll make exceptions for items that are flowery/naturey/elemental themed.
Food: Use easy mode.
Materials: Your gathering turns for that day are used by your Pinkerlocke dragons. You can either dig or scavenge; there's no need to track all of the results, but anything particularly valuable (chests, familiars, eggs), as well as anything your clan might find interesting, now "belongs" to them and can be sold, traded, worn, hatched, or just plain hoarded. (Food drops/gathering remains irrelevant; it just adds way too much complexity.) The idea for this was borrowed from SarcasticHawke's Bloodborne Plague Pinkerlocke, except that I switched Materials and Trinkets because somehow that made more sense to me..
Trinkets: Creative endeavors! I'll probably be writing the overwhelming majority of the time, but may occasionally do something else, like bio layouts or prettifying this thread.
Familiars: Standard Pinkerlocke RNG to determine breed; flip a coin to choose adult or hatchling. If there are multiple eligible dragons at the lowest price point, you can pick which one to buy.
Apparel: Breed two dragons. (Legacy pairs can breed for the first time as soon as they're eligible, without waiting for the drop.) I'm not doing the hatchling mortality coin flip; it's darker than I want this to be. Alternatively, one non-Legacy dragon can be regened, breed changed, or scattered, or given a skin/accent for free (see below under "Misc").
Battle items: If the result of a death streak would extinguish the legacy line, roll a d20 (or use the RNG) for each legacy dragon involved. The dragon(s) with the highest roll survive but are critically wounded. I also reserve the right to write a scene of actual or potential death instead of fighting in the coliseum, if I feel that it's really necessary story-wise or legacy-wise.
Misc: Apparel and skins/accents can only be acquired via coli drops or with money from chests and/or selling items (or as gifts from other players, if people feel generous). I'll make exceptions for items that are flowery/naturey/elemental themed.
2nd and following generations
- Keep *all* surviving hatchlings and include them in Pinkerlocke activities.
- When they reach breeding age, select an heir. (You can decide to use Legacy rules or just pick one. I'm probably picking.) If no hatchlings survive to reach breeding age, you may rebreed your founder and mate (or replacement(s) if one or both have died). Use the new clutch of hatchlings to determine points, not the original one.
- For the heir's mate, you can either buy a dragon using Legacy rules or use one of the dragons purchased for the Pinkerlocke *if* it is of the same flight as your heir.
Following generations continue to use Legacy rules.
Tenth generation
- Select the best hatchling as your final dragon. (Again, either via Legacy rules or just pick one.)
- Add up Legacy points.
- Wrap up story.