I'm making roles and positions for my clan!!! Here's what I have so far- feel free to pitch suggestions so I can improve! (NOTE: Many of these were used from this guide.)
Leadership wrote:
Clan Matriarch / Patriarch
Keeps peace within the clan, aids in decision making.
Heirs
Will inherit the role of matriarch or patriarch.
Keeps peace within the clan, aids in decision making.
Heirs
Will inherit the role of matriarch or patriarch.
Protection wrote:
Assassin
Acquire funds or political advantages through the elimination of high priority Beastclan enemies that are too well protected for a typical attack.
Bodyguard
Guards the Matriarch/Patriarch.
Combat Trainer
Trains the clan in combat.
Guard Captain & Guards
Posted inside clan boundaries, sent to deal with external threats. Duty is to keep peace both within the clan and without. Lead by a guard captain. Often sent to escort precious cargo or merchants to and from their destinations. May be stationed at clan jails (if one is present) to maintain order in clan prisoners.
Scout Master & Scouts
Patrols the borders of clans, often from the sky. Warns of early approaching danger or visitors to the clan. Often sent with the courier to find a safe route.
Spymaster & Spies
Acquires funds of valued information for the clan through the act of spying on neighboring clans / flights. Often involves several spy underlings coordinated by a spymaster. Spies often sent to foreign clans under the guise of a new clan member, and relay messages back to the spymaster secretly.
Tactician
Whenever there is a war going on, these dragons can help create great battle strategies.
Warriors
Protect the clan in times of trouble.
Acquire funds or political advantages through the elimination of high priority Beastclan enemies that are too well protected for a typical attack.
Bodyguard
Guards the Matriarch/Patriarch.
Combat Trainer
Trains the clan in combat.
Guard Captain & Guards
Posted inside clan boundaries, sent to deal with external threats. Duty is to keep peace both within the clan and without. Lead by a guard captain. Often sent to escort precious cargo or merchants to and from their destinations. May be stationed at clan jails (if one is present) to maintain order in clan prisoners.
Scout Master & Scouts
Patrols the borders of clans, often from the sky. Warns of early approaching danger or visitors to the clan. Often sent with the courier to find a safe route.
Spymaster & Spies
Acquires funds of valued information for the clan through the act of spying on neighboring clans / flights. Often involves several spy underlings coordinated by a spymaster. Spies often sent to foreign clans under the guise of a new clan member, and relay messages back to the spymaster secretly.
Tactician
Whenever there is a war going on, these dragons can help create great battle strategies.
Warriors
Protect the clan in times of trouble.
Communication/Peace wrote:
Arbitrator
Negotiates prices and contract agreements with dragons that are joining or leaving the clan. May be called to assist in clan disputes.
Clan Representative
Acts as a more "official" missionary/ambassador at flight-wide meetings.
Courier
Delivers messages to other clans.
Missionaries
Sent by other clans to maintain peace between flights.
Translator
Helps with communicating various dragon languages.
Negotiates prices and contract agreements with dragons that are joining or leaving the clan. May be called to assist in clan disputes.
Clan Representative
Acts as a more "official" missionary/ambassador at flight-wide meetings.
Courier
Delivers messages to other clans.
Missionaries
Sent by other clans to maintain peace between flights.
Translator
Helps with communicating various dragon languages.
Functions wrote:
Alchemist
Concocts various items.
Exalt Coordinator
Keeps track of dragons to be exalted as well as keeping records of exalted dragons' locations.
Healer
Makes sure dragons are healthy and well.
Hoard / Vault Organizer
Keeps stock of in-comings and outgoings of items in the vault / hoard. Also in charge of safe and sanitary maintenance of perishable or hazardous items within the storage areas.
Merchant
Involved in the buying, trading and selling of clan goods. Lists items on the auction house. May set up stalls at the crossroads in an attempt to sell clan goods. Keeps stock of item values.
Stable Master
May include aviary master, Beastclan keepers, and aquatic beast keepers. In charge of maintenance and upkeep of clan familiars. May also train or breed said familiars for profit or for battle.
Treasurer
Responsible for maintenance of clan budget. Monitors movement of gems and treasure within the clan and keeps stock of item values.
Concocts various items.
Exalt Coordinator
Keeps track of dragons to be exalted as well as keeping records of exalted dragons' locations.
Healer
Makes sure dragons are healthy and well.
Hoard / Vault Organizer
Keeps stock of in-comings and outgoings of items in the vault / hoard. Also in charge of safe and sanitary maintenance of perishable or hazardous items within the storage areas.
Merchant
Involved in the buying, trading and selling of clan goods. Lists items on the auction house. May set up stalls at the crossroads in an attempt to sell clan goods. Keeps stock of item values.
Stable Master
May include aviary master, Beastclan keepers, and aquatic beast keepers. In charge of maintenance and upkeep of clan familiars. May also train or breed said familiars for profit or for battle.
Treasurer
Responsible for maintenance of clan budget. Monitors movement of gems and treasure within the clan and keeps stock of item values.
Crafting/Help wrote:
Blacksmith
Creates and upkeeps metal based armor and weapons used or sold by the clan. Works in tandem with the clans leather worker. Also maintains metal structures within the clan.
Engineer
Maintains and builds electrical equipment in the clan. Works with lighting, generators and mechanical familiars.
Herbalist
Gathers edible and medicinal plant matter to be used by the clan chefs or healers. May also gather food for the clan.
Jeweler
Creates and maintains precious metal and gem based apparel used or sold by the clan.
Leatherworker
Creates and upkeeps leather based armor, tools (saddles, collars) and clothes within the clan. Works with the blacksmith.
Tailor
Creates and maintains cloth and silk clothing and structures (tents, mats) used by the clan.
Creates and upkeeps metal based armor and weapons used or sold by the clan. Works in tandem with the clans leather worker. Also maintains metal structures within the clan.
Engineer
Maintains and builds electrical equipment in the clan. Works with lighting, generators and mechanical familiars.
Herbalist
Gathers edible and medicinal plant matter to be used by the clan chefs or healers. May also gather food for the clan.
Jeweler
Creates and maintains precious metal and gem based apparel used or sold by the clan.
Leatherworker
Creates and upkeeps leather based armor, tools (saddles, collars) and clothes within the clan. Works with the blacksmith.
Tailor
Creates and maintains cloth and silk clothing and structures (tents, mats) used by the clan.
Gathering wrote:
Chef
Prepares food for the clan.
Digger
Acquire items for the clan by digging. May be sent far afield to collect items from other flight territories.
Fisherman
Acquire fish for the clan through fishing in water. May be sent far afield to collect fish from other flight territories.
Forager
Acquire plants for the clan through gathering foliage, fruits, berries, etc. May be sent far afield to collect plants from other flight territories.
Hunter
Acquire meat for the clan through hunting wild game. May be sent far afield to collect game from other flight territories.
Insect Gatherer
Acquire insects for the clan through catching them. May be sent far afield to collect insects from other flight territories.
Scavenger
Acquire items for the clan by digging. May be sent far afield to collect items from other flight territories.
Prepares food for the clan.
Digger
Acquire items for the clan by digging. May be sent far afield to collect items from other flight territories.
Fisherman
Acquire fish for the clan through fishing in water. May be sent far afield to collect fish from other flight territories.
Forager
Acquire plants for the clan through gathering foliage, fruits, berries, etc. May be sent far afield to collect plants from other flight territories.
Hunter
Acquire meat for the clan through hunting wild game. May be sent far afield to collect game from other flight territories.
Insect Gatherer
Acquire insects for the clan through catching them. May be sent far afield to collect insects from other flight territories.
Scavenger
Acquire items for the clan by digging. May be sent far afield to collect items from other flight territories.
Academia/Information wrote:
Archaeologist
Examines and identifies artifacts.
Hatchling Caretaker
Schools the hatchlings in various matters.
Historian
Is an expert on lore.
Librarian
Bookkeeps for the clan.
Lorekeeper
Keeps track of the clan's history.
Scribe
Transcribes all that needs to be documented in the clan.
Examines and identifies artifacts.
Hatchling Caretaker
Schools the hatchlings in various matters.
Historian
Is an expert on lore.
Librarian
Bookkeeps for the clan.
Lorekeeper
Keeps track of the clan's history.
Scribe
Transcribes all that needs to be documented in the clan.
Entertainment wrote:
Artist
Creates art for the clan.
Dancer
Entertains the clan through dance.
Poet
Entertains the clan with poetry.
Singer
Entertains the clan through song.
Storyteller
Tells legends to the young hatchlings.
Stunt-flier
Performs aerial tricks to entertain.
Creates art for the clan.
Dancer
Entertains the clan through dance.
Poet
Entertains the clan with poetry.
Singer
Entertains the clan through song.
Storyteller
Tells legends to the young hatchlings.
Stunt-flier
Performs aerial tricks to entertain.
Magic/Spirituality wrote:
Mage
Gets magic done in the clan.
Priest / Priestess
Communicates with deities.
Seer
Predicts your future. May predict future hatchlings of pairs or shows who a young dragon will grow up to become. Some seers have some healing power or can control the weather.
Gets magic done in the clan.
Priest / Priestess
Communicates with deities.
Seer
Predicts your future. May predict future hatchlings of pairs or shows who a young dragon will grow up to become. Some seers have some healing power or can control the weather.
Hatchlings wrote:
Egg Watcher
Protects and maintains the clan's nest. Keeps eggs the correct temperature and occasionally turns them to ensure healthy hatchlings. Will also fend off thieves or poachers wanting to steal eggs.
Midwife
Helps hatch new hatchlings.
Protects and maintains the clan's nest. Keeps eggs the correct temperature and occasionally turns them to ensure healthy hatchlings. Will also fend off thieves or poachers wanting to steal eggs.
Midwife
Helps hatch new hatchlings.