A - C
Requirements
Breed: Snappers(preferred) or Imperial
Eyes: Earth (preferred) Any eyes
Primary Gene: Bar, Giraffe
Secondary Gene: Daub, Hex
Tertiary Gene: Gembond, Spines, Underbelly, Glimmer
Primary Colors: Jungle - Moss range (greens range) XXX required
Secondary Colors: Jungle - Moss range (greens range) XXX required
Tertiary Colors: Jungle - Moss range (greens range) XXX required
Lore: Protectors of Cairnstone Rest
The glittering gems of Cairnstone Rest are irresistible to Alligators. These dragons collect hordes of these precious stones, decorating their homes and bodies with the glittering treasures. Many Alligators sleep on mounds of the beautiful gems, and over time may begin to have stones or glittering dust embedded into their skin. These dragons are infamous for setting intricate traps to guard their hordes and many legends have arisen after wandering treasure hunters have fallen prey to their shenanigans.
(Created by kristin)
Requirements
Breed: Snappers and Imperials
Eyes: Earth (preferred) Any flight
Primary Gene: Iridescent
Secondary Gene: Facet, Shimmer
Tertiary Gene: Gembond
Genes should create an opalescent appearance.
Primary Colors: White (pref.) White-Orca range is acceptable, but must be XXX
Secondary Colors: White (pref.) White-Orca range is acceptable, but must be XXX
Tertiary Colors: White (pref.) White-Orca range is acceptable, but must be XXX
Lore: The Ancient Ones from the Pillar of the World
Legends passed through generations speak of dragons born from the soul of the Pillar of the World. Over the centuries, the physiognomy of these dragons changed to embody their dedication to the Earthshaker. The opalescent hide of these Earth Alligators was reminiscent of a time of peace between the elemental flights. The once invisible skin of these loyal dragons began to change over the centuries after generations of mourning. Now, only a handful of these Ancient Alligators will be born with the invisible flesh.
(Created by kristin)
Requirements
Breed: Guardian, Snapper or Bogsneak
Eyes: Earth or Fire
Primary Gene: Giraffe
Secondary Gene: Hex
Tertiary Gene: Gembond
Primary Colors: Oilslick
Secondary Colors: Oilslick
Tertiary Colors: Oilslick
Lore
Basalt hides were born from deep within the earth, where rocks are so hot they are liquid.. where fire and earth collide and intertwine. When balance is lost, when fire gives too much and earth can't take anymore.. magma breaks through the planet's crust in an awe inspiring display of force, and Basalt hides walk the Earth.
These dragons have literal fire at their core! Magma flows within and hardens where it's exposed to the air. When they are wounded, some lava may flow out until that hardens too. The scarring left behind remains, until time and the elements soften the edges of the pointed rock. As these dragons age, their core slowly cools, causing their skin to thicken and making movement more difficult. Their movements are best described as lumbering. Eventually, their core becomes dormant and they will stop moving at all.
Basalt hides love to eat spicy food. They believe it keeps their core nice and hot and their skin from getting too thick. They do NOT like water in any form, or getting too cold.. unless they are injured and need their wounds to scar up quickly. Remaining in cold temperatures or water too long can cause complete dormancy, so it is something to take very seriously.
Growth is a bit of an interesting process. It can be painful, depending on how thick their hide is at the time and it causes some vulnerability until the new skin hardens. The dragon will find a quiet area near water, a small pool in a cave is excellent for this purpose. Then the dragon will focus all its energy, psyching themself up until they can feel their insides getting hotter. With a loud roar they will clench up, grit their teeth and raise their back, flexing all their muscles, physically forcing their skin to crack around the basalt plates. Then he or she will enter their source of water to quickly set the new growth. Younger dragons will do this process multiple times a year, older dragons may only do it once a year or once every two years. Eventually their hide is too thick to crack, and growth will stop.
(Created by Jussie)
Requirements
Breed: Snapper, Guardian, Imperial
Eyes: Earth, Ice, Nature
Primary Gene: Speckle/Ripple/Bar
Secondary Gene: Freckle/Current/Daub/Peregrine/Stripes
Tertiary Gene: Gembond/Spines/Stained/Underbelly
Primary Colors: Grey/Smoke/Lead/Shale/Flint/Charcoal
Secondary Colors: Platinum/Silver/Dust/Grey/Smoke/Lead/Shale/Flint/Charcoal
Tertiary Colors: Eldritch/Black
Lore
These enormous creatures learned long ago that bright colors were not a bright idea. In order to camoflauge themselves, they spent so much time in the dust and rock that some of it began to stick to them. As time went on, the practice evolved to deliberately rubbing rocks, dirt, sand, and silt into the delicate new skin of hatchlings. The hatchlings grow up being told that if they were ever to lose their protective coloring, they would most certainly die. Thus, they tend to avoid water. Boulder Babies spend so much time practicing their elusive art, (sitting still) that they've perfected the trick of remaining unseen, and it's nearly impossible to see a Boulder Baby unless they decide to show themselves.
(Created by verysadman)
Requirements
Breed: Preferred Nocturnes and Bogsneak, but not required –
No Snappers
Flight: Any
VARIANT 1 "Heir of the Cliffs"
Primary Gene: Petals,
Secondary Gene: Butterfly,
Tertiary Gene: Glimmer
Primary Color: Steel
Secondary Color: Steel
Tertiary Color: Beige-Tan or Tarnish
VARIANT 2 "Cliff Descendants"
Primary Gene: Poison,
Secondary Gene: Toxin,
Tertiary Gene: preferred Glimmer but not required
Primary Color: Stonewash
Secondary Color: Stonewash
Tertiary Color: Beige-Tan (or Tarnish)
VARIANT 3 "Cliff Drifters"
Primary Gene: Petals
Secondary Gene: Butterfly
Tertiary Gene: Glimmer, Gembond
Primary Color: Grey
Secondary Color: Grey
Tertiary Color: Beige or Silver
Lore
The Cliff Gliders are mainly Nocturnes that managed to adapt their lifestyle around the outer cliffs of Sornieth. Since almost every elemental area is surrounded by an unnamed water, there are plenty of rocky cliffs and shores who are a perfect habitat for sturdy and weatherproofed dragons.
A group of rather small Nocs came together and learned how to build their homes in sandy caves and rocky chasms. Because of this, they developed an important colour pattern on their scales and hides. All of the Cliff Gliders have a blue to grey-ish colour with soft brown spots. When they hide in the crags, they’re almost invisible for seagulls and other prey. That’s how they hunt for them – stealthy!
Cliff Gliders tend to snuggle together in big groups when the cold wind from the ocean blows against the Cliffside. Even the eastern cliffs of the sunbeam ruins can have harsh weather!
It’s rare that the area of central Sornieth bears Cliff Gliders since they don't have easy access to the outer cliffs. Most of those travellers are from various flights and join this special group of dragons to turn over a new leaf!
(Created by Irrwahn)
Requirements
Breed: Snappers and Skydancers
Eyes: Earth (preferred) Any flight
Primary Gene: Bar, Giraffe
Secondary Gene: Daub, Hex, Peregrine
Tertiary Gene: Gembond, Spines, Underbelly, Glimmer
Primary Colors: Ivory
Secondary Colors: Jungle - Moss range (greens range)
Tertiary Colors: Jungle - Moss range (greens range)
Lore: Crocodiles of the Shattered Plain
The hide of the Crocodiles of the Shattered Plain mirrors the parched, packed dirt that covers the dangerous landscape. The Crocodiles collect broken gems and glass they find on their travels - especially green glass - to bring color and hope in a land that can at times feel desolate and impossibly dangerous.
(Created by kristin)
Requirements
Breed: Snappers + Spirals
Flight: Earth/Wind (G1s can be any)
Primary Gene: Giraffe,
Secondary Gene: Hex,
Tertiary Gene: Gembond
Primary Color: Sky/Cornflower
Secondary Color: Beige-Slate
Tertiary Color: Sky/Cornflower
Lore
Lore
The Crystalhide Bastion is one of Dragonhome's noble families, destined from birth to train and become worthy of wearing the armour that is their namesake. Visiting snobs, however, are often sorely disappointed: like most in Dragonhome, members of the Crystalhide clan are eccentric, openminded and often overbearingly friendly.
While the techniques used to make their famous armour are kept a secret, anyone can buy and wear it, and their services are open to any dragon who asks- you are just as likely to find an elite warrior carefully guarding a small hatchling's stuffed toy as you are to see them in service of visiting royalty. Every 'warrior' is different, and while some fight with sword and tooth, others fight with words or pen and paper.
Spoken in an old tongue that only clan members are taught, the family motto roughly translates to 'the meeting point between Earth and Sky', and the balance between these elements influences everything they do, from the obvious- their breeds as Snapper or Spiral- to their fighting styles, personalities and even the way they like to organise their lair (a/n: Sky/Earth are treated much like Yin/Yang in this context).
(Created by Jabbur)