[size=2]reserved (also know as: bits and pieces of lore that doesn't exist)[/size]
[size=2]notes:
[list][*][size=2][i]the heavy desert of light[/i]
[*][size=2][i]a rolling fog is a door. it will rise up the sea.[/i]
[*][size=2][i]others are like oil-spills. there are whispers inside it.
[*][size=2][i]in the glare there is a hunger that climbs[/i]
[*][size=2][i]the spaces are everywhere. each one moves, and changes. [/list]
[list][size=2]gen-1 lore: they are more like desert/water dragons. lots of old magic that comes from age. a nostalgic feel. lost memories and meddling. some are a bit too much like greek or egyptian myths. affects the [i]peregrination[/i] lore.
peregrination: heavily referenced journey (video-game) fan-dragons. only slightly based off it, to help with character and location design. very light. resource-based. may also be influenced by the kittens game. or in conjunction with them. (as trading partners. believe they would farm relics/runes)
[i](in theory, tunnels child will help make an underground water system - and create cool caverns and a system that builds anew) (or! he will build labyrinths, to keep the traders from wandering, and for the metal giants to not start sensing a pattern)
corrosion: only very slightly based off the dark souls paint-verse. fear of fire, heavy dust - filled with white. conquest starts here - a chase from lightening and poison. prior combustion and curious kindness. many come into the paintings to escape. it wraps them as a fog. causes forgetfulness. keeps the ailments from hurting, but not from spreading. those that are poison streaked are the best off.
[list][*][size=2]resource based: map-maker. tunneler. weaponry. scout. wielder. light vein is traded material for relics and gems. gems may be mined in the tunnels and caves that are right in the cave systems underneath the sand but above the light veins. on the side of the arching mountain runs a stream that dries up in a tumble of stones. there is a swamp further down where everything is always sparkling and always poisonous and there are many eyes. [/list][/size]
[list][*][size=2][i]'i was burned by the witch of the forest, seduced and later marked - a camp of fire, the roots of my feet sinking deeper into the brush, the tips of my wings and calves catching alight. the sudden crumbling of foundation, of brush and earth. her former lover found me, a distant ruler, a crackling of poison and glimmer of cloud. told his story, the last unnamed child bathed in blood.'[/size][/i]
reserved (also know as: bits and pieces of lore that doesn't exist)
notes:
the heavy desert of light
a rolling fog is a door. it will rise up the sea.
others are like oil-spills. there are whispers inside it.
in the glare there is a hunger that climbs
the spaces are everywhere. each one moves, and changes.
gen-1 lore: they are more like desert/water dragons. lots of old magic that comes from age. a nostalgic feel. lost memories and meddling. some are a bit too much like greek or egyptian myths. affects the peregrination lore.
peregrination: heavily referenced journey (video-game) fan-dragons. only slightly based off it, to help with character and location design. very light. resource-based. may also be influenced by the kittens game. or in conjunction with them. (as trading partners. believe they would farm relics/runes)
(in theory, tunnels child will help make an underground water system - and create cool caverns and a system that builds anew) (or! he will build labyrinths, to keep the traders from wandering, and for the metal giants to not start sensing a pattern)
corrosion: only very slightly based off the dark souls paint-verse. fear of fire, heavy dust - filled with white. conquest starts here - a chase from lightening and poison. prior combustion and curious kindness. many come into the paintings to escape. it wraps them as a fog. causes forgetfulness. keeps the ailments from hurting, but not from spreading. those that are poison streaked are the best off.
resource based: map-maker. tunneler. weaponry. scout. wielder. light vein is traded material for relics and gems. gems may be mined in the tunnels and caves that are right in the cave systems underneath the sand but above the light veins. on the side of the arching mountain runs a stream that dries up in a tumble of stones. there is a swamp further down where everything is always sparkling and always poisonous and there are many eyes.
'i was burned by the witch of the forest, seduced and later marked - a camp of fire, the roots of my feet sinking deeper into the brush, the tips of my wings and calves catching alight. the sudden crumbling of foundation, of brush and earth. her former lover found me, a distant ruler, a crackling of poison and glimmer of cloud. told his story, the last unnamed child bathed in blood.'
[size=2][b]saving goals:[/b] [/size]
[list][*][size=2]rune scrolls x3: 484,500
[*][size=2]piebald scroll: 199,750
[*][size=2][s]hex scrolls x1: 136,000[/s]
[*][size=2]giraffe scrolls x2: 382,500
[*][size=2]pearlcatcher scrolls x1: 212,500
[*][size=2]spiral scrolls x1:
[*][size=2]guardian scroll x1:
[size=2](or maybe i can just edit the amount of treasure needed under each dragon. hmm.)[/size][/list]
[size=2][b]baldwin mats needed:[/b]
[columns][img]https://40.media.tumblr.com/fbedd2878e7f09ea95a2fa72689f916d/tumblr_nwshpxtpPA1sewok3o6_250.jpg[/img][nextcol]
[list][*][size=2][b]have: 1 blue ooze, 2 silver muck[/b]
[*][size=2]1/2 black slime.
[*][size=2]powerful serthis posion 10/20
[*][size=2]irradiated alchemical reduction 0/2[/columns]
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[columns][img]https://40.media.tumblr.com/c4144f1c6b879b9e38b5acadb5b616f2/tumblr_nwshpxtpPA1sewok3o7_250.jpg[/img][nextcol][list][*][size=2]skink materials:
[*][size=2]poison materials:
[*][size=2]toxin materials:
[*][size=2]spinner materials: [/list]
[/columns]
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[columns][img]https://66.media.tumblr.com/1811ec71a934a0735e3166f194d7504f/tumblr_obv6tc5xmN1sewok3o1_250.jpg[/img][nextcol]
[list][*][size=2][b]have: 2 grey slime, 8 yellow & orange ooze[/b]
[*][size=2]1/2 white slime.
[*][size=2]glass beaker 2/2
[*][size=2]irradiated alchemical reduction 0/2[/columns]
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[size=2][b]lair space: (*only buy during 1st place dominance)
The target becomes empowered with incredible vigor, increasing their Strength stat for a short duration.
600
Required Level: 5
Wetland Unicorn
Familiar
The long legs of this unicorn allow it to walk along the bottom of shallow swamp beds, enabling it to easily graze on the aquatic plantlife.
2800
Vista: Mire
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options.
500
Sickle Kamaitachi
Familiar
This spirit has a fiery temper, and charges headlong into battle, knocking down its foes. (KS-Sponsored by Larthan.)
2800
Shellion
Familiar
Its oily mane repels water.
2800
Scythe Kamaitachi
Familiar
This spirit rides in the wake of other kamaitachi, delivering several shallow cuts to anyone unfortunate enough to stand in its path. (KS-Sponsored by Larthan.)
3000
Mossy Cerdae
Familiar
Unicorns have always produced Cerdae, unicorns without healing abilities. Recently the birth rate of cerdae has skyrocketed, leaving some dragons to wonder if unicorns are dying out.
2800
Mire wrote:
Collection:
Southern Gull
Meat
Despite what it may tell you, this gull knows nothing of mane-care.
42
4
Drop: 99/99
Notable drops:
Haste
Ability Stone
Accelerates the senses of the target, allowing them to attack much faster.