October 22, 2018 15:51:52
Training Fields | Woodland Path | Scorched Forest | Sandswept Delta | Blooming Grove | Forgotten Cave | Bamboo Falls | Redrock Cove | Waterway | Arena | Volcanic Vents | Rainsong Jungle | Boreal Wood | Crystal Pools | Harpy's Roost | Ghostlight Ruins | Mire | Kelp Beds | Golem Workshop
(x140)
(x2)
(x58)
(x63)
Not including duplicates
Sandswept Delta
Deity Doll0/1
Started:October 22nd
Ended:
Notable Finds:
Deity Doll0/1
Started:October 22nd
Ended:
Notable Finds:
Fishscale Basket
Chests
Woven from river reeds and glistening scales. Something jingles inside.
0
Glimmerscale Basket
Chests
Woven from river reeds and glistening scales. Something jingles inside.
0
All-Seeing Shroom
Holiday Items
A disgusting, writhing mushroom, covered in veins and tumors. This can be traded at the Festive Favors shop during the Riot of Rot.
0
Strange Chest
Chests
An odd dusky chest that rocks eerily back and forth of its own volition. Something about it does not sit well with you, but you still totally want to open it.
0
Peacock Scorpion Crate
Chests
After a trek along the delta, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Fuiran Crate
Chests
After a trek along the delta, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Hydra Scales Crate
Chests
After a trek along the delta, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Peacock Crate
Chests
After a trek along the delta, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Shadow Crate
Chests
After a trek along the delta, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Shadow Serpent Crate
Chests
After a trek along the delta, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Iridescent Scaleback Crate
Chests
After a trek along the delta, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Greatshell Crate
Chests
After a trek along the delta, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
Shale Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Water, Nature, Light, or Wind dragon with +2 Agility and +2 Vitality.
600
Required Level: 10
Obsidian Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Earth, Plague, Shadow, or Fire dragon with +2 Strength, +1 Defense, and +1 Mind.
600
Required Level: 10
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
Earthen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Intellect.
400
Required Level: 5
Earthen Might Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Strength.
400
Required Level: 5
Magical Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Intellect.
400
Required Level: 5
Magical Might Fragment
Augment Stone
When assigned, this fragment empowers one Arcane dragon with +2 Strength.
400
Required Level: 5
Fiery Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Intellect.
400
Required Level: 5
Fiery Might Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Strength.
400
Required Level: 5
Aquatic Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon with +2 Intellect.
400
Required Level: 5
Aquatic Might Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon +2 Strength
400
Required Level: 5
Dark Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Intellect.
400
Required Level: 5
Dark Might Fragment
Augment Stone
When assigned, this fragment empowers one Shadow dragon with +2 Strength
400
Required Level: 5
Zephyr Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon with +2 Intellect.
400
Required Level: 5
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength
400
Required Level: 5
Natural Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Intellect.
400
Required Level: 5
Natural Might Fragment
Augment Stone
When assigned, this fragment empowers one Nature dragon with +2 Strength.
400
Required Level: 5
Frozen Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Ice dragon with +2 Intellect.
400
Required Level: 5
Charged Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Intellect.
400
Required Level: 5
Shining Might Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Strength
400
Required Level: 5
Fenfisher Flattail
Familiar
Unlike its icy cousin, this plucky mammal doesn't catch fish for its own sustenance, but rather to barter with shoreline Ridgeback families for nuts, grains, and grasses.
250
Chillriver Bucktooth
Familiar
Rather than building dams, these clever beavers construct an elaborate series of nets that span the width of their chosen river or stream.
250
Shattered Serpent
Familiar
So many Shattered Serpents live in the Abiding Boneyard that the sand itself looks as though it's rippling like an ocean.
2000
Shadow Serpent
Familiar
A rattle heard in the darkness.
1950
Fuiran
Familiar
Fuiran are one of the few species in the Shifting Expanse that prey upon Scalebacks. Their powerful jaws are capable of cracking the thick hide.
1950
Nightsky Fuiran
Familiar
Scavengers with a keen sense of smell, Fuiran are notorious for digging up the carrion that other desert predators have stashed beneath the sands.
2000
Iridescent Scaleback
Familiar
Iridescent Scalebacks are a more lovely version of the disgruntled Scaleback. They're still fueled by malcontent.
2000
Scaleback
Familiar
Scalebacks are always smelly, always hungry, and always in a bad mood. It's always a good idea to avoid them.
2000
Serthis Potionmaster
Familiar
This potions specialist has been trying to teach shadow magic for five years... but the congregation keeps passing him over for less-experienced Serthis.
1950
Serthis Alchemist
Familiar
Its deadly natural venom is not the only toxin one must contend with when battling a Serthis.
1950
Carmine Serthis
Familiar
The carmine serthis' scales present a particularly rich shade of red after it has freshly molted.
2000
Opheodrys Serthis
Familiar
While the opheodrys serthis' remarks and quick wit are venomous, its fangs are not.
2000
Fan Scorpion
Familiar
Arachnids that grow this large ain't right.
1950
Greatshell
Familiar
The reek from an expired greatshell is abominable. Young dragons take great delight in depositing uneaten corpses near the lairs of rival clans.
2100
Storm Seeker
Familiar
Storm Seekers are the heralds of bleak weather. Entire murders of them flock toward approaching thunderclouds and hurricanes.
2000
Crowned Bonepriest
Familiar
The bonepriest's crown grows an additional prong with each successful molt.
1950
Mana Bolt
Ability Stone
A focused bolt of arcane energy. Deals Arcane damage to one target. May only be used by arcane dragons.
500
Required Level: 5
Dark Bolt
Ability Stone
A frightening bolt of dark energy. Deals Shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
Zephyr Bolt
Ability Stone
A powerful and focused jet stream. Deals Wind damage to one target. May only be used by wind dragons.
500
Required Level: 5
Shock Bolt
Ability Stone
A focused bolt of electric energy. Deals Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Leaf Bolt
Ability Stone
A vengeful surge of earthen energy and vegetation. Deals Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Boulder Bolt
Ability Stone
A focused heavy attack of several rock chunks. Deals Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
Blinding Slash
Ability Stone
A stunning slash of hot, focused energy. Deals close-combat Light damage to one target. May only be used by light dragons.
500
Required Level: 5
Wave Slash
Ability Stone
A forceful slash of seawater. Deals physical water damage to one target. May only be used by water dragons.
500
Required Level: 5
Jungle Slash
Ability Stone
A whipping slash of roots and leaves. Deals close-combat Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Blazing Slash
Ability Stone
A searing slash of raging flames. Deals close-combat Fire damage to one target. May only be used by fire dragons.
500
Required Level: 5
Mist Slash
Ability Stone
A seething slash of dark energy. Deals physical shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
Envenom
Ability Stone
Creates a venomous pool of acid beneath the enemy. Has a chance to apply Poison. (The target takes periodic nature damage.) May only be used by nature dragons.
500
Required Level: 12
Scratch
Energy Stone
A low damage scratching attack that generates some Breath.
25
Required Level: 1
Shred
Ability Stone
A medium damage melee attack. The target takes damage from bleeding for a short time.
250
Required Level: 1
Concentration
Ability Stone
Strengthens the brainpower of the target. Their intelligence stat will be increased for a short duration.
600
Required Level: 5
Haste
Ability Stone
Accelerates the senses of the target, allowing them to attack much faster.
600
Required Level: 5
Shroud
Ability Stone
Envelops the enemy in a dark mist. Has a chance to apply Blind. (Decreases the target's accuracy.) May only be used by shadow dragons.
600
Required Level: 12
Rally
Ability Stone
The target becomes empowered with incredible vigor, increasing their Strength stat for a short duration.
600
Required Level: 5
Discipline
Accessory Stone
Grants your Meditate ability a 50% chance to generate twice as much Breath.
600
Required Level: 9
Scholar
Augment Stone
Grants +5 Intellect, +3 Quickness and +1 Agility.
600
Required Level: 17
Regeneration
Ability Stone
Surrounds the target in a restorative aura. For a short duration, they will continuously regenerate health.
600
Required Level: 5
Congeal
Ability Stone
A frigid attack that will imprison the enemy in ice. Has a chance to apply Freeze. (Prevents the enemy from attacking.) May only be used by ice dragons.
500
Required Level: 12
Disorient
Ability Stone
Envelops the enemy in a swirling vortex. Has a chance to apply Berserk. (The target has a chance to attack friend or foe.) May only be used by wind dragons.
500
Required Level: 12
Enamor
Ability Stone
A brilliant sunshaft stuns the enemy into speechlessness. Has a chance to apply Silence. (The target cannot use abilities.) May only be used by light dragons.
500
Required Level: 12
Bolster
Ability Stone
Places a barrier around the target, absorbing some damage from attackers.
600
Required Level: 5
Ward
Ability Stone
Places a barrier around the target that will absorb a small amount of magical damage from attackers.
600
Required Level: 5
Reflect
Ability Stone
Places a barrier around the target. This barrier has a chance to reflect harmful OR beneficial projectiles and spells.
600
Required Level: 12
Vista: Sandswept Delta
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options. A forum vista can only be applied once per account.
500
Primary Gene: Python
Specialty Items
A scroll that will change the primary gene of one dragon to Python. This item can only be used once and will disappear after it has been applied.
500
Forest Green Chest Wrap
Apparel
A long strip of forest green material meant to bind the ribcage and protect the dragon's chest from sprains and cuts. It is flexible, but strong.
800
Forest Green Wing Wraps
Apparel
Strips of forest green material cut so that they may easily wrap around a dragons winglimbs. These look flexible enough to not restrict flight, if necessary.
700
Bloodscale Bracers
Apparel
Forged in blood, these bracers are pieced together from the trophies of vanquished foes.
4000
Bloodscale Shoulder Guards
Apparel
Forged in blood, these shoulder guards are pieced together from the trophies of vanquished foes.
5000
Bloodscale Tail Guard
Apparel
Forged in blood, this tail guard is pieced together from the trophies of vanquished foes.
3800
Dented Iron Pauldrons
Apparel
A pair of hardened metal pauldrons. These would totally come in handy if dragons actually had defined shoulders. This set is old and dented.
500
Dented Iron Gorget
Apparel
Quite possibly the most futile piece of the set, this gorget does not do much to protect the other seventy-eight percent of the neck. This one is old and dented.
350
Dented Iron Boots
Apparel
A pair of lobstered dragonboots, complete with protective kneepads. This set is old and dented.
500
Dented Iron Tail Cuffs
Apparel
A series of linked metal segments, perfect for protecting the tail. This set is old and dented.
350
Tropical Birdskull Necklace
Apparel
A loose-hanging fetish of skulls and pink charms. The feathers are said to have medicinal properties for the wearer if held close to the heart.
1350
Veteran's Eye Scar
Apparel
A close call, and a reminder that only the strong survive. This dragon is a veteran of many battles and has the scar to prove it.
4000
Not including duplicates
Last edited on Jan 06, 2019 19:31:40 by nienna33