[quote name="@catgame21234" date="2018-04-22 22:09:45" ]
@/Tsaiah
http://www1.flightrising.com/forums/forga/2422284/65#post_32828429
http://www1.flightrising.com/forums/forga/2422284/70#post_32829549
you should read everything before intermenticaly (bit by bit) respond to posts.
goodnight
[/quote]
...besides, that's one of the things i think makes you more likely to be town, so...? xD
[quote name="@Selah" date="2018-04-22 22:17:31" ]
I do (posts about it on page 68 when you catch up to it xD ) , that was one of the reasons I chose Warriorgirl instead of Cat for lynch vote. I mean, I'm not discounting the idea that Cat's first reactions to it could have been out of pride, but it seems more towny than scummy to me
[/quote]
:thumbup:
I like that you even thought of it and brought it up
And especially that you did so while you were p much scumreading them :3
...besides, that's one of the things i think makes you more likely to be town, so...? xD
@
Selah wrote on 2018-04-22 22:17:31:
I do (posts about it on page 68 when you catch up to it xD ) , that was one of the reasons I chose Warriorgirl instead of Cat for lynch vote. I mean, I'm not discounting the idea that Cat's first reactions to it could have been out of pride, but it seems more towny than scummy to me
:thumbup:
I like that you even thought of it and brought it up
And especially that you did so while you were p much scumreading them :3
[quote name="raiccoon" date="2018-04-22 22:28:27" ]
told myself i'd sleep early, guess not..
cat, it may seem like a waste of time for them to ask questions that already get answered, but as blanket said its nice to see the reactions tsaiah is getting from the thread. also, there isn't much going on rn anyway, so tsaiah posting and the occasional person dropping in to say "that was already answered!" isn't interrupting anything (other that the notifs boxes for any poor soul still subscribed to this thread - in which case i really do recommend you dont subscribe lol)
[/quote]
I agree. It is also giving me a chance to get a feel for their thought process and how they feel about certain situations that arouse.
raiccoon wrote on 2018-04-22 22:28:27:
told myself i'd sleep early, guess not..
cat, it may seem like a waste of time for them to ask questions that already get answered, but as blanket said its nice to see the reactions tsaiah is getting from the thread. also, there isn't much going on rn anyway, so tsaiah posting and the occasional person dropping in to say "that was already answered!" isn't interrupting anything (other that the notifs boxes for any poor soul still subscribed to this thread - in which case i really do recommend you dont subscribe lol)
I agree. It is also giving me a chance to get a feel for their thought process and how they feel about certain situations that arouse.
Another question I have is why I am still awake. I sound sleep but my brain doesn’t want me to.
Another question I have is why I am still awake. I sound sleep but my brain doesn’t want me to.
[quote name="@Syceris" date="2018-04-22 19:42:27" ]
@/Tsaiah
Lux has repeatedly stated they are mafia. The only other mafia game I played the person that did that was 3rd party wincon to be lynched by town.
Why would I give them the lamp ? To see what they do and say. I think the lamp might give information not harm? I would be interested to see what Lux does with it to help me figure out if they are town or 3rd party. Really that is it, [b]I want to push with out triggering a wincon.[/b]
[/quote]
Could you explain/reword what you meant by the bolded?
I'm having a dumb and don't understand
@
Syceris wrote on 2018-04-22 19:42:27:
@/Tsaiah
Lux has repeatedly stated they are mafia. The only other mafia game I played the person that did that was 3rd party wincon to be lynched by town.
Why would I give them the lamp ? To see what they do and say. I think the lamp might give information not harm? I would be interested to see what Lux does with it to help me figure out if they are town or 3rd party. Really that is it, I want to push with out triggering a wincon.
Could you explain/reword what you meant by the bolded?
I'm having a dumb and don't understand
[img]https://i.imgur.com/wn2RGqT.png[/img]
[i]After Echo leaves, you stare nervously at each other for a while. Nobody looks at the unmoving form on the ground.
Then someone mutters something about that dragon having been [/i]pushed[i], and a growing murmur of discontent reverberates around the group. Eventually, eyes turn toward one dragon in particular. She looks around, vaguely like a deer caught in the headlights, then bursts into tears and runs off. You don’t see her again.[/i]
[b]Warriorgirl1234 has been lynched. They were the Blushing Ingenue, aligned with the [color=#28bddb]Surface-Dwellers[/color].[/b]
[i]You stand around awkwardly for a moment before someone suggests you take a look around the city. Collectively, you saddle one of your compatriots with Echo’s lantern.[/i]
[b]abyssum has been given the Seer’s Lamp.[/b]
[i]Then you part ways to wander around the abandoned city (or simply loiter in the central square). Predictably, no one finds much of import--Leviathan’s Verge has been well picked over by generations of scavengers.
When the barrier finally flickers and fades, you reconvene where Echo left you. But... someone is missing.
There’s a scream in the distance. Then a wail that goes on and on.
Echo takes off running, darting through the water like it’s not even there. You follow behind her, but quickly fall behind in the maze of ruined buildings. Just before you get there, the wail cuts off abruptly. As you round the corner, you see one of your expedition-mates, huddled up against the wall, keening softly. Echo is crouched next to her, murmuring quietly. Sensing your approach, she rises and gestures you away.
Once you’re a safe distance from the dragon, she exhales, hissing under her breath. “She’s not going do well. Probably just the water. But she’s not going to be doing very much until we leave.”[/i]
[b]SelenaSilverwolf has died of insanity. They were the Unstable Menace, aligned with the [color=#28bddb]Surface-Dwellers[/color].[/b]
[i]Both of your casualties in tow, Echo leads you towards the edge of the city. If you thought this was the bottom, you are sorely disappointed. The ground drops into darkness so absolute you wonder how anything can live in it. Yet there’s no sign of a way down…?
You needn’t have worried.
A small speck of light appears below, expanded faster and faster. A submarine! The one you were promised, evidently. You strain to get a better look. It doesn’t really [/i]look[i] strong enough to withstand the pressures of the deep; frankly it looks like a tin can with engines. But you’re sure your guide would [/i]never[i] put your lives at risk.
The submarine pulls level with you, and the doors creak open. Inside you see a brownish nocturne--the pilot, probably, as he’s seated by the controls--and a purple coatl, who hovers anxiously by his side. You climb in. It’s awfully cramped, and you have to put the two semi-conscious dragons on your lap, but you all fit.
“Take us down, Angles!” Echo calls, and you plummet.
For around twenty seconds, you think you are going to die. The sub drops like a rock, to general commotion and some screeching. The copilot coatl shrieks some rather impolite words at Echo. You think it’s something along the lines of “where in the name of the deities did you find this garbage heap?!” but before you can finish processing the exclamation, the sub has jolted to a stop.
You peek tentatively out the window, and are greeted by the bottom of the Trench.[/i]
[quote=Mechanical Information][b]The Deep-Singers do not have a factional killing ability.[/b][/quote]
After Echo leaves, you stare nervously at each other for a while. Nobody looks at the unmoving form on the ground.
Then someone mutters something about that dragon having been pushed
, and a growing murmur of discontent reverberates around the group. Eventually, eyes turn toward one dragon in particular. She looks around, vaguely like a deer caught in the headlights, then bursts into tears and runs off. You don’t see her again.
Warriorgirl1234 has been lynched. They were the Blushing Ingenue, aligned with the Surface-Dwellers.
You stand around awkwardly for a moment before someone suggests you take a look around the city. Collectively, you saddle one of your compatriots with Echo’s lantern.
abyssum has been given the Seer’s Lamp.
Then you part ways to wander around the abandoned city (or simply loiter in the central square). Predictably, no one finds much of import--Leviathan’s Verge has been well picked over by generations of scavengers.
When the barrier finally flickers and fades, you reconvene where Echo left you. But... someone is missing.
There’s a scream in the distance. Then a wail that goes on and on.
Echo takes off running, darting through the water like it’s not even there. You follow behind her, but quickly fall behind in the maze of ruined buildings. Just before you get there, the wail cuts off abruptly. As you round the corner, you see one of your expedition-mates, huddled up against the wall, keening softly. Echo is crouched next to her, murmuring quietly. Sensing your approach, she rises and gestures you away.
Once you’re a safe distance from the dragon, she exhales, hissing under her breath. “She’s not going do well. Probably just the water. But she’s not going to be doing very much until we leave.”
SelenaSilverwolf has died of insanity. They were the Unstable Menace, aligned with the Surface-Dwellers.
Both of your casualties in tow, Echo leads you towards the edge of the city. If you thought this was the bottom, you are sorely disappointed. The ground drops into darkness so absolute you wonder how anything can live in it. Yet there’s no sign of a way down…?
You needn’t have worried.
A small speck of light appears below, expanded faster and faster. A submarine! The one you were promised, evidently. You strain to get a better look. It doesn’t really look
strong enough to withstand the pressures of the deep; frankly it looks like a tin can with engines. But you’re sure your guide would never
put your lives at risk.
The submarine pulls level with you, and the doors creak open. Inside you see a brownish nocturne--the pilot, probably, as he’s seated by the controls--and a purple coatl, who hovers anxiously by his side. You climb in. It’s awfully cramped, and you have to put the two semi-conscious dragons on your lap, but you all fit.
“Take us down, Angles!” Echo calls, and you plummet.
For around twenty seconds, you think you are going to die. The sub drops like a rock, to general commotion and some screeching. The copilot coatl shrieks some rather impolite words at Echo. You think it’s something along the lines of “where in the name of the deities did you find this garbage heap?!” but before you can finish processing the exclamation, the sub has jolted to a stop.
You peek tentatively out the window, and are greeted by the bottom of the Trench.
Mechanical Information wrote:
The Deep-Singers do not have a factional killing ability.
[img]https://i.imgur.com/oRMUA5f.png[/img]
[quote=Warriorgirl1234: Blushing Ingenue][columns][i]It’s your first time away from your clan, and the world is so big and wonderful! Everybody’s so nice, and they offer to sell you watches— which you definitely would’ve bought if you had enough money! The first poster you saw was advertising an Expedition to the Deep, which sounds scary, but the whole reason you’re doing this is to face your fears! Maybe you can meet some friends![/i]
Welcome to Midnight Mayhem Mafia, [b]Warriorgirl1234[/b]! You are the [b]Blushing Ingenue[/b], aligned with the [color=#28bddb][b]Surface-Dwellers[/b][/color]. [u]You win and end the game when at least one member of your faction is alive and all Deep-Singers are dead.[/u]
[b]Abilities[/b]
(ACTIVE) (1-SHOT) [u]Innocent Charm[/u] - Open a private Quicktopic with two other players. It closes if you die.
(ACTIVE) [u]Terrors Divulged[/u] - If another player of your choice in your neighborhood is Abyss-Touched, they are no longer Abyss-Touched, but the other player becomes Abyss-Touched.
You may find your private Quicktopic [url=nope]here[/url]. Please confirm that you have received this message by posting in your Quicktopic.
[nextcol][img]https://i.imgur.com/c7mlyHN.png[/img][/columns][/quote]
[quote=SelenaSilverwolf: Unstable Menace][columns][i]Your eyes glint with promise, or with flint. Flint may be more appropriate, because you’re one spark away from an indiscriminate wildfire rampage. For now, you keep your searing rage in check behind a toothy smile and veneer of averageness… but, as always, it cracks like ceramic. It’s possible that a trip underwater will cool your head, or maybe being close to so many dragons will light the fuse. Who can say?[/i]
Welcome to Midnight Mayhem Mafia, [b]SelenaSilverwolf[/b]! You are the [b]Unstable Menace[/b], aligned with the [color=#28bddb][b]Surface-Dwellers[/b][/color]. [u]You win and end the game when at least one member of your faction is alive and all Deep-Singers are dead.[/u]
[b]Abilities[/b]
(ACTIVE) (NONCONSECUTIVE) [u]Blazing Radiance[/u] - Kill another player of your choice. (Abyss-Touched: your kill only succeeds if it hits a Surface-Dweller.)
You may find your private Quicktopic [url=stillnope]here[/url]. Please confirm that you have received this message by posting in your Quicktopic.
[nextcol][img]https://i.imgur.com/c7mlyHN.png[/img][/columns][/quote]
Warriorgirl1234: Blushing Ingenue wrote:
It’s your first time away from your clan, and the world is so big and wonderful! Everybody’s so nice, and they offer to sell you watches— which you definitely would’ve bought if you had enough money! The first poster you saw was advertising an Expedition to the Deep, which sounds scary, but the whole reason you’re doing this is to face your fears! Maybe you can meet some friends!
Welcome to Midnight Mayhem Mafia, Warriorgirl1234! You are the Blushing Ingenue, aligned with the Surface-Dwellers. You win and end the game when at least one member of your faction is alive and all Deep-Singers are dead.
Abilities
(ACTIVE) (1-SHOT) Innocent Charm - Open a private Quicktopic with two other players. It closes if you die.
(ACTIVE) Terrors Divulged - If another player of your choice in your neighborhood is Abyss-Touched, they are no longer Abyss-Touched, but the other player becomes Abyss-Touched.
You may find your private Quicktopic here. Please confirm that you have received this message by posting in your Quicktopic.
|
|
SelenaSilverwolf: Unstable Menace wrote:
Your eyes glint with promise, or with flint. Flint may be more appropriate, because you’re one spark away from an indiscriminate wildfire rampage. For now, you keep your searing rage in check behind a toothy smile and veneer of averageness… but, as always, it cracks like ceramic. It’s possible that a trip underwater will cool your head, or maybe being close to so many dragons will light the fuse. Who can say?
Welcome to Midnight Mayhem Mafia, SelenaSilverwolf! You are the Unstable Menace, aligned with the Surface-Dwellers. You win and end the game when at least one member of your faction is alive and all Deep-Singers are dead.
Abilities
(ACTIVE) (NONCONSECUTIVE) Blazing Radiance - Kill another player of your choice. (Abyss-Touched: your kill only succeeds if it hits a Surface-Dweller.)
You may find your private Quicktopic here. Please confirm that you have received this message by posting in your Quicktopic.
|
|
[img]https://i.imgur.com/rlmbXS7.png[/img]
[i]After your unceremonious arrival on the trench floor, the pilot kicks all of you out of the submarine, muttering something about weight capacities. Echo shrugs, and prods you out into the water. For a terrifying moment, you can’t breathe. Then the diver’s charm around your neck falls back into place, and the cold and dark recede, revealing the Trench proper.
It’s dark, and silty, and the illumination of the submarine’s lights doesn’t reach very far. Echo herds you along the Trench, the submarine hovering like a nervous parent behind you, until the cracks on the walls begin to take on shape. As you walk, the shadowed clefts begin to congeal, to twist and spiral and twine and coil.
All of the carvings--that’s what they are, you recognize now--converge upon a single dark gash in the rock. As you approach it, you see a narrow set of stairs carved into its walls, leading down below even the trench floor.
Every visible surface is drenched in snakes.
Thankfully, as you realize a second later, they are carved snakes. You sigh in relief... then stiffen again as you catch a flicker of motion in your peripheral vision.
Echo chuckles at your reaction. “They are harmless,” she says. “As long as you don’t break anything.” She looks upward, towards where the trench walls vanish into the eternal twilight. “We have a little time. If you are the adventurous sort, you might wish to explore the shrine at the bottom of the rift.” Your guide gestures at the enormous form of a cobra that coils over the first step of the staircase. “The serpent-gods serve no master, but they know much that might be of use.”[/i]
[quote=Day Two: Serpent Shrine]
[b]Whispered Wisdom[/b]: As an action, you may [u]Make the Descent[/u] in order to learn how many players targeted you on Night One.
[/quote]
After your unceremonious arrival on the trench floor, the pilot kicks all of you out of the submarine, muttering something about weight capacities. Echo shrugs, and prods you out into the water. For a terrifying moment, you can’t breathe. Then the diver’s charm around your neck falls back into place, and the cold and dark recede, revealing the Trench proper.
It’s dark, and silty, and the illumination of the submarine’s lights doesn’t reach very far. Echo herds you along the Trench, the submarine hovering like a nervous parent behind you, until the cracks on the walls begin to take on shape. As you walk, the shadowed clefts begin to congeal, to twist and spiral and twine and coil.
All of the carvings--that’s what they are, you recognize now--converge upon a single dark gash in the rock. As you approach it, you see a narrow set of stairs carved into its walls, leading down below even the trench floor.
Every visible surface is drenched in snakes.
Thankfully, as you realize a second later, they are carved snakes. You sigh in relief... then stiffen again as you catch a flicker of motion in your peripheral vision.
Echo chuckles at your reaction. “They are harmless,” she says. “As long as you don’t break anything.” She looks upward, towards where the trench walls vanish into the eternal twilight. “We have a little time. If you are the adventurous sort, you might wish to explore the shrine at the bottom of the rift.” Your guide gestures at the enormous form of a cobra that coils over the first step of the staircase. “The serpent-gods serve no master, but they know much that might be of use.”
Day Two: Serpent Shrine wrote:
Whispered Wisdom: As an action, you may Make the Descent in order to learn how many players targeted you on Night One.
[img]https://i.imgur.com/JRJqhDP.png[/img]
[b]Day 2 begins![/b] Day 2 will end at [b]20:00 FRT[/b] on April 23rd, so please make sure your actions are submitted by then.
[size=1]@Warriorgirl1234 @Tsaiah @Syceris @CherryWave @Origamer @abyssum @NekoNikki @catgame21234 @SpectralRose @leopardskin4 @kirkfan2255 @Selah @raiccoon @luxmold @Leremis @Starstream @CrystalRush @ArtemisAgrotera @RaiStarDragon @B00KW0RM @Cheshly @Somethinggetrekt @SelenaSilverwolf @DoppelBia @Avene @StormDreamer @SpectralDragon @Xoanon @crateshya @Firo @Arelia @Oricole @starrynite @QiEclipse @Fortuna @Mithent @Saerel @Mediumdee @LadySiren @CecilaTheWerecat @carpha @Gravebloom @Frayxing @Tynnk @Varikset @alyblaith @Tirea @Elisse @Kalideoscope @Snowbelle[/size]
[img]https://i.imgur.com/Ep2rtSD.png[/img]
[b]Seeking a replacement[/b] for @Somethinggetrekt, who may stay if they return before I make a replacement.
Seeking a replacement for @
Somethinggetrekt, who may stay if they return before I make a replacement.
...shoot we mislynched. But why the heck did she not try to defend herself even a little...?
...shoot we mislynched. But why the heck did she not try to defend herself even a little...?