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Flight Rising Discussion

Discuss everything and anything Flight Rising.
TOPIC | Forgotten breed facts
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I've been re-reading the encylopedia for some more breed info and I realized people tend to forget a lot of the cool facts! People always rememebr things like Ridgebacks disliking water, or Imperials having the chance of becoming emperors when they die, but there;s so much more!



Bogsneaks...
  • Can have many different head crests in a variety of shapes and sizes.
  • As a species, tend to focus on self-preservation over the communal good.
  • Are "staunchly solitary."
  • Will work together when families are threatened to gang up and hide again for ambushes.
  • Have jaws lined with razor-like teeth.


Coatls....
  • Have prehensile tail can be used to secure a perch or hold custom tools.
  • Are an "agreeable lot," and attempt to placate enemies and competitors with gifts of metal.
  • Have unique ear structures and are able to discern and interpret vibrations in the air.
  • Have hearing not as keen as dragons with eardrums.
  • Hum to communicate. It sounds awful to other species.
  • Cannot understand fae. At all.
  • Prefer open-air lairs. Also are terrible at architecture.
  • All feel an unrelenting urge to travel to the Emberglow Hearth during mating season.


Fae...
  • Use their crests to display emotion.
  • Cannot travel far if there's not a constant source of insects available
  • Make roosts of tree sap that they cure with magic, and even do so in lairs with many species.
  • When fighting on magically or elementally charged terrain, have a nearly infinite supply of energy to channel into their destructive spells.
  • Have smaller internal reserves of magic than most species.


Guardians...
  • Have rigid fins are armored, and can be held stiff or collapsed like fans
  • Fins can be flared outward to help protect the hide of the creature, making them one of the most durable dragons in physical combat.
  • Males go to incredible lengths to maintain their beards.
  • Age and become venerable, their typically small inner reserve of magic begins to grow and flare.
  • Can be stuck in their Search for decades.


Imperials...
  • Are conspicuously absent from its point of origin.
  • Have incredibly unpredictable lifespans. Some individuals live only a decade, while others thrive for hundreds of years.
  • See perfection of a craft is highly valued.
  • Are capable maintaining flight for weeks on end
  • Dislike Pearlcatchers.
  • Have hidden methods of treatment of the sick and the burial rites.


Mirrors...
  • Use their larger set of eyes to see light, while the smaller forward-set pair allows them to track their prey by heat signature.
  • Can sprint speeds of up to 50 miles an hour (About 80 kph)
  • Consume its body weight in prey each month.
  • Tire quickly after flying and cannot travel far by flight.
  • Travel in packs, with pack size ranging between 5-40 members. Lone mirrors by choice are an anomaly.
  • Live in temporary lairs owned by no pack or clan, constructed from whatever material can be easily scavenged.



Nocturnes...
  • Often remain staunchly hidden away and only surface to breed during the weeks following the Winter Solstice.
  • Loathe solitude.
  • Can easily defeat themselves in combat since they forget tactics in favor of copying their opponents.
  • Pass personailities and behaviors from one individual to the next in an lengthy communal games of copycat.



Pearlcatchers...
  • Love gossip; choice tidbits and secrets of other dragons a currency among them worth more than mere gold.
  • Think they are the pinncale of dragonkind.
  • Consider pearl-less dragons outcasts.
  • Hatchlings will immediately consume their eggshell before their wings have had the chance to finish drying, and regurgitate their pearl in a few hours.
  • Flee is physically attacked.



Ridgebacks...
  • Polish their scales by rolling around in desert sands.
  • Prefer to fight alone; as "close formations tend to create as many damaged friends as foes."
  • Shed their spines! And they tend to get bad tempers.
  • Constantly tunnel, so much so that other breeds suffer fround the sound all day.


Skydancers...
  • Use their head gem and antennae to sense emotion
  • Are extremely energetic.
  • Enjoy channeling their energy into elaborate dances and displays of aerial acrobatics.
  • Prefer to live in larger clans.
  • Focus entierly on young until the hatchlings are fully fledged.
  • Rear clutches which must be petitioned and discussed among the entire clan.
  • Can sense magic from a distance and can pinpoint enemy units.


Snappers...
  • Go into incredible detail and length in their recounts of information.
  • Dislike mixed-breed lairs.
  • A few times a year, will create a shallow burrow and spend several days molting.
  • Are very difficult to fight as they have thick hide and powerful, bone crushing jaws.
  • Do not make permanent lairs.


Spirals...
  • Possess large eyes for nocturnal hunting.
  • Will speak non-stop for hours and then pass out mid-sentence for a nap.
  • Instinctively wrap and coil around any available surface even in slumber.
  • Build layers inside trees or mighty fungi.
  • As clans, are capable of decimating large swathes of ancient forest.
  • Will lose a fight if any of its six wings is damaged.


Tundras...
  1. Do not grow winter coats in hotter climates.
  2. Possess impressive canine teeth used for combat.
  3. Use "You smell like a friendship." as a common greeting between tundra dragons who have not seen one another in years, the names and details of their association forgotten.
  4. Also use "You smell like an enemy" when meeting an old foe, and "friend-again" for dragons they had a bond with but have forgotten.
  5. Are called "flocks" when in groups.
  6. Are extremely skilled at coordinating breath attacks.


Wildclaws...
  • Are most populous in the Viridian Labyrinth and The Wandering Contagion, most encounters between the groups end in combat.
  • Females are typically larger than males.
  • Have a strict hierarchy revolving around hunting prowess.
  • Nest far from their lairs, and do not return until the eggs hatch.
  • Duel over the slightest infractions.
  • Decorate their lairs vibrantly, and strip everything and repaint whenever there is a shift in hierarchy.
I've been re-reading the encylopedia for some more breed info and I realized people tend to forget a lot of the cool facts! People always rememebr things like Ridgebacks disliking water, or Imperials having the chance of becoming emperors when they die, but there;s so much more!



Bogsneaks...
  • Can have many different head crests in a variety of shapes and sizes.
  • As a species, tend to focus on self-preservation over the communal good.
  • Are "staunchly solitary."
  • Will work together when families are threatened to gang up and hide again for ambushes.
  • Have jaws lined with razor-like teeth.


Coatls....
  • Have prehensile tail can be used to secure a perch or hold custom tools.
  • Are an "agreeable lot," and attempt to placate enemies and competitors with gifts of metal.
  • Have unique ear structures and are able to discern and interpret vibrations in the air.
  • Have hearing not as keen as dragons with eardrums.
  • Hum to communicate. It sounds awful to other species.
  • Cannot understand fae. At all.
  • Prefer open-air lairs. Also are terrible at architecture.
  • All feel an unrelenting urge to travel to the Emberglow Hearth during mating season.


Fae...
  • Use their crests to display emotion.
  • Cannot travel far if there's not a constant source of insects available
  • Make roosts of tree sap that they cure with magic, and even do so in lairs with many species.
  • When fighting on magically or elementally charged terrain, have a nearly infinite supply of energy to channel into their destructive spells.
  • Have smaller internal reserves of magic than most species.


Guardians...
  • Have rigid fins are armored, and can be held stiff or collapsed like fans
  • Fins can be flared outward to help protect the hide of the creature, making them one of the most durable dragons in physical combat.
  • Males go to incredible lengths to maintain their beards.
  • Age and become venerable, their typically small inner reserve of magic begins to grow and flare.
  • Can be stuck in their Search for decades.


Imperials...
  • Are conspicuously absent from its point of origin.
  • Have incredibly unpredictable lifespans. Some individuals live only a decade, while others thrive for hundreds of years.
  • See perfection of a craft is highly valued.
  • Are capable maintaining flight for weeks on end
  • Dislike Pearlcatchers.
  • Have hidden methods of treatment of the sick and the burial rites.


Mirrors...
  • Use their larger set of eyes to see light, while the smaller forward-set pair allows them to track their prey by heat signature.
  • Can sprint speeds of up to 50 miles an hour (About 80 kph)
  • Consume its body weight in prey each month.
  • Tire quickly after flying and cannot travel far by flight.
  • Travel in packs, with pack size ranging between 5-40 members. Lone mirrors by choice are an anomaly.
  • Live in temporary lairs owned by no pack or clan, constructed from whatever material can be easily scavenged.



Nocturnes...
  • Often remain staunchly hidden away and only surface to breed during the weeks following the Winter Solstice.
  • Loathe solitude.
  • Can easily defeat themselves in combat since they forget tactics in favor of copying their opponents.
  • Pass personailities and behaviors from one individual to the next in an lengthy communal games of copycat.



Pearlcatchers...
  • Love gossip; choice tidbits and secrets of other dragons a currency among them worth more than mere gold.
  • Think they are the pinncale of dragonkind.
  • Consider pearl-less dragons outcasts.
  • Hatchlings will immediately consume their eggshell before their wings have had the chance to finish drying, and regurgitate their pearl in a few hours.
  • Flee is physically attacked.



Ridgebacks...
  • Polish their scales by rolling around in desert sands.
  • Prefer to fight alone; as "close formations tend to create as many damaged friends as foes."
  • Shed their spines! And they tend to get bad tempers.
  • Constantly tunnel, so much so that other breeds suffer fround the sound all day.


Skydancers...
  • Use their head gem and antennae to sense emotion
  • Are extremely energetic.
  • Enjoy channeling their energy into elaborate dances and displays of aerial acrobatics.
  • Prefer to live in larger clans.
  • Focus entierly on young until the hatchlings are fully fledged.
  • Rear clutches which must be petitioned and discussed among the entire clan.
  • Can sense magic from a distance and can pinpoint enemy units.


Snappers...
  • Go into incredible detail and length in their recounts of information.
  • Dislike mixed-breed lairs.
  • A few times a year, will create a shallow burrow and spend several days molting.
  • Are very difficult to fight as they have thick hide and powerful, bone crushing jaws.
  • Do not make permanent lairs.


Spirals...
  • Possess large eyes for nocturnal hunting.
  • Will speak non-stop for hours and then pass out mid-sentence for a nap.
  • Instinctively wrap and coil around any available surface even in slumber.
  • Build layers inside trees or mighty fungi.
  • As clans, are capable of decimating large swathes of ancient forest.
  • Will lose a fight if any of its six wings is damaged.


Tundras...
  1. Do not grow winter coats in hotter climates.
  2. Possess impressive canine teeth used for combat.
  3. Use "You smell like a friendship." as a common greeting between tundra dragons who have not seen one another in years, the names and details of their association forgotten.
  4. Also use "You smell like an enemy" when meeting an old foe, and "friend-again" for dragons they had a bond with but have forgotten.
  5. Are called "flocks" when in groups.
  6. Are extremely skilled at coordinating breath attacks.


Wildclaws...
  • Are most populous in the Viridian Labyrinth and The Wandering Contagion, most encounters between the groups end in combat.
  • Females are typically larger than males.
  • Have a strict hierarchy revolving around hunting prowess.
  • Nest far from their lairs, and do not return until the eggs hatch.
  • Duel over the slightest infractions.
  • Decorate their lairs vibrantly, and strip everything and repaint whenever there is a shift in hierarchy.
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- My name's Levi
- Male
- I eat dirt
- wishlist
- Earth Flight Best Flight
But why do imps dislike pearcatchers
But why do imps dislike pearcatchers
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@RadioAcid [quote]The exception to this tolerance is the Pearlcatcher species; The two breeds have a mutual disdain of their cousin species. Imperials believe their creator has replaced them, while Pearlcatchers are conscious of the fact that their patron did not create them with the grandeur of scale of their predecessors.[/quote]
@RadioAcid
Quote:
The exception to this tolerance is the Pearlcatcher species; The two breeds have a mutual disdain of their cousin species. Imperials believe their creator has replaced them, while Pearlcatchers are conscious of the fact that their patron did not create them with the grandeur of scale of their predecessors.
@RadioAcid
has to do with the Lightweaver supposedly making a mistake with the prototype dragon breed that is Imperials. It's why there are no new gen1 Imperials, and SUPPOSEDLY why PCs were made in the first place: for Lightweaver to correct her mistake and make something better.
@RadioAcid
has to do with the Lightweaver supposedly making a mistake with the prototype dragon breed that is Imperials. It's why there are no new gen1 Imperials, and SUPPOSEDLY why PCs were made in the first place: for Lightweaver to correct her mistake and make something better.
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@AtomicSamurai aww, they're jealous of each other! Dont worry guys your creator loves you both equally!
@AtomicSamurai aww, they're jealous of each other! Dont worry guys your creator loves you both equally!
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Snappers don't like mixed lairs?
Okay Clove don't get any ideas...-_-;
Snappers don't like mixed lairs?
Okay Clove don't get any ideas...-_-;
She/Her

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+ Pinging OK, Chill, I play to enjoy cute, funny Dergs and admire other's creativity.
rip those bogsneaks living with a ton of other dragons.
rip those bogsneaks living with a ton of other dragons.
theultimatecatsig.gif x > bonk
> boink
I just imagined a giant ridgeback rolling in dirt and that's actually pretty adorable
I just imagined a giant ridgeback rolling in dirt and that's actually pretty adorable
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Ridgebacks are elephants confirmed
Ridgebacks are elephants confirmed
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@HellionHydra
The whole skydancer air stunts thing is what my whole lair is based on XD
Also super picky about their babies, I have very few skydancer offspring out in the world, most never leave the lair until they go to join the exalted in battle.
@HellionHydra
The whole skydancer air stunts thing is what my whole lair is based on XD
Also super picky about their babies, I have very few skydancer offspring out in the world, most never leave the lair until they go to join the exalted in battle.
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Only from the darkness can you appreciate the dimmest light.
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