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Flight Rising Discussion

Discuss everything and anything Flight Rising.
TOPIC | Spaceflight Rising
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@Unazaki I love the amount of thought and detail you put into these~ I can't wait to see what you come up with for the other fleets.

@Mistwing608 Simple, really--those dragons moved to your fleet's territory and joined your clan for whatever reason they had. Alternatively, your clan bought those dragons on the Auction House/Shadow Market.
@Unazaki I love the amount of thought and detail you put into these~ I can't wait to see what you come up with for the other fleets.

@Mistwing608 Simple, really--those dragons moved to your fleet's territory and joined your clan for whatever reason they had. Alternatively, your clan bought those dragons on the Auction House/Shadow Market.
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@Unazaki
I can get behind this... though I'm curious why you picked Earth to be against Fire.

(My clan has some ties to Nature, and dislikes Plague... but I can see Nature being opposed to Fire's "slash and burn" style.)
@Unazaki
I can get behind this... though I'm curious why you picked Earth to be against Fire.

(My clan has some ties to Nature, and dislikes Plague... but I can see Nature being opposed to Fire's "slash and burn" style.)
Rule #1:
There are always exceptions to the rules.

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J9uDXUp.png

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I never saw my shadow till I saw the light
now I need more light to drown it out
-Massivivid
@StrykeSlammerII

My understanding of FR lore is that the Flamecaller and Earthshaker weren't on very good terms, and in the epilogue Flamecaller was stated to have stormed off away from the Earthshaker, apparently furious enough to leave mini earthquakes and eruptions in her wake.

http://flightrising.com/main.php?p=wiki&article=19
@StrykeSlammerII

My understanding of FR lore is that the Flamecaller and Earthshaker weren't on very good terms, and in the epilogue Flamecaller was stated to have stormed off away from the Earthshaker, apparently furious enough to leave mini earthquakes and eruptions in her wake.

http://flightrising.com/main.php?p=wiki&article=19
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@Unazaki
Eh. None of the Four were ever on GOOD terms, in my reading; I didn't take their parting as anything unusual there. Guess that's why I didn't catch on :)

Thanks for sharing the link!
@Unazaki
Eh. None of the Four were ever on GOOD terms, in my reading; I didn't take their parting as anything unusual there. Guess that's why I didn't catch on :)

Thanks for sharing the link!
Rule #1:
There are always exceptions to the rules.

KnCHVU9.png
J9uDXUp.png

//
tumblr_inline_ny1gxqcPe11qmzhvw_540.png
//



I never saw my shadow till I saw the light
now I need more light to drown it out
-Massivivid
@Llealynarisia (I want you to see this)
I don't think this has been covered yet but I would like to look at a possibility of their living quarters: Living ships.
I would imagine these ships be in many different shapes and sizes as I think they would be categorized by dragon size. Smaller ships dock onto a docking port (I would think at the back). They're massive for the species the specific ship is designed for. Also they're designed like the dragon's homeland. I'll go into build detail:

Earth fleet:
These living quarters are round, like planets and have artificial gravity. I would image them as barren but filled with caves and stone tablets so Earth dragons could make their collections of knowledge as large and expansive as possible. It is not uncommon if a dragon cant find a space, for them to find a large stone and carve the knowledge on to it.

Fire fleet:
These are longer and have a metallic outside and have rings that constantly rotate as artificial gravity where their metal forges and furnaces are located. The center is usually filled with a mix of metal to melt down for forging and sleeping quarters. it is not uncommon to see a dragon, when there is no metal, attempt to scrape a piece of the extremely thick hull to try to get some precious metal.

Water fleet:
These are designed like a raindrop, as that is their general ship design. The whole accessible parts of the ship are usually flooded. Fish swim everywhere and in the lower parts of the ship there are fish breeding grounds. It is not uncommon when there are no fish swimming in the main hull area, to see a dragon to attempt to go down into the breeding grounds.

Wind fleet:
There are designed like described as they're usually used for atmospheric flight and so, gravity is not a concern for them. The center part is rotating so if a dragon wants to, they can fly a kite there. The whole metal part of the hull is rare to find because it's littered with ultra-reinforced glass so the dragons can see outside. It is not uncommon to see a dragon make a kite with littered materials when all of the pre-built kites are gone.

Ice fleet:
Now because these ships are usually de-commisioned cryo ships, they don't really have a set design. It is not uncommon to see a dragon attempt to warm themselves when on board of one of these ships.

Lightning fleet:
These ships are generally more rounded because they believe it will make more space in the ship. The outsides have electric generators to power the lights. On the inside, it is littered with circuit boards and copper wires with the odd microchip or two. There are many boards visible on the inside because the dragons find it aesthetically pleasing. It isn't uncommon to see a dragon attempt to make a circuit.

Shadow fleet:
These ships are basically completely dark. On the inside, some dragons (usually non-Shadow dragons) attempt to light it up but pools of a purple liquid just evaporates and makes it dark again. Many believe this happens to save energy costs but the dragons actually do it so it's impossible to detect thermally. On newer-class ships though, there are a few rooms for those that just hate the eternal darkness.

Light fleet:
These ships are basically polar opposites to Shadow's. They're eternally bright and some dragons really like this. The inside hull wall is generally a dark color so dragons don't have to squint 100% of the time and not look at what basically looks like a star. On newer-class ships, there are some dark rooms for those that just can't stand how bright most of the ship is.

Nature fleet:
Short answer: forest ships. Long answer: These ships are equipped with a basically forest so their air-recycling is even more efficient. There are many fruits, vegetables, insects and animals living in these and the dragons are good at keeping their populations at a healthy level. You'll find the smallest berry bushes up to the largest apple trees.

Plague fleet:
Non-Plague dragons have to be very careful with accidental diseases in the ships and as such, their personal hygiene levels are among the highest in the fleets. Hazmat suits aren't uncommon among dragons that are especially concerned.

Arcane fleet (finally):
These ships are round, like planets. Unlike other living ships, which either use traditional artificial gravity or just don't have gravity, these use a gravity well as a core. As such, they're either placed at the back of fleets or completely separate as the gravity well is a genuine risk to the whole fleet. When smaller ships take off in the back, the gravity well is switched off for an easier takeoff. There's a little secret about the well: It uses a tiny portion of the dragons' magic to power itself but someone can flick a switch to override it and turn it off. There are many rocks and stones that dragons use to make some... interesting things.
@Llealynarisia (I want you to see this)
I don't think this has been covered yet but I would like to look at a possibility of their living quarters: Living ships.
I would imagine these ships be in many different shapes and sizes as I think they would be categorized by dragon size. Smaller ships dock onto a docking port (I would think at the back). They're massive for the species the specific ship is designed for. Also they're designed like the dragon's homeland. I'll go into build detail:

Earth fleet:
These living quarters are round, like planets and have artificial gravity. I would image them as barren but filled with caves and stone tablets so Earth dragons could make their collections of knowledge as large and expansive as possible. It is not uncommon if a dragon cant find a space, for them to find a large stone and carve the knowledge on to it.

Fire fleet:
These are longer and have a metallic outside and have rings that constantly rotate as artificial gravity where their metal forges and furnaces are located. The center is usually filled with a mix of metal to melt down for forging and sleeping quarters. it is not uncommon to see a dragon, when there is no metal, attempt to scrape a piece of the extremely thick hull to try to get some precious metal.

Water fleet:
These are designed like a raindrop, as that is their general ship design. The whole accessible parts of the ship are usually flooded. Fish swim everywhere and in the lower parts of the ship there are fish breeding grounds. It is not uncommon when there are no fish swimming in the main hull area, to see a dragon to attempt to go down into the breeding grounds.

Wind fleet:
There are designed like described as they're usually used for atmospheric flight and so, gravity is not a concern for them. The center part is rotating so if a dragon wants to, they can fly a kite there. The whole metal part of the hull is rare to find because it's littered with ultra-reinforced glass so the dragons can see outside. It is not uncommon to see a dragon make a kite with littered materials when all of the pre-built kites are gone.

Ice fleet:
Now because these ships are usually de-commisioned cryo ships, they don't really have a set design. It is not uncommon to see a dragon attempt to warm themselves when on board of one of these ships.

Lightning fleet:
These ships are generally more rounded because they believe it will make more space in the ship. The outsides have electric generators to power the lights. On the inside, it is littered with circuit boards and copper wires with the odd microchip or two. There are many boards visible on the inside because the dragons find it aesthetically pleasing. It isn't uncommon to see a dragon attempt to make a circuit.

Shadow fleet:
These ships are basically completely dark. On the inside, some dragons (usually non-Shadow dragons) attempt to light it up but pools of a purple liquid just evaporates and makes it dark again. Many believe this happens to save energy costs but the dragons actually do it so it's impossible to detect thermally. On newer-class ships though, there are a few rooms for those that just hate the eternal darkness.

Light fleet:
These ships are basically polar opposites to Shadow's. They're eternally bright and some dragons really like this. The inside hull wall is generally a dark color so dragons don't have to squint 100% of the time and not look at what basically looks like a star. On newer-class ships, there are some dark rooms for those that just can't stand how bright most of the ship is.

Nature fleet:
Short answer: forest ships. Long answer: These ships are equipped with a basically forest so their air-recycling is even more efficient. There are many fruits, vegetables, insects and animals living in these and the dragons are good at keeping their populations at a healthy level. You'll find the smallest berry bushes up to the largest apple trees.

Plague fleet:
Non-Plague dragons have to be very careful with accidental diseases in the ships and as such, their personal hygiene levels are among the highest in the fleets. Hazmat suits aren't uncommon among dragons that are especially concerned.

Arcane fleet (finally):
These ships are round, like planets. Unlike other living ships, which either use traditional artificial gravity or just don't have gravity, these use a gravity well as a core. As such, they're either placed at the back of fleets or completely separate as the gravity well is a genuine risk to the whole fleet. When smaller ships take off in the back, the gravity well is switched off for an easier takeoff. There's a little secret about the well: It uses a tiny portion of the dragons' magic to power itself but someone can flick a switch to override it and turn it off. There are many rocks and stones that dragons use to make some... interesting things.
jP1YKwX.pngTe3AobE.png
@SuperMachina Thanks for the ping! These are definitely interesting; I'll link this to the first post~
@SuperMachina Thanks for the ping! These are definitely interesting; I'll link this to the first post~
Garden-of-Shadows-Signature.png X9XFFVl.png
This concept is making me very happy and I have no idea why I haven't seen it before.

@Llealynarisia, could you please add me to both of the pinglists? ^u^
This concept is making me very happy and I have no idea why I haven't seen it before.

@Llealynarisia, could you please add me to both of the pinglists? ^u^
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@Llealynarisia

Water time!

Water’s planning capabilities are a balanced mix of long and short term capabilities, although many of their policies emphasize the need for flexibility. It’s not uncommon to see stances change within the government of the Water Flight on various issues as time passes or new information becomes available. In fact, there have even been instances where laws were rewritten to accommodate new opportunities and strategic decisions; such was the case with the rise of sustainable development, with various laws being rewritten to encourage the switch to this new lifestyle when Dragonkind had yet to venture to the celestial heavens.

Diplomatically, Water enjoys very close ties with all flights and even the beast tribes, one of the very few flights to enjoy close ties with their former enemies. Operating on the philosophy that animosity only breeds more hatred and suffering, water was among the first to reach out to establish diplomatic relations and offer aid to their war time enemies. Because of this, the Water Flight enjoys widespread admiration and respect for its citizens, even among pirates.

Water is also well known for its exchange programs, much encouraged by their deity AI, Tidelord. It is their firm belief that there is no better way towards mutual understanding than living and working with others. It is this program that was credited with the rapid normalisation of ties between Dragonkind and most of the Beastkin.

With the recent rise in unexplained anomalies occurring on the outer fringes of occupied space, it also stands as the only elemental faction to have openly declared a joint military alliance with the Beastkin, with the 2 now operating joint patrols among both their territories in a bid to boost security.

Economic wise, Water has a well balanced economy, although financial pundits have come to expect the unexpected from it. Given their flexible nature, particularly close attention is often awarded to the Water flight whenever a new innovative creation is announced with major disruptive potential as they will often be the first to capitalize on it.

Notable economic sectors include materials processing as well as the food & beverage industry. Having evolved to live and thrive in a watery environment, water purification was the first major industry that they developed as clean water was essential to their very survival. The art of removing impurities has also translated into a distinct advantage in the extraction of desirable materials from their impure natural states.

Another advantage with evolving from an underwater environment relates towards the imbuement of flavors in meals that are sometimes served underwater. Whereas other flights had the simple task of seasoning and cooking foods, Water had the added challenge of satisfying some customers with a preference for consuming their meals underwater, which meant finding ways to ensure their flavors simply didn’t dissolve into the surrounding water. After years of trial and error, they’ve become experts at infusing and changing the very tastes of the food they serve. How this is done remains a closely guarded secret among the Water flight. Not that anyone really cares, all their concerned with is the food. Whilst some might argue that they might push the other chefs out of business, their comparatively high prices and unique preparation style has resulted in them carving a unique niche market for themselves.

Of particular interest, Water has also managed to carve its own niche in the business of planetary reformation and colonization. Occasionally expansion into new worlds and boundaries results in the decision to colonize oceanic planets, and they’ve created quite the business for themselves in advising clients in various ways, from the correct methods to build structures in ocean sea beds, maintaining floating colonies both on the surface and underwater, to harnessing gravitational energy from the very waters themselves to sustain a colony. Of particular note is a joint project with the Ice Flight that has recently allowed the expansion of colonies on arctic planets deep below the surface ice, opening up new boundaries for expansion as well as new potential resources and scientific discoveries.

Militarily, Water has a very scattered command system with a very flat command structure. Given its emphasis on maintaining friendly relations with everyone, Water doesn’t have a large military force. In fact it hosts the smallest military among all the various factions. As such, soldiers are trained to take on leadership positions should their own officers or specialists be incapacitated in any way. In combat, it’s often difficult to disrupt the flow of a water unit because each individual is easily capable of leading their peers. Tactics such as assassinating officers and leaders are essentially useless against Water forces. An added bonus from their diplomacy is that attacking the Water flight is an almost guaranteed way to get a swift and angry response from their allies. Regarding its capabilities, Water has notably strong and unique shield technologies, transformative capabilities, and a preference for combining directed energy weapons and their latent elemental abilities.

Its air force is well known for being extremely manoeuvrable and possesses the unique distinction of being the only force capable of operative underwater and as land-based fire support platforms. This allows sea based fighters to engage in air to air combat and for their air combat platforms to turn themselves into heavy artillery units, affording them unrivalled combat flexibility to adapt as the situation changes, something other commanders can only dream of. Whilst other militaries might have sea based fighters for establishing sub-surface, oceanic superiority, such platforms are often restricted to sea-based operations, at most serving as light surface ships. This has also given them a psychological edge over their enemies, as close air support takes on a whole new meaning with their air forces. Even in the air, joint training exercises have often resulted in other pilots struggling to keep Water pilots within their lock on sights, with the Lightning and Wind Flights being the only serious threat to Water pilots in a one on one confrontation.

Its aquatic naval force is something to be feared, boasting some of the best combat ships and submarines amongst all the factions. Coupled with their mastery of the watery elements, it truly makes them a force to be feared on the seas, with enemies having to contend with not just their ships and fighters, but also the very water that they use to deadly effect, dismembering and capsizing enemy ships. Some of its smaller frigates are also designed for amphibious operations, capable of turning themselves into massive land tanks to break enemy lines if needed, although the light armor on such vessels has led some to question the validity of such tactics. But the psychological effect of it can’t be denied. Nothing terrorizes coastal defenders more than seeing enemy ships deploy on land with their oversized weapons alongside their conventional land forces.

They are also the only ones apart from the Shadow and Lightning flights to host submarine carriers, affording them the distinct advantage of being able to launch stealthy strikes in enemy infested waters. Interestingly, Water is the only force to not have any direct fire support capital ships such as battleships and dreadnoughts, with carriers being the sole capital ship in service, something shared with the space naval branch.

Another shared characteristic is the use of Psidar by its naval branches. Whilst other forces rely on long range sensors to monitor any potential incoming threats, Water mystics are also able to “see” short periods into the future. Coupled with its already advanced sensory technologies, surprising Water forces has essentially become nigh impossible. How this is actually done is something of a mystery, with some analysts theorizing that it might be a form of magic whilst others believe it to be some sort of advanced algorithm that they have developed to predict the behaviours of individuals.

Its space fleet also hosts a very unique shield technology, Cyclonic Shields. Whilst the shields of most other forces simply involve layers of ionized plasma or energy to absorb impacts, Water has also developed a way to spin these shields rapidly around the ship. This has resulted in a massive increase in protection for their combat vessels, with glancing glows being deflected or slapped completely away from the ship. The only drawback is that the system cannot operate in gas clouds or ionized storms in space as the system would spin the surrounding gas and ions dangerously around the ship, although work is currently being done to rectify this. Solving this problem would also for its deployment in aquatic naval forces and for space vessels descending into gas planets.

Another drawback is that the emphasis in shield technology has resulting in comparatively weak armor on its ships, both aquatic and space based, as compared to other military forces. Part of the reason is that a large part of the space which would’ve been allocated to armor and other defensive systems in other military ships is occupied by shielding systems on Water ships. With the advent of phasic missiles by the Lightning flight which can bypass shields completely, some of the top leaders have redirected resources towards creating better light weight armor for their ships.

Its army is highly unconventional. Whilst others have land based armies, those of the Water flight are aquatic based. This has resulted in an interesting situation where Water’s armed forces are at a distinct advantage in defending its own aquatic and arctic worlds, but are at quite the disadvantage when forced to fight a land based battle. That’s not to say that they are push overs, far from it as Water infantry have a knack for elemental combos, be it incapacitating enemies by suspending them in water bubbles or flipping entire vehicles over with a wall of watery force. Still, land based combat is clearly not their specialty. The three dimensional warfare tactics that they’re so used to in their aquatic environments, while translating well in learning naval warfare both on the oceans and in space, haven’t seen the same success in the 2 dimensional environments of land based combat. Whilst joint training exercises have helped to alleviate this somewhat, a lot still remains to be done before their army can truly be called an effective land fighting force.
@Llealynarisia

Water time!

Water’s planning capabilities are a balanced mix of long and short term capabilities, although many of their policies emphasize the need for flexibility. It’s not uncommon to see stances change within the government of the Water Flight on various issues as time passes or new information becomes available. In fact, there have even been instances where laws were rewritten to accommodate new opportunities and strategic decisions; such was the case with the rise of sustainable development, with various laws being rewritten to encourage the switch to this new lifestyle when Dragonkind had yet to venture to the celestial heavens.

Diplomatically, Water enjoys very close ties with all flights and even the beast tribes, one of the very few flights to enjoy close ties with their former enemies. Operating on the philosophy that animosity only breeds more hatred and suffering, water was among the first to reach out to establish diplomatic relations and offer aid to their war time enemies. Because of this, the Water Flight enjoys widespread admiration and respect for its citizens, even among pirates.

Water is also well known for its exchange programs, much encouraged by their deity AI, Tidelord. It is their firm belief that there is no better way towards mutual understanding than living and working with others. It is this program that was credited with the rapid normalisation of ties between Dragonkind and most of the Beastkin.

With the recent rise in unexplained anomalies occurring on the outer fringes of occupied space, it also stands as the only elemental faction to have openly declared a joint military alliance with the Beastkin, with the 2 now operating joint patrols among both their territories in a bid to boost security.

Economic wise, Water has a well balanced economy, although financial pundits have come to expect the unexpected from it. Given their flexible nature, particularly close attention is often awarded to the Water flight whenever a new innovative creation is announced with major disruptive potential as they will often be the first to capitalize on it.

Notable economic sectors include materials processing as well as the food & beverage industry. Having evolved to live and thrive in a watery environment, water purification was the first major industry that they developed as clean water was essential to their very survival. The art of removing impurities has also translated into a distinct advantage in the extraction of desirable materials from their impure natural states.

Another advantage with evolving from an underwater environment relates towards the imbuement of flavors in meals that are sometimes served underwater. Whereas other flights had the simple task of seasoning and cooking foods, Water had the added challenge of satisfying some customers with a preference for consuming their meals underwater, which meant finding ways to ensure their flavors simply didn’t dissolve into the surrounding water. After years of trial and error, they’ve become experts at infusing and changing the very tastes of the food they serve. How this is done remains a closely guarded secret among the Water flight. Not that anyone really cares, all their concerned with is the food. Whilst some might argue that they might push the other chefs out of business, their comparatively high prices and unique preparation style has resulted in them carving a unique niche market for themselves.

Of particular interest, Water has also managed to carve its own niche in the business of planetary reformation and colonization. Occasionally expansion into new worlds and boundaries results in the decision to colonize oceanic planets, and they’ve created quite the business for themselves in advising clients in various ways, from the correct methods to build structures in ocean sea beds, maintaining floating colonies both on the surface and underwater, to harnessing gravitational energy from the very waters themselves to sustain a colony. Of particular note is a joint project with the Ice Flight that has recently allowed the expansion of colonies on arctic planets deep below the surface ice, opening up new boundaries for expansion as well as new potential resources and scientific discoveries.

Militarily, Water has a very scattered command system with a very flat command structure. Given its emphasis on maintaining friendly relations with everyone, Water doesn’t have a large military force. In fact it hosts the smallest military among all the various factions. As such, soldiers are trained to take on leadership positions should their own officers or specialists be incapacitated in any way. In combat, it’s often difficult to disrupt the flow of a water unit because each individual is easily capable of leading their peers. Tactics such as assassinating officers and leaders are essentially useless against Water forces. An added bonus from their diplomacy is that attacking the Water flight is an almost guaranteed way to get a swift and angry response from their allies. Regarding its capabilities, Water has notably strong and unique shield technologies, transformative capabilities, and a preference for combining directed energy weapons and their latent elemental abilities.

Its air force is well known for being extremely manoeuvrable and possesses the unique distinction of being the only force capable of operative underwater and as land-based fire support platforms. This allows sea based fighters to engage in air to air combat and for their air combat platforms to turn themselves into heavy artillery units, affording them unrivalled combat flexibility to adapt as the situation changes, something other commanders can only dream of. Whilst other militaries might have sea based fighters for establishing sub-surface, oceanic superiority, such platforms are often restricted to sea-based operations, at most serving as light surface ships. This has also given them a psychological edge over their enemies, as close air support takes on a whole new meaning with their air forces. Even in the air, joint training exercises have often resulted in other pilots struggling to keep Water pilots within their lock on sights, with the Lightning and Wind Flights being the only serious threat to Water pilots in a one on one confrontation.

Its aquatic naval force is something to be feared, boasting some of the best combat ships and submarines amongst all the factions. Coupled with their mastery of the watery elements, it truly makes them a force to be feared on the seas, with enemies having to contend with not just their ships and fighters, but also the very water that they use to deadly effect, dismembering and capsizing enemy ships. Some of its smaller frigates are also designed for amphibious operations, capable of turning themselves into massive land tanks to break enemy lines if needed, although the light armor on such vessels has led some to question the validity of such tactics. But the psychological effect of it can’t be denied. Nothing terrorizes coastal defenders more than seeing enemy ships deploy on land with their oversized weapons alongside their conventional land forces.

They are also the only ones apart from the Shadow and Lightning flights to host submarine carriers, affording them the distinct advantage of being able to launch stealthy strikes in enemy infested waters. Interestingly, Water is the only force to not have any direct fire support capital ships such as battleships and dreadnoughts, with carriers being the sole capital ship in service, something shared with the space naval branch.

Another shared characteristic is the use of Psidar by its naval branches. Whilst other forces rely on long range sensors to monitor any potential incoming threats, Water mystics are also able to “see” short periods into the future. Coupled with its already advanced sensory technologies, surprising Water forces has essentially become nigh impossible. How this is actually done is something of a mystery, with some analysts theorizing that it might be a form of magic whilst others believe it to be some sort of advanced algorithm that they have developed to predict the behaviours of individuals.

Its space fleet also hosts a very unique shield technology, Cyclonic Shields. Whilst the shields of most other forces simply involve layers of ionized plasma or energy to absorb impacts, Water has also developed a way to spin these shields rapidly around the ship. This has resulted in a massive increase in protection for their combat vessels, with glancing glows being deflected or slapped completely away from the ship. The only drawback is that the system cannot operate in gas clouds or ionized storms in space as the system would spin the surrounding gas and ions dangerously around the ship, although work is currently being done to rectify this. Solving this problem would also for its deployment in aquatic naval forces and for space vessels descending into gas planets.

Another drawback is that the emphasis in shield technology has resulting in comparatively weak armor on its ships, both aquatic and space based, as compared to other military forces. Part of the reason is that a large part of the space which would’ve been allocated to armor and other defensive systems in other military ships is occupied by shielding systems on Water ships. With the advent of phasic missiles by the Lightning flight which can bypass shields completely, some of the top leaders have redirected resources towards creating better light weight armor for their ships.

Its army is highly unconventional. Whilst others have land based armies, those of the Water flight are aquatic based. This has resulted in an interesting situation where Water’s armed forces are at a distinct advantage in defending its own aquatic and arctic worlds, but are at quite the disadvantage when forced to fight a land based battle. That’s not to say that they are push overs, far from it as Water infantry have a knack for elemental combos, be it incapacitating enemies by suspending them in water bubbles or flipping entire vehicles over with a wall of watery force. Still, land based combat is clearly not their specialty. The three dimensional warfare tactics that they’re so used to in their aquatic environments, while translating well in learning naval warfare both on the oceans and in space, haven’t seen the same success in the 2 dimensional environments of land based combat. Whilst joint training exercises have helped to alleviate this somewhat, a lot still remains to be done before their army can truly be called an effective land fighting force.
sWqWqUO.png KtLTLcK.pngM4zOTBn.pngm8FVdjG.pngN4WDDMS.png
my Arcane senses are tingling

did I hear SCI FI?!
my Arcane senses are tingling

did I hear SCI FI?!
"Here lies Scout. He rAN and dIEd."
@Unazaki Very nice! I like how you described Water's diplomatic relations and military command - they feel very Water-like. ^^ I would agree that Water would be more comfortable maneuvering in 3 dimensions than most other flights, which would translate well into air and space travel.
@Unazaki Very nice! I like how you described Water's diplomatic relations and military command - they feel very Water-like. ^^ I would agree that Water would be more comfortable maneuvering in 3 dimensions than most other flights, which would translate well into air and space travel.
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